[Angband 3.1.1 dev Character Dump] Name Stroverdex Self RB CB EB Best Sex Male Age 48 STR: 18/80 +2 +2 +4 18/160 Race Dwarf Height 48 INT! 18/100 -3 +2 +6 18/150 Class Ranger Weight 154 WIS: 18 +2 +0 +6 18/80 Title Ranger Lord Social Liked DEX: 18/20 -2 +1 +6 18/70 HP 1017/1017 Maximize Y CON: 18/90 +2 +1 +10 18/*** SP 306/306 CHR: 18/10 -3 +1 +3 18/20 Level 49 Armor [26,+101] Saving Throw 91% Cur Exp 6073829 Fight (+13,+12) Stealth Very Good Max Exp 6073829 Melee (+21,+22) Fighting Legendary Adv Exp 6750000 Shoot (+37,+19) Shooting Legendary MaxDepth 4950' (L99) Blows 3/turn Disarming 86% Turns 288787 Shots 2/turn Magic Device Heroic Gold 397236 Infra 80 ft Perception 1 in 1 Burden 288.5 lbs Speed 30 Searching 61% You are the only child of a Dwarven Miner. You are the black sheep of the family. You have dark brown eyes, wavy brown hair, a two foot beard, and a dark complexion. Acid:......++*+... Confu:......+...... Elec:.......+..... Sound:........+.... Fire:.......+.+... Shard:.........+... Cold:.......+..... Nexus:....+........ Pois:....+.++..... Nethr:............. Fear:........+.... Chaos:........+.... Lite:.....+....+.. Disen:.........+... Dark:.....+....... S.Dig:+............ Blind:............+ Feath:............. PLite:..........+.. Aggrv:............. Regen:............. Stea.:....+........ Telep:+............ Sear.:....+....+... Invis:.....+....... Infra:....+.......+ FrAct:........+.+.. Tunn.:............. HLife:.....+....... Speed:..+++......+. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) +3 wisdom, constitution. Slays dragons. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Grants telepathy. When activated, it drains up to 120 hit points of life from a targ et creature. Takes 152 turns to recharge at your current speed. Combat info: 3 blows/round. Average damage/round: 46.3 vs. dragons, and 30.9 vs. others. b) a Heavy Crossbow of Extra Shots (x4) (+24,+19) (+1) +1 shooting speed. c) a Ring of Speed (+8) +8 speed. d) a Ring of Speed (+14) +14 speed. e) an Amulet of Trickery (+3) +3 dexterity, stealth, infravision, speed. +15% to searching. Provides resistance to poison, nexus. Sustains dexterity. f) The Arkenstone of Thrain {!!} Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Stops experience drain. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 117 to 228 turns to recharge at your current speed. Radius 3 light. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. Takes 38 turns to recharge at your current speed. h) The Cloak 'Colluin' [1,+15] {!!} Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants temporary resistance to acid, electricit y, fire, cold and poison for 1d20+20 turns. Takes 421 turns to recharge at your current speed. i) The Small Metal Shield of Thorin [4,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) The Metal Cap of Celebrimbor [3,+18] (+3 searching) +3 intelligence, dexterity, charisma. +15% to searching. Provides resistance to acid, fire, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. k) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. Takes 7 turns to recharge at your current speed. Radius 1 light. l) a Pair of Leather Sandals of Speed [1,+10] (+9) +9 speed. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 3 Books of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) 2 Books of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. g) 3 Books of Magic Spells [Tenser's Transformations] Cannot be harmed by acid, electricity, fire, cold. h) 6 Potions of Healing {!*} i) 94 Scrolls of Identify {@r1} j) 2 Scrolls of *Destruction* {!*} k) 3 Rods of Detection {!!} Cannot be harmed by electricity. l) 2 Rods of Magic Mapping {!!} m) 5 Rods of Acid Balls {!!} n) a Rod of Healing (charging) {!! !*} Cannot be harmed by electricity. o) 5 Rods of Teleport Other {@z4 !!} p) a Rod of Identify {@z1 !!} Cannot be harmed by electricity. q) 3 Staves of *Destruction* (5 charges) {!*} r) a Staff of Healing (3 charges) s) a Staff of Banishment (2 charges) t) 2 Staves of Power (3 charges) u) 99 Bolts of Flame (1d5) (+9,+9) Combat info: Hits targets up to 140 feet away. Average damage/round: 127.7. 25% chance of breaking upon contact. v) 27 Bolts of Acid (1d5) (+3,+9) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/round: 383.1 vs. creatures not resistant to acid, and 127.7 vs. others. 25% chance of breaking upon contact. w) 27 Seeker Bolts of Wounding (4d5) (+15,+16) Combat info: Hits targets up to 140 feet away. Average damage/round: 195.5. 25% chance of breaking upon contact. [Home Inventory] a) 3 Potions of *Healing* {!*} It can be thrown at creatures with damaging effect. b) 3 Potions of Life {!*} It can be thrown at creatures with damaging effect. c) 6 Potions of Restore Mana d) a Scroll of Banishment e) a Scroll of Mass Banishment {!*} f) 4 Staves of the Magi (11 charges) g) The Ring of Tulkas (+4) +4 strength, dexterity, constitution. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d75+75 turns. Takes 573 to 1140 turns to recharge at your current speed. h) an Amulet of the Magi [+4] (+4) +4 intelligence. +20% to searching. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Prevents paralysis. Grants the ability to see invisible things. i) an Amulet of ESP (+8) +40% to searching. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. j) The Necklace of the Dwarves (+3) +3 strength, constitution, infravision. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. k) The Elfstone 'Elessar' (+7,+7) [+10] (+2) +2 strength, wisdom, charisma, speed. Provides resistance to fire, poison, fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals 500 hit points. Takes 760 turns to recharge at your current speed. l) Power Dragon Scale Mail (-3) [40,+22] Provides resistance to acid, lightning, fire, cold, poison, light, dark, confusion, sound, shards, chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it allows you to breathe for 300 damage. Takes 1143 to 2280 turns to recharge at your current speed. m) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. n) a Golden Crown of the Magi [0,+9] (+1) +1 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Grants telepathy. o) a Jewel Encrusted Crown of Might [0,+16] (+3) +3 strength, dexterity, constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. p) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5) +5 dexterity. Provides resistance to confusion, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it cures you of fear and poison. Takes 19 turns to recharge at your current speed. q) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) +5 constitution. Slays evil creatures, demons, trolls. *Slays* dragons. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. Combat info: 4 blows/round. Average damage/round: 61.2 vs. evil creatures, 74.8 vs. demons, 74.8 vs. trolls, 102.1 vs. dragons, and 47.6 vs. others. r) The Katana 'Aglarang' (8d4) (+9,+8) (+5) +5 dexterity, speed. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Combat info: 4 blows/round. Average damage/round: 41.8. s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) +3 strength, constitution, tunneling. Slays demons, orcs, trolls. *Slays* dragons. Branded with acid, flames. Provides resistance to acid, fire, fear, light, dark, confusion, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Combat info: 3 blows/round. Average damage/round: 71.2 vs. demons, 71.2 vs. orcs, 71.2 vs. trolls, 71.2 vs. creatures not resistant to acid, 71.2 vs. creatures not resistant to fire, 93.6 vs. dragons, and 48.8 vs. others. t) a Sling of Buckland (x2) (+19,+22) (+2) +2 dexterity, shooting speed, shooting power. Cannot be harmed by acid, fire. u) a Long Bow of Extra Might (x3) (+17,+21) (+1) +1 shooting power. v) 19 Arrows of Slay Dragon (1d4) (+13,+16) Slays dragons. w) 77 Seeker Arrows (4d4) (+9,+9) x) 77 Mithril Arrows (3d4) (+9,+8) Cannot be harmed by acid, fire. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)