[Angband 3.1.0 beta Character Dump] Sex Male Age 48 STR! 18/100 +2 +3 +8 18/*** Race Dwarf Height 45 INT: 18/70 -3 -3 +2 18/30 Class Paladin Weight 163 WIS! 18/100 +2 +1 +7 18/200 Title Paladin Social Liked DEX! 18/100 -2 +0 +4 18/120 HP 728/728 Maximize Y CON: 18/99 +2 +2 +2 18/159 SP 337/337 CHR: 18/83 -3 +2 +4 18/113 Level 42 Armor [43,+103] Saving Throw 97% Cur Exp 2662277 Fight (+28,+39) Stealth Very Good Max Exp 2662277 Melee (+41,+60) Fighting Legendary Adv Exp 2790000 Shoot (+45,+19) Shooting Superb MaxDepth 2600' (L52) Blows 5/turn Disarming 58% Turns 2721362 Shots 1/turn Magic Device Superb Gold 1182245 Infra 50 ft Perception 1 in 38 Burden 158.7 lbs Speed 17 Searching 19% You are the only child of a Dwarven Thief. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. Acid:......+.+.... Confu:........+.... Elec:......+.+.... Sound:............. Fire:......+.+.... Shard:............. Cold:......+.+.... Nexus:.......+..... Pois:..+.......... Nethr:............. Fear:+............ Chaos:............. Lite:............. Disen:......+...... Dark:......+...... S.Dig:............. Blind:.........+..+ Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:.......++.... Telep:.........+... Sear.:............. Invis:+....+....... Infra:............+ FrAct:.+........+.. Tunn.:............. HLife:............. Speed:++.....+...+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) The Lance of Eorlingas (3d8) (+13,+21) (+2) +2 strength, dexterity, speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 87 against evil creatures, 100.5 against orcs, 100.5 against trolls, and 73.5 against normal creatures. b) The Long Bow of Bard (x3) (+17,+19) (+2) +2 dexterity, speed, shooting power. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. c) an Alexandrite Ring of Resist Poison Provides resistance to poison. d) an Azurite Ring of Damage (+0,+11) e) an Azure Amulet of Wisdom (+5) +5 wisdom. Sustains wisdom. f) The Star of Elendil Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you in a 30-radius circle. It takes 50 turns to recharge after use. Radius 3 light. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) +4 strength, charisma. Provides resistance to acid, lightning, fire, cold, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. It takes 500 turns to recharge after use. h) The Cloak 'Colannon' [1,+15] (+3) +3 stealth, speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 100 squares away. It takes 45 turns to recharge after use. i) a Wicker Shield of Elvenkind [2,+20] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Leather Boots of Speed [2,+10] (+10) +10 speed. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 3 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) 3 Holy Books of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. f) a Holy Book of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. g) 20 Blue Speckled Potions of Cure Critical Wounds h) a Light Brown Potion of Restore Mana i) 3 Magenta Potions of Restore Life Levels j) an Indigo Potion of Speed k) 11 Scrolls titled "intis co fabus" of Phase Door l) 2 Zirconium Rods of Teleport Other m) 5 Mistletoe Staffs of Speed (25 charges) n) 10 Arrows of Wounding (1d4) (+12,+16) {@f5} Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 562.5 against dragons, and 187.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 19 Cyan Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. b) 3 Dark Blue Potions of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. c) 4 Hazy Potions of Restore Wisdom When ingested, it restores your wisdom. d) a Green Potion of Restore Dexterity When ingested, it restores your dexterity. e) 5 White Potions of Restore Constitution When ingested, it restores your constitution. f) 25 Scrolls titled "quo rentatum" of Enchant Weapon To-Hit When read, it attempts to magically enhance a weapon's to-hit bonu s. g) 5 Scrolls titled "que extor agum" of Enchant Weapon To-Dam When read, it attempts to magically enhance a weapon's to-dam bonu s. h) 16 Scrolls titled "hor mantasci" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. i) a Crystal Amulet of ESP (+4) +4 searching. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. j) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. It takes 10 turns to recharge after use. m) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. n) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. o) a Cloak of the Magi [1,+8] (+1) +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Grants telepathy. p) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. q) The Short Sword 'Sting' (1d6) (+7,+8) (+2) +2 strength, dexterity, constitution, speed, attack speed. Provides resistance to fear, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 7 blows per round. Each blow will do an average damage of 54 against animals, 54 against evil creatures, 57.5 against orcs, 57.5 against undead, and 50.5 against normal creatures. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@1@0} +4 strength, dexterity. Provides resistance to fire, fear, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity. Blessed by the gods. Prevents paralysis. Grants the ability to see invisible things. When activated, it creates a fire bolt with damage 72. It takes 40 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 72 against evil creatures, 81 against orcs, 81 against trolls, 81 against undead, 81 against fire-vulnerable creatures, and 63 against normal creatures. s) The Halberd 'Osondir' (3d5) (+6,+9) (+3) +3 charisma. Provides resistance to fire, sound. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 73 against giants, 73 against undead, 73 against fire-vulnerable creatures, and 55 against normal creatures. t) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) +1 dexterity, stealth, speed, shooting speed. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. u) 27 Seeker Bolts (4d5) (+4,+6) v) 99 Arrows (1d4) (+0,+1) Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 337.5 against dragons, and 112.5 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)