[Angband 3.1.0 beta Character Dump] Sex Male Age 90 STR: 16 -1 -5 +0 10 Race Gnome Height 42 INT: 18 +2 +3 +2 18/70 Class Mage Weight 84 WIS: 10 +0 +0 +2 12 Title Trickster Social Liked DEX: 10 +2 +1 +0 13 HP -11/67 Maximize Y CON: 16 +1 -2 +0 15 SP 10/38 CHR: 10 -2 +1 +0 9 Level 15 Armor [10,+23] Saving Throw 56% Cur Exp 2413 Fight (-20,+0) Stealth Excellent Max Exp 2413 Melee (-19,+2) Fighting Fair Adv Exp 2790 Shoot (-16,+2) Shooting Fair MaxDepth 500' (L10) Blows 1/turn Disarming 53% Turns 300680 Shots 1/turn Magic Device Superb Gold 2371 Infra 40 ft Perception 1 in 17 Burden 96.1 lbs Speed -1 Searching 22% You are the only child of a Gnome Prankster. You are the black sheep of the family. You have dark brown eyes, curly black hair, and an average complexion. Acid:....+..+..... Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:..+.......... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:...+......... PLite:............. Aggrv:............. Regen:............. Stea.:.......+..... Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............+ Tunn.:............. HLife:............. Speed:.......+..... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Novice paladin hits you. > The Novice paladin screams in agony. > You feel bolder now. > The Novice paladin hits you. > The Novice paladin dies. > It points at you and curses. > You resist the effects! > You have no potions to quaff. > The wand has no charges left. > The Cave orc misses you. > It points at you and curses. > It casts a fearful illusion. > You are terrified! > It points at you and curses. > You die. Killed by a Novice paladin. [Character Equipment] a) a Dagger (1d4) (+1,+2) With this weapon, you would currently get 1 blow per round, averaging a damage of 4.5 against normal creatures. b) a Long Bow (x3) (+4,+2) c) an Emerald Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. d) a Moonstone Ring of Feather Falling Feather Falling. e) a Bronze Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (2811 turns) Cannot be harmed by fire. Radius 2 light. g) a Robe [2,+5] h) The Cloak 'Holcolleth' [1,+4] (+2) +2 intelligence, wisdom, stealth, speed. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts to sleep the monsters around you. It takes 55 turns to recharge after use. i) a Wicker Shield [2,+0] j) a Metal Cap [3,+6] k) (nothing) l) a Pair of Leather Boots [2,+0] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 11 Flasks of oil e) a Scroll titled "am sus extrum" of Word of Recall f) a Lead-Plated Rod of Door/Stair Location g) a Zirconium Rod of Trap Location h) an Aluminum-Plated Rod of Light i) a Bronze Wand of Magic Missile (8 charges) j) a Tin-Plated Wand of Stinking Cloud (0 charges) k) an Aluminum-Plated Wand of Slow Monster (8 charges) l) a Silver Wand of Confuse Monster (15 charges) m) 2 Steel-Plated Wands of Wonder (30 charges) Cannot be harmed by acid, electricity, fire, cold. n) 2 Gnarled Staffs of Detect Invisible (9 charges) o) a Willow Staff of Identify (9 charges) p) a Crystal Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. q) a Main Gauche (1d5) (+6,+3) With this weapon, you would currently get 1 blow per round, averaging a damage of 6 against normal creatures. r) a Lucerne Hammer (2d5) (+4,+1) With this weapon, you would currently get 1 blow per round, averaging a damage of 7 against normal creatures. s) a Shovel (1d2) (+1,+5) (+1) +1 tunneling. With this weapon, you would currently get 1 blow per round, averaging a damage of 6.5 against normal creatures. t) a Shovel (1d2) (+0,+0) (+1) +1 tunneling. With this weapon, you would currently get 1 blow per round, averaging a damage of 1.5 against normal creatures. u) a Sling (x2) (+2,+5) v) 7 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 13.5 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)