[ToME 2.1.0 Character Dump] Name : Mind Age 21 STR: 18/*** Sex : Male Height 52 INT: 18/120 Race : RohanKnight Weight 74 WIS: 18/*** Class : Mindcrafter Social Class 1 DEX: 18/100 Body : Player CON: 18/*** God : Tulkas CHR: 18/*** + To Melee Hit 68 Level 50 Max Hit Points 1225 + To Melee Damage 54 Experience 21614095 Cur Hit Points 1225 + To Ranged Hit 61 Max Exp 21614095 Max SP (Mana) 521 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 521 AC 33+136 Gold 1431568 Piety 90448 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Bad Blows/Round: 9 Bows/Throw : Legendary[10]Searching : Fair Shots/Round: 1 Saving Throw: Legendary[2] Disarming : Very Good Mel.dmg/Rnd: 9d6+486 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 0 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Serf. You have brown eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 78 (3900') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 35 (1750') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 7 (350') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 12th Quelle of the 2890th year of the third age. It now is 26 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ...++....+...... Add Int : ..+....+..+..... Add Wis : ....+..+........ Add Dex : .........+...... Add Con : ...+.....+...... Add Chr : ...++..+........ Mul Mana : ..........+..... Add Stea. : .......+........ Add Sear. : ...+............ Add Tun.. : ..............+. Add Speed : .+..++.+.......+ Add Blows : +............+.. Vampiric : +............... Slay Evil : +............... Slay Demon: +............... Slay Troll: +............+.. Slay Giant: .............+.. Slay Drag.: .............+.. Cold Brand: +............... Sust Str : ......+..+...... Sust Int : ......+......... Sust Wis : ......+......... Sust Dex : .........+...... Sust Con : ..+......+...... Sust Chr : ..+............. Invisible : .......+........ Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : ...+............ Imm Cold : ......+.+....... Sens Fire : ................ Reflect : ........+....... Free Act : ........+.+..... Hold Life : .....+..+....... Res Acid : .......+.+...... Res Elec : ......+...+..... Res Fire : .+..+..+........ Res Cold : .......+.+...... Res Pois : ....+.....+..... Res Fear : ....+....+...... Res Lite : .....+.......... Res Dark : ..+..+...++..... Res Blind : .......+........ Res Conf : ..+.....+....... Res Sound : ......+......... Res Shard : ..+............. Res Neth : ..+............. Res Nexus : ........++...... Res Chaos : .....++......... Res Disen : ....+........... Easy Know : ..+............. Hide Type : .+.+++.+.+...... Show Mods : ++...........++. Insta Art : ...+++.......... Levitate : ..+.......+..... Lite : .............+.. See Invis : .+++.+.......... Digestion : .........+...... Ign Acid : +++++++++++..++. Ign Elec : +++++++++++..++. Ign Fire : +++++++++++..++. Ign Cold : +++++++++++..++. Activate : .+.+++.+..+..... Fly : ...+............ Orc.ESP : .....+.......... TLord.ESP : ...+............ Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Skills (points left: 0) - Combat 39.100 [0.700] . Weaponmastery 44.200 [0.900] . Archery 07.000 [0.500] . Sneakiness 04.300 [1.100] - Magic 50.000 [0.900] . Magic-Device 30.900 [1.150] . Spell-power 00.000 [0.600] . Divination 02.500 [0.500] . Necromancy 00.000 [0.400] - Spirituality 47.200 [1.000] . Prayer 01.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 00.750 [0.500] . Symbiosis 10.000 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 75 princesses. You have defeated 19069 enemies. [Fates] You may find a Potion of Apple Juice on level 1. You may find a Club on level 18. You may find a Potion of Cure Serious Wounds on level 1. You are fated to meet an Aquatic elf on level 1. You may find a Scroll of Identify on level 1. You are fated to find a Scroll of Light on level 41. [Character Equipment] a) The Rapier of Orthil (1d6) (+17,+20) (+3 attacks) It increases your attack speed by 3. It does extra damage from frost. It drains life from your foes. It is very sharp and make your foes bleed. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 65 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for Unknown Activation if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. e) The Ring 'Eithor' (+2) It increases your intelligence by 2. It sustains your constitution and charisma. It provides resistance to dark, confusion, shards and nether. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyogtha, the Thing that Should not Be on level 67 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Angband. n) The Metal Scale Mail of Faldorfin (-2) [13,+10] It sustains your strength, intelligence and wisdom. It provides immunity to cold. It provides resistance to electricity, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. p) The Small Metal Shield of Braidrie [3,+10] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, confusion and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 41 of Mordor. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence, luck and mana capacity by 3. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 73 of Angband. x) a Pair of Soft Leather Boots [2,+5] z) Yibb-Tstll, the Patient One (2079 hp) {) The Bolt 'Aegorme' (1d5) (+14,+5) (+1 attack) It provides light (radius 1) forever. It increases your attack speed by 1. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 77 of Angband. |) a Dwarven Shovel of Digging (1d3) (+13,+13) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) The Gem of Fire {SatisfyHunger} It can be activated for satisfy hunger. You found it in the remains of a Byakhee on level 50 of Moria. b) The Gem of Knowledge {MassGenocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 40 of Mordor. c) The Gem of Wisdom {*Restore*} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Byakhee on level 59 of Mordor. d) The Ebon Cube of Darkness {Item} It can be activated for acquirment. You found it lying on the ground on level 66 of The Sacred Land Of Mountains. e) Gruumsh's Bottle of Death {Teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Shade on level 40 of Mordor. f) Tenser's Mechanical Magician {CureInsanity} It can be activated for cure insanity. You found it lying on the ground on level 45 of Mordor. g) the Eye of Vecna (charging) {MassGenocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 44 of Mordor. h) Pytar's Portable Pandemonium It can be activated for satisfy hunger. You found it in the remains of a Grey wraith on level 78 of Angband. i) 12 Sprigs of Athelas j) 12 Potions of Healing k) 8 Potions of *Healing* l) 15 Potions of Restore Mana m) 2 Scrolls of *Destruction* n) a Moonstone Rod of Probing (75/75) o) a Silver Rod of the Istari of Teleport Other (200/200) p) a Golden Rod of the Istari of Recall (250/250) {@2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Keeper of Secrets on level 50 of Mordor. q) a Golden Rod of Capacity of Disarming (250/250) {@1} It can hold more mana. You bought it from the Black Market. r) an Adamantite Rod of Quickness of Restoration (122/200) s) a Magical Gnomish Shovel (1d2) (+11,+10) (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. You found it lying on the ground on level 75 of Angband. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree . b) a Silver Rod of Recall (100/100) {@2} c) an Adamantite Rod of Capacity of Nothing (400/400) d) The Ring of Power of Akhorahil the Blind (+3 attacks) It increases your intelligence, wisdom, constitution, charisma, infravision and attack speed by 3. It makes you invisible. It sustains your wisdom and constitution. It provides resistance to acid, cold, confusion and sound. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 59 of Mordor. e) The Ring of Power of Akhorahil the Blind (+3 attacks) It increases your charisma and attack speed by 3. It makes you invisible. It sustains your constitution. It provides resistance to sound. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 73 of Angband. f) The Ring of Anthirm (+2) It increases your wisdom by 2. It sustains your intelligence, wisdom and dexterity. It provides resistance to poison, shards and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Colour out of space on level 37 of Mordor. g) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. h) The Amulet of Raxar (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence, wisdom and charisma. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 75 of Angband. i) The Metal Scale Mail 'Aukar' (-2) [13,+11] It sustains your constitution. It provides resistance to light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 62 of Dol Guldur. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. l) The Cloak of Mimicry [Ghost] of Ndirim [1,+14] It sustains your dexterity and constitution. It provides immunity to acid. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The King in Yellow on level 57 of The Sacred Land Of Mountains. m) The Large Metal Shield 'Gionn' [5,+10] It sustains your wisdom, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 75 of Angband. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 62 of Dol Guldur. o) The Steel Helm 'Bedhwe' [6,+11] It provides resistance to poison, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hastur the Unspeakable on level 59 of Mordor. p) The Dragon Helm of Thrain [8,+10] It sustains your intelligence and charisma. It provides resistance to life draining, light and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves of Tunur [1,+9] It sustains your strength, intelligence and charisma. It makes you completely fearless. It provides resistance to electricity, dark, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 59 of Mordor. r) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightblade on level 69 of Dol Guldur. s) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Sabre 'Anfal' (1d7) (+11,+13) (+3 attacks) It increases your attack speed by 3. It is very sharp and make your foes bleed. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Dol Guldur. u) The Two-Handed Sword 'Mendi' (3d6) (+14,+15) (+2) It must be wielded two-handed. It increases your wisdom by 2. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) The Mace 'Celduin' (2d4) (+8,+13) It can be wielded two-handed. It drains life from your foes. It is especially deadly against orcs. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 39 of Mordor. x) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Dol Guldur. [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 37 of Moria. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Byakhee on level 50 of Moria. c) The Ring 'Lostir' (+3 to stealth) It increases your stealth by 3. It sustains your constitution. It makes you completely fearless. It provides resistance to cold, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) The Ring of Elrot (+7,+5) (+2 to searching) It increases your searching by 2. It provides resistance to poison and dark. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 58 of Mordor. e) The Ring 'Tilindir' (+2) It increases your wisdom, searching and ability to score critical hits by 2. It makes you invisible. It sustains your strength and charisma. It provides resistance to dark, blindness and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Amulet 'Umbar' (+5) It increases your strength, wisdom, dexterity and searching by 5. It sustains your intelligence and dexterity. It provides resistance to dark and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 40 of The Helcaraxe. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Double Chain Mail 'Egorim' (-2) [16,+12] It sustains your strength and constitution. It provides resistance to life draining, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Moria. j) The Metal Lamellar Armour of Meglonwen (-3) [23,+12] It sustains your intelligence, wisdom, dexterity and charisma. It provides immunity to acid and electricity. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of Mordor. k) The Full Plate Armour of Thondol (-16,-31) [25,+18](40%) It increases your hit points by 2. It sustains your strength and charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to life draining, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 49 of Moria. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. m) The Fur Cloak of Peleb [3,+8] It sustains your constitution. It makes you completely fearless. It provides resistance to electricity, poison, light, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 49 of Moria. o) The Small Metal Shield of Lainwen [3,+4] It sustains your wisdom, constitution and charisma. It provides immunity to electricity. It provides resistance to sound, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 33 of Mirkwood. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 40 of Mordor. q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Mordor. r) The Dagger 'Narthanc' (E:4054753, L:42) (1d4) (+36,+15) (+2 attacks) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your attack speed by 2. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at undead with holy wrath. It makes you invisible. It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to fire, cold and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of giants. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 13 of Orc Cave. s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of The Sacred Land Of Mountains. t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 39 of Moria. u) The Great Scimitar of Mandin (4d5) (+6,+21) (+1 attack) It must be wielded two-handed. It increases your constitution and attack speed by 1. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Half-troll on level 34 of Moria. v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Colour out of space on level 37 of Mordor. w) The Lance of Calquen (2d8) (+16,+14) (+4) It must be wielded two-handed. It increases your strength and wisdom by 4. It poisons your foes. It drains life from your foes. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 47 of Moria. x) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of Mordor. [Home Inventory - Minas Anor ] a) The Ring 'Eldor' [+10] (+2) It increases your charisma by 2. It sustains your strength. It provides resistance to sound and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ultimate Mimic on level 55 of The Sacred Land Of Mountains. b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fafner the Dragon on level 55 of The Sacred Land Of Mountains. c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. d) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. e) The Ring Mail of Rholin (-2) [12,+9] It sustains your wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, acid, light, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Augmented Chain Mail 'Galch' (-2) [16,+10] It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 73 of Angband. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master thief on level 45 of Mordor. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 55 of The Sacred Land Of Mountains. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Angband. j) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. k) The Hard Leather Armour of Tolmareth (-1) [6,+10] It provides immunity to fire and cold. It provides resistance to confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. l) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Cloak of Mimicry [Kobold] of Elevanwen [1,+16] It sustains your dexterity. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, dark and shards. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 62 of The Sacred Land Of Mountains. p) The Hard Leather Cap of Foromin [2,+12] It sustains your constitution. It makes you completely fearless. It provides resistance to fire, blindness, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Angband. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerfull song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 70 of Angband. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for heal 4d8 & wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyclops on level 45 of Mordor. t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. u) The Dark Sword of Golien (3d7) (+7,+8) (+1 attack) It generates an antimagic field. It increases your dexterity, charisma and attack speed by 1. It does extra damage from acid. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 51 of The Sacred Land Of Mountains. v) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Mordor. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 73 of Angband. [Home Inventory - Lothlorien ] a) 2 Potions of Life b) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 60 of The Sacred Land Of Mountains. c) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of The Sacred Land Of Mountains. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 63 of The Sacred Land Of Mountains. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Utgard-Loke on level 45 of Mordor. f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Angband. g) The Mithril Plate Mail of Dista (-3) [35,+13] It sustains your intelligence and wisdom. It provides resistance to electricity, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Angband. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. i) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. k) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of The Sacred Land Of Mountains. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mephistopheles, Lord of Hell on level 58 of Dol Guldur. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 31 of Mirkwood. n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 19 of Mirkwood. o) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nidhogg, the Hel-Drake on level 63 of The Sacred Land Of Mountains. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. r) The Small Sword 'Sting' (E:14360, L:21) (1d6) (+24,+16) (+4 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, ability to tunnel, speed and attack speed by 4. It does extra damage from acid and electricity. It can cause earthquakes. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, poison and light. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 57 of Dol Guldur. s) The Short Sword 'Thluindil' (1d7) (+19,+15) It does extra damage from acid and electricity. It drains life from your foes. It is very sharp and make your foes bleed. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 19 of Mirkwood. t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Giant headless on level 63 of Mordor. u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. x) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 45 of Mordor.