[Angband 3.1.0 beta Character Dump] Sex Male Age 125 STR: 18/01 +1 -5 +2 17 Race High-Elf Height 83 INT: 18/83 +3 +3 +3 18/173 Class Mage Weight 191 WIS: 18 -1 +0 +0 17 Title Evoker Social Well-liked DEX: 17 +3 +1 +2 18/50 HP -20/170 Maximize Y CON: 14 +1 -2 +2 15 SP 193/217 CHR: 17 +5 +1 +0 18/50 Level 29 Armor [42,+61] Saving Throw 78% Cur Exp 155222 Fight (-18,+2) Stealth Superb Max Exp 155222 Melee (-6,+5) Fighting Excellent Adv Exp 172500 Shoot (-7,+12) Shooting Excellent MaxDepth 2100' (L42) Blows 1/turn Disarming 70% Turns 1503308 Shots 1/turn Magic Device Legendary Gold 70223 Infra 40 ft Perception 1 in 16 Burden 119.5 lbs Speed 3 Searching 19% You are the only child of a Telerin Ranger. You have light grey eyes, straight silver hair, and a fair complexion. Acid:........+.... Confu:......+..+... Elec:........+.... Sound:.........+... Fire:........+.... Shard:............. Cold:........+.... Nexus:............. Pois:............. Nethr:............. Fear:.........+... Chaos:............. Lite:............+ Disen:............. Dark:........+.... S.Dig:............. Blind:............. Feath:...........+. PLite:............. Aggrv:............. Regen:....+........ Stea.:.......++.... Telep:............. Sear.:............. Invis:+...........+ Infra:............+ FrAct:+.........+.. Tunn.:............. HLife:............. Speed:...+......... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:...+......... Might:.+........... [Last Messages] > You feel yourself speed up. > It breathes inertia. > You feel yourself moving slower! > It breathes inertia. > The Inertia hound breathes inertia. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You feel much better. > You have 9 Gold Potions of Cure Critical Wounds (g). > The Undead beholder resists a lot. > The Undead beholder casts a mana bolt. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Undead beholder casts a fire ball. > You die. Killed by an Undead beholder. [Character Equipment] a) a Quarterstaff of Westernesse (1d9) (+12,+3) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 20 against orcs, 20 against trolls, 20 against giants, and 10 against normal creatures. b) a Light Crossbow of Extra Might (x3) (+11,+12) (+1) +1 shooting power. c) a Garnet Ring of Intelligence (+3) +3 intelligence. Sustains intelligence. d) a Moonstone Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. e) an Amber Amulet of Regeneration Speeds regeneration. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Bronze Dragon Scale Mail (-2) [30,+10] Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it allows you to breathe confusion for 120 damage. It takes d450+450 turns to recharge after use. h) an Elven Cloak [6,+3] (+2 stealth) +2 stealth. i) a Wicker Shield of Elvenkind [2,+16] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. j) a Golden Crown of Serenity [0,+8] Provides resistance to fear, confusion, sound. Cannot be harmed by acid. k) a Set of Leather Gloves of Free Action [1,+9] Prevents paralysis. l) a Pair of Iron Shod Boots of Slow Descent [3,+4] Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v} e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. g) 9 Gold Potions of Cure Critical Wounds h) a Puce Potion of Healing i) 4 Tangerine Potions of Speed j) 2 Scrolls titled "leo horio" of Teleport Level k) 5 Scrolls titled "scidio no" of Word of Recall l) a Brass Rod of Treasure Location m) a Rusty Rod of Probing n) 2 Aluminum Rods of Light o) a Hickory Staff of *Destruction* (3 charges) p) a Cypress Staff of Speed (6 charges) q) an Adamantite Ring of Sustain Charisma Sustains charisma. r) a Topaz Ring of Reckless Attacks (+5,+5) [-20] s) a Rhodonite Ring of Open Wounds Impairs hitpoint recovery. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. It takes 5d8+10 turns to recharge after use. t) 17 Bolts (1d5) (+5,+3) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 72 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) a Grey Mushroom of Vigor When ingested, it restores all your stats. Provides nourishment for about 250 turns under normal conditions. b) a Smoky Potion of Restore Mana When ingested, it restores your mana points to maximum. c) a Dark Green Potion of Restore Constitution When ingested, it restores your constitution. d) 5 Metallic Green Potions of Restore Life Levels When ingested, it restores your experience. e) 3 Scrolls titled "atita muo pero" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. f) 2 Brass Rods of Treasure Location When used, it detects all gold and objects on the level. It takes 50 turns to recharge after use. g) a Platinum Rod of Acid Bolts When aimed, it creates an acid bolt with damage 12d8. It takes 12 turns to recharge after use. h) a Copper Rod of Curing Cannot be harmed by electricity. When used, it heals cut damage, and cures all stunning, poison, bl indness and confusion. It takes 100 turns to recharge after use. i) a Lead-Plated Wand of Clone Monster (8 charges) When aimed, it hastes, heals, and magically duplicates a single mo nster. j) a Hickory Staff of *Destruction* (3 charges) When used, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. k) The Set of Gauntlets 'Paurnimmen' [3,+14] Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it creates a frost bolt with damage 6d8. It takes 7 turns to recharge after use. l) The Rapier 'Forasgil' (1d6) (+12,+19) Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Radius 1 light. With this weapon, you would currently get 1 blow per round, averaging a damage of 26 against animals, 29.5 against frost-vulnerable creatures, and 22.5 against normal creatures. m) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) +2 intelligence. Provides resistance to fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Slows your metabolism. With this weapon, you would currently get 1 blow per round, averaging a damage of 30 against trolls, 30 against giants, 30 against demons, 30 against fire-vulnerable creatures, 30 against frost-vulnerable creatures, and 18 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)