[Angband 3.1.0 beta Character Dump] Sex Male Age 14 STR: 18 +2 +2 +4 18/80 Race Half-Orc Height 66 INT: 17 -1 +2 +2 18/20 Class Ranger Weight 153 WIS: 15 +0 +0 +2 17 Title Pathfinder Social Liked DEX: 18/89 +0 +1 +2 18/119 HP -54/378 Maximize Y CON: 17 +1 +1 +5 18/60 SP 34/58 CHR: 15 -4 +1 +2 14 Level 36 Armor [26,+84] Saving Throw 63% Cur Exp 702404 Fight (+18,+8) Stealth Superb Max Exp 702404 Melee (+27,+17) Fighting Heroic Adv Exp 770000 Shoot (+27,+14) Shooting Legendary MaxDepth 2100' (L42) Blows 7/turn Disarming 61% Turns 1961607 Shots 3/turn Magic Device Superb Gold 292011 Infra 30 ft Perception 1 in 27 Burden 181.2 lbs Speed 4 Searching 24% Your father was an Orc, but it is unacknowledged. You are the adopted child of a Yeoman. You are a credit to the family. You have blue-gray eyes, straight brown hair, and an average complexion. Acid:......+.+.... Confu:............. Elec:......+.+.... Sound:............. Fire:......+.+.... Shard:......+...... Cold:......+.+.... Nexus:......++..... Pois:............. Nethr:............. Fear:+............ Chaos:............. Lite:+.......+.... Disen:............. Dark:........+...+ S.Dig:............. Blind:.........+... Feath:............. PLite:+............ Aggrv:............. Regen:....+........ Stea.:.......+...+. Telep:.........+... Sear.:............. Invis:+............ Infra:............+ FrAct:+.........+.. Tunn.:............. HLife:............. Speed:+......+..... ImpHP:............. Blows:+............ ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > The 5-headed hydra bites you. > You smite the 5-headed hydra. > You miss the 5-headed hydra. > You smite the 5-headed hydra. > You miss the 5-headed hydra. > You smite the 5-headed hydra. > It was a great hit! > You smite the 5-headed hydra. > The 5-headed hydra misses you. > The 5-headed hydra bites you. > The 5-headed hydra misses you. > You smite the 5-headed hydra. > You have slain the 5-headed hydra. > The Dracolisk breathes fire. > You die. Killed by a Dracolisk. [Character Equipment] a) The Short Sword 'Sting' (1d6) (+9,+9) (+2) +2 strength, dexterity, constitution, speed, attack speed. Provides resistance to fear, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 7 blows per round. Each blow will do an average damage of 24 against animals, 24 against evil creatures, 27.5 against orcs, 27.5 against undead, and 20.5 against normal creatures. b) a Long Bow of Extra Shots (x3) (+9,+14) (+1) +1 shooting speed. c) a Fluorite Ring of Accuracy (+10) d) an Emerald Ring of Constitution (+3) +3 constitution. Sustains constitution. e) an Ivory Amulet of Regeneration Speeds regeneration. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak 'Colannon' [1,+15] (+3) +3 stealth, speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 100 squares away. It takes 45 turns to recharge after use. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Caestus of Free Action (+0,+3) [2,+9] Prevents paralysis. l) a Pair of Iron Shod Boots of Stealth [3,+8] (+3) +3 stealth. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. g) 5 Rations of Food h) 15 Cyan Potions of Cure Critical Wounds i) 7 Bubbling Potions of Restore Life Levels j) 6 Metallic Blue Potions of Speed k) 15 Scrolls titled "ileo cum aguo" of Phase Door l) 14 Scrolls titled "cra vulambo" of Identify m) 6 Scrolls titled "ta abontas ta" of Word of Recall n) a Scroll titled "in pro conoveo" of *Destruction* o) 5 Titanium Rods of Curing Cannot be harmed by electricity. p) a Tin Wand of Teleport Other (9 charges) q) 3 Aspen Staffs of Speed (13 charges) r) a Hemlock Staff of Identify (10 charges) s) 3 Arrows (1d4) (+8,+5) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 64.5 against normal creatures. 35% chance of breaking upon contact. t) 18 Arrows (1d4) (+1,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 49.5 against normal creatures. 35% chance of breaking upon contact. u) 93 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 49.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 3 Books of Magic Spells [Sorcery and Evocations] b) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. c) 8 Dark Blue Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. d) a Gold Speckled Potion of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. e) 8 Azure Potions of Restore Mana When ingested, it restores your mana points to maximum. f) 3 Scrolls titled "in pro conoveo" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. g) an Aquamarine Ring of Strength (+4) +4 strength. Sustains strength. h) a Jasper Ring of Intelligence (+4) +4 intelligence. Sustains intelligence. i) a Marble Ring of Dexterity (+5) +5 dexterity. Sustains dexterity. j) a Ruby Ring of Damage (+0,+8) k) a Zircon Ring of Slaying (+6,+3) l) a Bloodstone Ring of See Invisible Grants the ability to see invisible things. m) a Robe of Permanence [2,+13] Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Stops experience drain. n) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. o) a Cloak of the Magi [1,+10] (+2) +2 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Stops experience drain. p) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. q) an Iron Helm of Regeneration [5,+8] Speeds regeneration. r) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. s) The Spear 'Nimloth' (1d6) (+11,+13) (+3) +3 stealth, speed. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 29.5 against undead, 29.5 against frost-vulnerable creatures, and 22.5 against normal creatures. t) a Trident of Acid (2d10) (+5,+9) Provides resistance to acid. Cannot be harmed by acid. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 48 against acid-vulnerable creatures, and 26 against normal creatures. u) a Halberd of Extra Attacks (3d5) (+4,+12) (+2) +2 attack speed. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 27 against normal creatures. v) a Shovel of Earthquakes (1d2) (+15,+17) (+7) +7 strength, tunneling. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 33.5 against acid-vulnerable creatures, and 30.5 against normal creatures. Sometimes creates earthquakes on impact. w) a Heavy Crossbow of Extra Might (x4) (+3,+9) (+1) +1 shooting power. x) 99 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 49.5 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)