[DaJAngband v1.0.97 (pre 1.1.0) Character Dump] Name David Self RB CB EB Best Sex Male Age 25 STR: 18/72 +4 +3 +16 18/302 Race Half-Troll Height 88 INT: 18 -4 -2 +8 18/20 Class Paladin Weight 270 WIS! 18/100 -2 +1 +3 18/120 Title ***WINNER*** Status 1 DEX: 18/78 -4 +0 +13 18/168 HP 877/877 Maximize Y CON: 18 +3 +1 +17 18/210 SP 135/214 CHR: 15 -6 +2 +3 14 Level 44 Armor [47,+80] Saving Throw 80 Cur Exp 3403479 Fight (+96,+46) Stealth 2 Max Exp 3403479 Melee (+114,+74) Fighting 588 Adv Exp 3720000 Shoot (+106,+14) Shooting 482 MaxDepth Lev 100 Blows 6/turn Disarming 80 Turns 372258 Shots 1/turn Magic Device 55 Gold 10072896 Alertness 38 Perception 15 Burden 211.6 lbs Energy 380% Searching 11 Your father was a Stone-Troll Warrior. You have puke-yellow eyes, mangy sea-weed green hair, and white scabby skin. abcdefghijkl@ abcdefghijkl@ Acid:+..*..++*++.. Confu:......+...... Elec:+..*..+...... Sound:......+.+.... Fire:++**..++..... Shard:............. Cold:+..*..++.+... Nexus:......+..+... Pois:...+......... Nethr:..+.......... Fear:..+.+...+...+ Chaos:+.......+.... Lite:.....+....... Disen:...+......... Dark:..++.+...+... S.Dig:..+.......... abcdefghijkl@ abcdefghijkl@ PLite:............. Tunn.:............. Regen:..+.+.......+ Speed:.+++...+...++ Telep:+............ Blows:+............ Invis:+.++++....... Shots:............. FrAct:+.+.+...+.+.. Might:............. HLife:.....+....... :............. Stea.:.......+..... :............. Sear.:............. :............. [Last Messages] > You hit Morgoth, Lord of Darkness. <2x> > It was a great hit! > You hit Morgoth, Lord of Darkness. <4x> > You have slain Morgoth, Lord of Darkness. > You feel something roll beneath your feet. <2x> > A magical staircase appears... > *** CONGRATULATIONS *** > You have won the game! > You may retire when you are ready. > The rothe butts you. > You feel much better. > You feel like a killing machine! > You have 13 Dark Red Potions of Berserk Strength (h). > You feel like a hero! > You have 14 Hazy Potions of Heroism {@q4} (g). [Character Equipment] a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] (+1 attack) It increases your attack speed by 1. It slays animals, trolls, demons, and all evil creatures, and is especially deadly against dragons. It is branded with frost. It provides resistance to acid, electricity, fire, cold, chaos, and charming. It is evil and hinders your prayers. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you and prevents hit point regeneration. It cannot be harmed by the elements. b) The light crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear, dark, nether, and charming. It sustains your strength, wisdom, and constitution. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for protection from evil every 30+d30 turns. It cannot be harmed by the elements. d) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases your strength, intelligence, dexterity, and constitution by 5. It increases your speed by 5. It increases your alertness by 25. It provides immunity to acid, electricity, fire, and cold. It provides resistance to poison, dark, blindness, disenchantment, and charming. It sustains all your stats. It is evil and hinders your prayers and corrupts those who wield it for too long. It grants you the ability to see invisible things, but it also aggravates creatures around you, drains experience, prevents hit point regeneration, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. e) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It provides resistance to fear. It speeds your regeneration. It grants you immunity to paralysis, darkvision, and the ability to see invisible things. It cannot be harmed by the elements. f) The Arkenstone of Thrain (0 turns) It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The full plate armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The shadow cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The small metal shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The steel helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, nexus, and charming. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. k) The set of cestus of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a pair of soft leather boots of Speed [2,+14] (+3) It increases your speed by 3. [Character Inventory] a) 2 Holy Books of Prayers [Beginner's Handbook] b) 2 Holy Books of Prayers [Godly Insights] c) 2 Holy Books of Prayers [Defences of Light] d) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. e) 2 Holy Books of Prayers [Advanced Defences of Light] It cannot be harmed by the elements. f) 19 Coagulated Crimson Potions of Speed {@q7} g) 14 Hazy Potions of Heroism {@q4} h) 13 Dark Red Potions of Berserk Strength i) 98 Green Potions of Cure Critical Wounds {@q1} j) 19 Pink Potions of Healing k) 6 Steaming Potions of *Healing* l) 6 Yellow Potions of Life m) 24 Bubbling Potions of Restore Mana n) 2 Azure Potions of Enlightenment o) 7 Scrolls titled "dium cito" of Phase Door {@r1=g} p) 12 Scrolls titled "norrim discer" of Teleportation {@r9 !*} q) 15 Scrolls titled "curo scono" of Teleport Level {@r7 !*} r) 4 Scrolls titled "abrepro solo" of *Destruction* s) a Scroll titled "pro plicus" of Banishment t) a Scroll titled "tertium ubiber" of Mass Banishment u) 5 Pegasus Tail Wands of Stone to Mud (0 charges) [Home Inventory] a) a Holy Book of Prayers [Purifications & Healing] It cannot be harmed by the elements. b) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. c) 25 Hazy Potions of Heroism {@q4} d) 18 Scrolls titled "sapuga quibero" of Identify {@r2=g} e) 3 Tin-Plated Rods of Recall (1 charging) {!*} It cannot be harmed by lightning. f) 3 Silver-Plated Rods of Detection It cannot be harmed by lightning. g) a Pegasus Tail Wand of Stone to Mud (3 charges) h) 4 Walnut Staffs of Speed (1d5) (+0,+0) (23 charges) i) 4 Birch Staffs of *Destruction* (2d4) (+0,+0) (10 charges) j) a Flawed Diamond Ring of Speed (+11) It increases your speed by 11. k) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to light, blindness, life draining, and charming. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather l) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to electricity. It provides resistance to poison, disenchantment, life draining, and charming. It sustains your strength, intelligence, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for heal (1000) every 22+d22 turns. It cannot be harmed by the elements. m) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. n) a Bone Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, and speed by 3. It increases your alertness by 15. It provides resistance to poison and nexus. It sustains your dexterity. o) The metal brigandine armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, electricity, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. p) a shadow cloak of Protection [6,+20] It provides resistance to shards. It cannot be harmed by the elements. q) The large metal shield of Anarion [5,+20] It provides resistance to acid, electricity, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. r) The hard leather cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. s) The metal cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. t) The iron helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to confusion. It grants you the power of telepathy. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. u) The set of leather gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. v) a pair of leather sandals of Stability [1,+11] It provides resistance to nexus. It makes you fall like a feather. w) a pair of metal shod boots (Dwarven) [6,+21] (+1) It increases your strength and constitution by 1. It grants you immunity to paralysis and darkvision. It cannot be harmed by acid or fire. x) The sabre 'Aglarang' (5d7) (+10,+9) (+5) It increases your dexterity by 5. It increases your speed by 5. It increases your alertness by 25. It provides resistance to charming. It sustains your dexterity. It cannot be harmed by the elements. y) The long sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is good and assists in your prayers. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. z) The two-handed sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your alertness by 20. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It provides resistance to fire, chaos, and charming. It increases likelihood of critical hits and is evil and hinders your prayers. It grants you immunity to paralysis and the ability to see invisible things, but it also sometimes hits yourself. It cannot be harmed by the elements. {) The flail 'Totila' (2d13) (+6,+3) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire, confusion, and charming. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. |) The short bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to electricity, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)