[Angband 3.1.1 dev (r1283) Character Dump] Name Lain VI Self RB CB EB Best Sex Male Age 19 STR: 17 -1 +2 +3 18/30 Race Kobold Height 36 INT: 18/30 -1 +1 +0 18/30 Class Rogue Weight 72 WIS: 14 +0 -2 +3 15 Title Sharper Social Known DEX: 18/20 +2 +3 +7 18/140 HP -41/475 Maximize Y CON: 18/30 +2 +1 +6 18/120 SP 53/53 CHR: 14 -2 -1 +3 14 Level 33 Armor [33,+84] Saving Throw 63% Cur Exp 316189 Fight (+23,-7) Stealth Legendary Max Exp 316189 Melee (+34,+6) Fighting Heroic Adv Exp 385000 Shoot (+33,+9) Shooting Heroic MaxDepth 2950' (L59) Blows 5/turn Disarming 100% Turns 592977 Shots 1/turn Magic Device Superb Gold 83012 Infra 90 ft Perception 1 in 11 Burden 180.8 lbs Speed 5 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a reddish-brown hide, and large, sharp teeth. Acid:......+.+.+.. Confu:.........+... Elec:........+.... Sound:............. Fire:........+.... Shard:......+...... Cold:+.......+.... Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:........+.... Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:+......++..+. Telep:............. Sear.:............. Invis:+............ Infra:....+.......+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:+.....+...... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > It breathes plasma. > The Holy Book of Prayers [Godly Insights] is unaffected! > It breathes plasma. > The Holy Book of Prayers [Godly Insights] is unaffected! > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > It breathes plasma. > The Holy Book of Prayers [Godly Insights] is unaffected! > *** LOW HITPOINT WARNING! *** > It breathes plasma. > The Holy Book of Prayers [Godly Insights] is unaffected! > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > The Holy Book of Prayers [Godly Insights] is unaffected! > You die. Killed by a Plasma hound. [Character Equipment] a) The Spear 'Nimloth' (1d6) (+11,+13) (+3) +3 stealth, speed. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 18 against undead, 18 against frost-vulnerable creatures, and 10.6 against normal creatures. With this item, you can expect to clear rubble in 10 turns, magma veins in 40 turns, and not affect quartz veins. b) a Long Bow (x3) (+10,+9) c) a Ring of Constitution (+6) +6 constitution. Sustains constitution. d) a Ring of Strength (+3) +3 strength. Sustains strength. e) an Amulet of Infravision (+4) +4 infravision. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 16 to 30 turns to recharge after use at your current speed. Radius 3 light. g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak [6,+7] (+2 stealth) +2 stealth. i) a Large Metal Shield of Elvenkind [8,+14] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4) +4 dexterity. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it fires a magical arrow with damage 150. It takes 46 to 90 turns to recharge after use at your current speed. l) a Pair of Leather Sandals of Stealth [1,+7] (+3) +3 stealth. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@p1@b1@G1!k!d!v} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@p2@b2@G2!k!d!v} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@p3@b3@G3!k!d!v} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@p4@b4@G4!k!d!v} e) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@p7@b7@G7!k!d!v} Cannot be harmed by acid, electricity, fire, cold. f) 21 Potions of Cure Critical Wounds {@q2} g) 15 Potions of Heroism h) 10 Scrolls of Phase Door i) 6 Scrolls of Teleport Level j) 3 Rods of Treasure Location (1 charging) {@z3} k) 4 Rods of Door/Stair Location (1 charging) {@z2} l) 4 Rods of Trap Location (1 charging) {@z1} m) a Rod of Detection Cannot be harmed by electricity. n) a Rod of Lightning Bolts o) a Rod of Teleport Other p) a Rod of Recall {@z4} Cannot be harmed by electricity. q) a Wand of Frost Bolts (9 charges) r) a Wand of Teleport Other (8 charges) s) 2 Staves of Teleportation (14 charges) t) a Staff of Speed (4 charges) {!*} u) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. v) Studded Leather Armour of Resist Lightning (-1) [6,+11] Provides resistance to lightning. Cannot be harmed by electricity. w) 96 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 35.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@p5@b5@G5!k!d!v} Cannot be harmed by acid, electricity, fire, cold. b) a Mushroom of Second Sight When ingested, it cures blindness and gives you telepathy for 6d6+ 12 turns. Provides nourishment for about 100 turns under normal conditions. c) 2 Mushrooms of Clear Mind When ingested, it cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. Provides nourishment for about 250 turns under normal conditions. d) 4 Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. e) a Potion of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. f) 3 Potions of Restore Mana When ingested, it restores your mana points to maximum. g) a Scroll of *Remove Curse* When read, it removes all curses from all equipped items. h) 2 Scrolls of Banishment {!*} When read, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. i) 5 Scrolls of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. j) 19 Scrolls of Holy Chant When read, it increases your AC and to-hit bonus for 1d24+12 turns. k) 3 Scrolls of Holy Prayer When read, it increases your AC and to-hit bonus for 1d48+24 turns. l) 2 Wands of Teleport Other (15 charges) When aimed, it teleports a target monster away. m) a Staff of Healing (3 charges) When used, it heals you a really large amount (35% of max HP, mini mum 300HP), heals cut damage, and cures stunning, poisoning, blind ness, and confusion. n) a Staff of Teleportation (8 charges) When used, it teleports you randomly up to 100 squares away. o) 2 Staves of Speed (6 charges) {!*} When used, it hastens you for 2d10+20 turns. p) an Amulet of Sustenance Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Slows your metabolism. Stops experience drain. q) an Amulet of Regeneration Speeds regeneration. r) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. It takes 15 turns to recharge after use at your current speed. s) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. t) Soft Leather Armour of Elvenkind [4,+9] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. u) The Steel Helm of Hammerhand [6,+20] (+3) +3 strength, dexterity, constitution. Provides resistance to acid, cold, dark, nexus. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Aggravates creatures nearby. v) The Dagger 'Narthanc' (2d4) (+9,+9) It is branded with flames. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 9d8. It takes 13 to 24 turns to recharge after use at your current speed. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 18.2 against fire-vulnerable creatures, and 7.7 against normal creatures. With this item, you can expect to clear rubble in 13 turns, magma veins in 67 turns, and not affect quartz veins. w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) +3 wisdom, constitution. It is especially deadly to dragons. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Grants telepathy. When activated, it drains up to 120 hit points of life from a targ et creature. It takes 60 turns to recharge after use at your current speed. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 27.3 against dragons, and 11.9 against normal creatures. With this item, you can expect to clear rubble in 6.0 turns, magma veins in 17 turns, quartz veins in 62 turns, and not affect granite. x) a Great Hammer (Defender) (8d1) (+11,+13) [+7] (+4 stealth) +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 16.3 against normal creatures. With this item, you can expect to clear rubble in 6.0 turns, magma veins in 17 turns, quartz veins in 62 turns, and not affect granite. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)