[Unangband 0.6.2 Character Dump] Name Eorl III, the Wizard Self SB EB TB Best Curr Sex Male Age 19 STR: 14 +0 +0 +0 14 Race Man of Rohan Height 5'11 INT: 18 +0 +0 +0 18 Class Mage Status 38 WIS: 18/54 +0 +1 +0 18/64 Style Wizardry DEX: 16 +0 +0 +0 16 Title Evoker CON: 18/57 +0 +3 +0 18/87 Home a room at the Inn in Lake-town CHR: 11 +0 +0 +0 11 Target Barrow-downs AGI: 18/44 +0 +0 +0 18/44 SIZ: 11 +0 +0 +0 11 Level 28 HP -43/347 Fight (+0,+0) Fighting Fair Curr Exp 49422 Spell-Pts 75/81 Dual (+13,+10) Shooting Poor Max Exp 53998 Hit die 11 Off (+11,+8) Throwing Good Adv Exp 70000 Armor [18,+37] Blows 1/turn(x1) Stealth Iffy Curr Danger Lev 20 Infravis 0 ft Shoot (+0,+0) Save Throw Superb Max Dungeon Lev 26 Gold 19063 Shots 1/turn(x0) Disarming Very Good Game Turn 1839880 Burden 95 lbs Throw (+0,+0) Devices Superb Plr Turn 24908 % Burden 59% Hurls 1/turn(x1) Searching Good Act Turn 18240 Speed +4 Weight 127 lbs Digging Poor You are one of several children of a Yeoman. You are a well liked child. You straight black hair, and a very dark complexion. This is 17th Tuile of the 2890th year of the third age. You are on level 20 of Barrow-downs. [Last Messages] > You failed to cast the spell! > You feel your head clear. > You failed to cast the spell! > You feel much better. > You feel very good. > You can see clearly again. > You feel your concentration improve. > You feel your concentration improve. > You feel your head clear. > You are no longer full. > You feel less confused now. > The Young Conjurer calls a massive stroke of lightning down upon you! > You are struck by electricity! > You die. > You were killed by a Young Conjurer. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) + + + /|=="~((/] ] /|=="~((/] ] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:..s.......... Int:............. sInt:....s........ Wis:........1.... sWis:....s........ Dex:............. sDex:.s........... Con:1..2......... sCon:..ss......... Chr:............. sChr:..s.......... Agi:............. sAgi:.s........... Siz:............. sSiz:..s.......... Acid:............. Disea:............. Elec:............. Blind:............. Fire:............. Confu:............. Cold:............. Sound:............. Pois:1............ Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:...........1. Feath:............. Devic:............. Glow:..1226..1.... Steal:............. Regen:............. Sear:....2........ Telep:............. Infra:............. Invis:....+........ Tunn:............. FrAct:....+........ Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:+.......+.... Might:............. Undea:............. Healt:............. Demon:............. Mana:.1........... Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............+ abcdefghijkl@ Dwarf:............. /|=="~((/] ] Elf:............. Natur:.......s..... abcdefghijkl@ /|=="~((/] ] [Character Equipment] a) a Spear 'Foulheart' (1d7) (+13,+10) (+1) b) a Flute of Sustain Dexterity and Agility c) a Gold-Plated Ring of Sustain Body (Glowing) (+1) d) a Quartz Ring of Constitution (Glowing) (+2) e) a Whitestone Amulet of the Magi (Glowing) [+4] (+2) f) a Wizard Light (9d1) (+0,+0) (+6) g) a Robe [2,+0] h) Riveted Leather Coat of Sense Nature (-2) [8,+9] i) a Dart of Holy Light (1d4) (+11,+8) (+1) j) a Hard Leather Cap [2,+1] k) (nothing) l) a Pair of Metal Shod Boots of Spell Resistance [6,+11] (+1) [Character inventory] a) a Magic Book of Escapes {@m9@b9@G9} b) a Magic Book of Earth Magic {@m8@b8@G8} c) a Magic Book of Cantrips {@m1@b1@G1} d) a Magic Book of Conjuring (Fire proof) {@m2@b2@G2} e) a Magic Book of Incantations (Fire proof) {@m3@b3@G3} f) a Magic Book of Wizardry {@m4@b4@G4} g) a Magical Bag of Scrying with a) 9 Scrolls titled "engash oxyre" of Identify b) 14 Scrolls titled "ishur ankh" of Read Magic c) 7 Scrolls titled "po uming bytox" of Analyze Magic g) 16 Scrolls titled "bekdalf eshwah" of Trap Detection h) 6 Scrolls titled "tue prokkli" of Door/Stair Location i) 7 Scrolls titled "oodjo rogdok" of Detect Life k) a Scroll titled "jo ingcre oion" of Detect Curse l) 13 Scrolls titled "abevs bu" of Gauge Magic m) 15 Scrolls titled "sasno muru" of Legend Lore p) 16 Scrolls titled "doerhov" of Value Magic r) 8 Scrolls titled "nihnep biewed" of Sense Magic s) 12 Scrolls titled "urri skiturs" of Test Magic h) a Wave Rune stone i) a set of Research Notes on Cure Serious Wounds {@m0} j) a Lemon Speckled Mushroom of Restore Constitution and Charisma k) 3 Rations of Food l) 16 Cyan Potions of Cure Light Wounds m) a Clotted Red Potion of Restore Mana n) 8 Yellow Dappled Potions of Resist Heat & Cold o) 2 Silver Speckled Potions of Remove Fear & Poison p) 5 Caramel Potions of Cure Minor Disease q) a map titled 'There and Back Again' r) a map to the mountain Caradhras s) a Scroll titled "uulk odu greta" of Concentration t) 8 Scrolls titled "paynis sunblaa" of Door Creation u) a Chromium Wand of Frost Bolts (11 charges) v) a Bloodstone Ring of Protection [+13] [Home inventory] a) a Door Rune stone b) a Flame Rune stone c) a Frost Rune stone d) a Summoning Rune stone e) a Hand Rune stone f) 8 Light Blue Mushrooms of Mana g) 27 Rations of Food h) 12 Cyan Potions of Cure Light Wounds i) a Curdled Potion of Cure Serious Wounds j) a Red Potion of Cure Critical Wounds k) an Evervescent Potion of Healing l) 2 Green Speckled Potions of Restore Life Levels {10% off} m) a Magical Bag of Maps with g) a map to the ruins of Angmar k) a map to the door to Moria n) a Caramel Potion of Cure Minor Disease o) 6 Pearl-grey Potions of Cure Moderate Wounds p) a Scroll titled "uni dalfpay" of Acquirement q) a Scroll titled "sasno muru" of Legend Lore r) a Tin Ring of Resist Fire s) an Amethyst Ring of Resist Cold t) a Hematite Ring of Sustain Constitution and Charisma u) Hard Studded Leather of Stealth (-1) [7,+6] (+1) v) Riveted Leather Coat of Shadows (-2) [8,+12] (+3) w) a Small Metal Shield of Stealth [3,+6] (+1) x) a Harpoon of Spell Resistance (1d8) (+7,+10) (+1) [Storeroom inventory] a) Chain Mail Coat of Resist Darkness (-3) [13,+9] [Dungeons Explored] You emerged victorious from the Big Cavern under Misty Mountains (5-13). You cleared the passage through the house of Beorn (15). You emerged victorious from the Great Hall under Mirkwood the Great (13-26). You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You emerged victorious from the Midgewater Marshes (10-17). You emerged victorious from the Woodmen Village (10-13). You have visited the town of Hobbiton. You have visited the stronghold of Rivendell. You have visited Lake-town. You reached level 18 in the tower of Weathertop (17-31). You have visited the Ford to Rivendell. You reached level 20 in Barrow-downs (4-23). You have visited the East Road. [Self-Knowledge] You suffer from no afflictions. You can learn some spells/prayers. [Spells Learnt] Detect Monsters Magic Missile Stinking Cloud Cure Light Wounds Light Area Wizard Light Find Hidden Traps/Doors Gauge Magic Detect Power Phase Door Spear of Light Concentration Teleport Self Fire Bolt Lightning Beam II Identify Trap/Door Destruction Word of Recall Stair Creation Frost Bolt II Teleport Other Haste Self Acid Bolt Turn Stone to Mud Cure Serious Wounds [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto)