[Angband 3.1.0 beta Character Dump] Sex Male Age 12 STR: 16 +2 +5 +0 18/50 Race Half-Orc Height 66 INT: 13 -1 -2 +0 10 Class Warrior Weight 152 WIS: 12 +0 -2 +0 10 Title Swordsman Social Unknown DEX: 14 +0 +2 +0 16 HP -5/183 Maximize Y Con: 17 +1 +2 +0 18/20 18/10 SP 0/0 CHR: 11 -4 -1 +0 6 Level 15 Armor [28,-10] Saving Throw 31% Cur Exp 1672 Fight (+31,-2) Stealth Bad Max Exp 1672 Melee (+35,+2) Fighting Superb Adv Exp 1980 Shoot (+31,+0) Shooting Superb MaxDepth 450' (L9) Blows 1/turn Disarming 35% Turns 284206 Shots 0/turn Magic Device Fair Gold 2058 Infra 30 ft Perception 1 in 41 Burden 109.2 lbs Speed Normal Searching 14% Your father was an Orc, but it is unacknowledged. You are the adopted child of a Townsman. You are a credit to the family. You have dark brown eyes, straight brown hair, and an average complexion. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............+ S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Cave orc hits you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Cave orc hits you. > *** LOW HITPOINT WARNING! *** > The Hill orc misses you. > The Hill orc hits you. > *** LOW HITPOINT WARNING! *** > The Cave orc hits you. > *** LOW HITPOINT WARNING! *** > You hit the Hill orc. > The Hill orc hits you. > *** LOW HITPOINT WARNING! *** > The Cave orc hits you. > You die. Killed by a Cave orc. [Character Equipment] a) a Maul (4d4) (+4,+4) With this weapon, you would currently get 1 blow per round, averaging a damage of 12 against normal creatures. b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (1621 turns) Radius 2 light, reduced when running out of fuel. g) Chain Mail (-2) [14,-1] h) a Cloak [1,+1] i) a Small Metal Shield [4,+0] j) a Hard Leather Cap [2,-1] k) a Set of Leather Gloves [1,+0] l) a Pair of Steel Shod Boots [6,+0] [Character Inventory] a) 9 Rations of Food b) a Flask of oil c) 2 Bubbling Potions of Boldness d) a Scroll titled "inflaus illo" of Trap Detection e) 2 Scrolls titled "quae nus plus" of Summon Undead f) a Scroll titled "utudoma que ve" of Word of Recall g) 3 Scrolls titled "opesi adirgo" of Summon Monster h) a Lead Rod of Light i) a Nickel-Plated Wand of Sleep Monster (20 charges) j) a Bronze Wand of Haste Monster (19 charges) k) a Lantern (7500 turns) Cannot be harmed by fire. Radius 2 light. l) a Spear (1d6) (+0,+0) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 1.5 against normal creatures. m) a Whip (1d3) (+0,+0) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 0 against normal creatures. n) a Maul (4d4) (-1,-4) With this weapon, you would currently get 1 blow per round, averaging a damage of 4 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)