[Unangband 0.6.2 Character Dump] Name Eorl VIII, the Wizard Self SB EB TB Best Curr Sex Male Age 17 STR: 14 +0 +1 +0 15 Race Man of Rohan Height 6' 4 INT: 17 +0 +0 +0 17 Class Mage Status 1 WIS: 18/47 +0 +1 +0 18/57 Style Wizardry DEX: 17 +0 +0 +0 17 Title Spellbinder CON: 18/44 +0 +1 +0 18/54 Home a room at the Inn in Lake-town CHR: 11 +0 +0 +0 11 Target Mirkwood the Great AGI: 18/37 +0 +0 +0 18/37 SIZ: 10 +0 +1 +0 11 Level 25 HP -6/299 Fight (+2,+0) Fighting Iffy Curr Exp 23055 Spell-Pts 53/64 WShld (+14,+4) Shooting Poor Max Exp 23558 Hit die 11 Bash [4,+8] Throwing Good Adv Exp 24500 Armor [16,+30] Blows 1/turn(x1) Stealth Iffy Curr Danger Lev 26 Infravis 0 ft Shoot (+2,+0) Save Throw Excellent Max Dungeon Lev 26 Gold 19623 Shots 1/turn(x2) Disarming Very Good Game Turn 1052163 Burden 115 lbs Throw (+2,+0) Devices Superb Plr Turn 22722 % Burden 67% Hurls 1/turn(x1) Searching Fair Act Turn 12509 Speed +3 Weight 127 lbs Digging Iffy You are one of several children of a Serf. You are the black sheep of the fam eyes, curly black hair, and a dark complexion. This is 10th Tuile of the 2890th year of the third age. You are on level 26 of the Great Hall under Mirkwood the Great. [Last Messages] > It dies. > It grunts with pain. > You are hit by something! > It tries to cast a spell, but fails. > It tries to cast a spell, but fails. > It mumbles. > You are hit by something! > It mumbles. > You feel less confused now. > It tries to cast a spell, but fails. > It mumbles. > You are hit by something! > *** LOW HITPOINT WARNING! *** > You die. > You were killed by a Mature Wood elf ranger. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) ++ \|=="~(()] ] \|=="~(()] ] abcdefghijkl@ abcdefghijkl@ Str:1............ sStr:s............ Int:............. sInt:............. Wis:.1........... sWis:.s........... Dex:............. sDex:............. Con:.1........... sCon:.s........... Chr:............. sChr:............. Agi:............. sAgi:............. Siz:1............ sSiz:s............ Acid:....1........ Disea:.+....+...... Elec:............. Blind:............. Fire:............. Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:..1116.1.1... Steal:............. Regen:............. Sear:........1.... Telep:............. Infra:............. Invis:...+......... Tunn:............. FrAct:..+.......... Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:s............ Spell:............. Dragn:............. Evil:............. Man:............+ abcdefghijkl@ Dwarf:............. \|=="~(()] ] Elf:............. Natur:............. abcdefghijkl@ \|=="~(()] ] [Character Equipment] a) a Quarterstaff of Giantslaying (1d9) (+12,+4) (+1) b) a set of Bongos of Health (+1) c) a Pearl Ring of Free Action (Glowing) (+1) d) a Zinc-Plated Ring of See Invisible (Glowing) (+1) e) a Redstone Amulet of Resist Acid (Glowing) (+1) f) a Wizard Light (8d1) (+0,+0) (+6) g) a Robe of Resist Disease [2,+2] h) a Cloak (Glowing) [1,+4] (+1) i) a Large Leather Shield of Searching [4,+8] (+1) j) a Metal Cap (Glowing) [3,+7] (+1) k) (nothing) l) a Pair of Metal Shod Boots of Poison [6,+10] [Character inventory] a) a Magic Book of Escapes {@m9@b9@G9} b) a Magic Book of Cantrips (Glowing) (+1) {@m1@b1@G1} c) a Magic Book of Conjuring {@m2@b2@G2} d) a Magic Book of Incantations {@m3@b3@G3} e) a Magical Bag of Scrying with a) a Scroll titled "bangar haarze" of Identify c) 12 Scrolls titled "plu tuerok" of Analyze Magic g) 5 Scrolls titled "ishbie tuebit" of Trap Detection j) 12 Scrolls titled "nihfor den" of Detect Magic l) 10 Scrolls titled "whonhyd pay" of Gauge Magic m) 10 Scrolls titled "srisun ausglen" of Legend Lore s) 5 Scrolls titled "ulkmon sne" of Test Magic f) 3 Light Blue Mushrooms of Mana g) 9 Rations of Food h) 11 Pieces of Elvish Waybread i) 5 Swirling Potions of Cure Light Wounds j) 2 Dark Red Potions of Cure Serious Wounds k) 6 Green Potions of Resist Poison l) 12 Lavender Potions of Cure Moderate Wounds m) 8 Scrolls titled "mic esh glenyp" of Word of Recall {!*@r1, 10% off} n) 4 Scrolls titled "glenan danbin" of Stair Creation o) 9 Scrolls titled "ninan minej" of Trap Creation p) a Tin-Plated Ring of Resist Cold q) a Rusty Ring of Sustain Strength and Size r) a Quartz Ring of Sustain Mind s) a Cast Iron Ring of Accuracy (+15) t) a Cochineal Amulet of Searching (-6) u) Soft Studded Leather (Glowing) [5,+10] (+1) v) a Drum of Resist Nexus w) a Short Bow of Resist Disease (x2) (+5,+7) [Home inventory] a) a Magical Bag of Lesser Runes with b) a Blood Rune stone b) a Magical Bag of Bewitchments c) a Magic Book of Wizardry d) a Briny Potion of Cure Critical Wounds e) a Jet Ring of Resist Fire f) a Rusty Ring of Sustain Strength and Size g) a Hand Crossbow of Stealth (x2) (+11,+2) (+1) [Dungeons Explored] You emerged victorious from the Big Cavern under Misty Mountains (5-13). You cleared the passage through the house of Beorn (15). You fought through to the other side of the Great Hall under Mirkwood the Great (13-26). You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You emerged victorious from the Midgewater Marshes (10-17). You have visited the town of Hobbiton. You have visited the stronghold of Rivendell. You have visited Lake-town. You have visited the hill of Weathertop (17-31). You have visited the Ford to Rivendell. You have visited Barrow-downs (4-23). You have visited the East Road. [Self-Knowledge] You cannot see. You are cursed. You can learn some spells/prayers. [Spells Learnt] Detect Monsters Magic Missile Stinking Cloud Wizard Light Detect Power Find Hidden Traps/Doors Gauge Magic Light Area Cure Light Wounds Teleport Self Spear of Light Lightning Beam Phase Door Concentration Acid Bolt Fire Bolt Lightning Beam II Frost Bolt II Stair Creation Trap/Door Destruction [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto)