[Angband 3.0.6 Character Dump] Name Bobert III Self RB CB EB Best Sex Male Age 38 STR! 18/100 +2 +3 +3 18/180 Race Dwarf Height 49 INT! 18/100 -3 -3 +7 18/110 Class Paladin Weight 161 WIS! 18/100 +2 +1 +7 18/200 Title Paladin Lord Status 36 DEX! 18/100 -2 +0 +2 18/100 HP -12/865 Maximize Y CON! 18/100 +2 +2 +3 18/170 SP 324/360 Preserve Y CHR! 18/100 -3 +2 +4 18/130 Level 46 Armor [58,+102] Saving Throw Heroic Cur Exp 4264476 Fight (+40,+28) Stealth Fair Max Exp 4264476 Melee (+50,+58) Fighting Legendary Adv Exp 4650000 Shoot (+52,+15) Shooting Legendary MaxDepth 4900 ft Blows 4/turn Disarming Superb Gold 2839947 Shots 2/turn Magic Device Heroic Burden 265.4 lbs Perception Poor Speed +11 Infra 80 ft Searching Fair You are the only child of a Dwarven Prison Guard. You are a well liked child. You have dark brown eyes, straight black hair, a four foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+.+++.... Blind:......+.....+ Elec:.+..+.+.+.... Confu:......+...... Fire:.+*...+.+.... Sound:......+...... Cold:.+..+.+.+.... Shard:......+...... Pois:......+...... Nexus:......+....+. Fear:+.+.......... Nethr:..+...+...... Lite:.....++...... Chaos:......+...... Dark:.....++...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:.++.......... Stea.:.......+..... Feath:...........+. Sear.:............. PLite:............. Infra:....+........ Regen:..+.......... Tunn.:............. Telep:.........+... Speed:.+++...+..... Invis:..+.++....... Blows:............. FrAct:..+.+.....+.. Shots:.+........... HLife:.....+....... Might:.+........... [Last Messages] > You hit Atlas, the Titan. <4x> > You miss Atlas, the Titan. > You hit Atlas, the Titan. <2x> > You miss Atlas, the Titan. > Atlas, the Titan hits you. > The cave ceiling collapses! > You are severely crushed! > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > Atlas, the Titan hits you. > *** LOW HITPOINT WARNING! *** > Atlas, the Titan misses you. <2x> > You failed to use the rod properly. > Atlas, the Titan hurls a boulder at you! > You die. [Character Equipment] a) The Glaive of Pain (9d6) (+10,+30) {some vault I forgot to make a note of} It provides resistance to fear. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {Greater Vault 4450'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Sapphire Ring of Speed (+10) {Great Storm Wyrm 3950'} It increases your speed by 10. e) The Amulet of Ingwe (+3) {Great Wyrm of Perplexity 3800'} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Great Storm Wyrm 3950'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+21] {Vault 1250'} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+9] (+2) {Vault 2150'} It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) an Iron Helm of Telepathy [5,+9] It grants you the power of telepathy. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {4350'} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stability [6,+17] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 7 Holy Books of Prayers [Beginners Handbook] {25% off} b) 6 Holy Books of Prayers [Words of Wisdom] c) 7 Holy Books of Prayers [Chants and Blessings] {25% off} d) 4 Holy Books of Prayers [Exorcism and Dispelling] {25% off} e) 7 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. f) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. g) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. h) 34 Scrolls titled "ha ionbek mik" of Phase Door {50% off} i) 5 Tungsten Rods of Recall (1 charging) It cannot be harmed by electricity. j) 2 Steel-Plated Rods of Healing It cannot be harmed by electricity. k) a Gold Rod of Restoration It cannot be harmed by electricity. l) a Lead-Plated Rod of Speed (charging) It cannot be harmed by electricity. m) 5 Zinc-Plated Rods of Teleport Other n) 2 Elm Staffs of Teleportation (6 charges) {10% off} o) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. p) 51 Seeker Arrows (4d4) (+9,+9) [Home Inventory] a) 9 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. b) 6 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. c) 4 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. d) 25 Misty Potions of Speed e) 10 Light Blue Potions of Healing f) 3 Yellow Speckled Potions of *Healing* g) a Crimson Potion of Life h) 12 Coagulated Crimson Potions of Restore Mana i) 15 Scrolls titled "ulkmon mungbek" of Teleportation j) 4 Scrolls titled "denapp bit den" of *Destruction* k) 3 Scrolls titled "monfa laer orn" of Banishment l) 2 Scrolls titled "conish forfri" of Mass Banishment m) a Tin-Plated Rod of Perception It cannot be harmed by electricity. n) a Zinc Rod of Detection It cannot be harmed by electricity. o) 5 Elm Staffs of Teleportation (30 charges) {10% off} p) 4 Ivory Staffs of Speed (23 charges) q) a Golden Staff of Banishment (1 charge) r) The Ring of Tulkas (+4) {Water Troll 4450'} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. s) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. t) The Jewel 'Evenstar' {Great Hell Wyrm 4900'} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. u) The Phial of Galadriel {Ugluk 1850'} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. v) The Palantir of Westernesse (+2) {Uriel 4900'} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. w) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. x) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)