[Angband 3.1.0 beta Character Dump] Sex Male Age 60 STR: 18 +1 +2 +4 18/70 Race Dunadan Height 84 INT: 15 +2 +2 +0 18/10 Class Ranger Weight 152 WIS: 15 +2 +0 +4 18/30 Title Guide Social Unknown DEX: 18/29 +2 +1 +3 18/89 HP -6/329 Maximize Y CON: 18/40 +3 +1 +1 18/90 SP 39/39 CHR: 17 +2 +1 +0 18/20 Level 28 Armor [29,+61] Saving Throw 64% Cur Exp 78372 Fight (+4,+12) Stealth Superb Max Exp 78372 Melee (+13,+21) Fighting Superb Adv Exp 105000 Shoot (+14,+20) Shooting Heroic MaxDepth 1100' (L22) Blows 4/turn Disarming 60% Turns 1994961 Shots 2/turn Magic Device Superb Gold 19938 Infra 10 ft Perception 1 in 21 Burden 172.1 lbs Speed Normal Searching 27% You are the illegitimate and unacknowledged child of a Yeoman. You are a credit to the family. You have brown eyes, straight auburn hair, and a very fair complexion. Acid:+.......+.... Confu:............. Elec:+.......+.... Sound:............. Fire:+.......+.... Shard:............. Cold:+.......+.... Nexus:...........+. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:+..........+. PLite:............. Aggrv:............. Regen:+............ Stea.:+......+..... Telep:............. Sear.:............. Invis:+............ Infra:......+...... FrAct:+.....+...... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > Target Selected. > You have 31 Arrows (1d4) (+0,+0) {@f0} (w). > Target Selected. > You have 30 Arrows (1d4) (+0,+0) {@f0} (w). > The Arrow (1d4) (+0,+0) {@f0} hits the Energy hound. > The Energy hound dies. > It breathes lightning. > Target Selected. > You have 29 Arrows (1d4) (+0,+0) {@f0} (w). > It breathes gas. > You are more poisoned! > Target Selected. > You have 28 Arrows (1d4) (+0,+0) {@f0} (w). > It breathes gas. > You die. Killed by an Air hound. [Character Equipment] a) a Whip (Defender) (1d3) (+9,+9) [+4] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 23 against normal creatures. b) a Long Bow of Power (x3) (+10,+20) c) an Opal Ring of Damage (+0,+8) d) a Carnelian Ring of Strength (+3) +3 strength. Sustains strength. e) a Dragon Tooth Amulet of Wisdom (+2) {!k!d!v} +2 wisdom. Sustains wisdom. f) The Phial of Galadriel {!t!d!v!k} Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Chain Mail (Dwarven) (-2) [14,+21] (+1) +1 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. h) a Cloak of Stealth [1,+6] (+2 stealth) +2 stealth. i) a Leather Shield of Resistance [6,+14] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Helm of Wisdom [5,+4] (+2) +2 wisdom. Sustains wisdom. k) a Set of Leather Gloves of Agility [1,+3] (+3) +3 dexterity. l) a Pair of Leather Boots of Stability [2,+5] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {!v!k!d@p1} b) 2 Books of Magic Spells [Conjurings and Tricks] {!k!v!d@p2} c) 2 Books of Magic Spells [Incantations and Illusions] {!d!k!v@p3} d) 3 Pieces of Elvish Waybread e) 2 Yellow Mushrooms of Clear Mind f) 13 Light Brown Potions of Cure Serious Wounds g) 7 Chartreuse Potions of Speed h) 15 Scrolls titled "tastino commo" of Phase Door i) 6 Scrolls titled "grius mitatus" of Word of Recall {!d!v!k!r} j) a Rusty Rod of Lightning Bolts k) a Copper Rod of Curing {!d!k!v@z0} Cannot be harmed by electricity. l) a Pewter Wand of Fire Bolts (9 charges) m) a Banyan Staff of Confuse Monsters (7 charges) n) an Elm Staff of Sleep Monsters (11 charges) o) a Runed Staff of Starlight (9 charges) p) a Willow Staff of Teleportation (6 charges) {!k!v!d} q) a Jet Ring of Accuracy (+9) r) a Robe of Resist Cold [2,+9] Provides resistance to cold. Cannot be harmed by cold. s) a Main Gauche of Flame (1d5) (+4,+7) Provides resistance to fire. Cannot be harmed by fire. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 28 against fire-vulnerable creatures, and 22 against normal creatures. t) a Pike of Slay Troll (2d5) (+4,+3) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 33 against trolls, and 21 against normal creatures. u) a Battle Axe of Slay Giant (2d8) (+3,+5) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 44 against giants, and 26 against normal creatures. v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) +3 intelligence. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 42 against animals, 47 against fire-vulnerable creatures, and 37 against normal creatures. w) 28 Arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 67.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {!v!k!d@p1} b) 2 Books of Magic Spells [Conjurings and Tricks] {!k!v!d@p2} c) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k!v@p5} Cannot be harmed by acid, electricity, fire, cold. d) 3 Yellow Mushrooms of Clear Mind When ingested, it cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. Provides nourishment for about 250 turns under normal conditions. e) a Brown Mushroom of Stoneskin When ingested, it turns your skin to stone briefly, which grants a n extra 40AC but slows you down. Provides nourishment for about 250 turns under normal conditions. f) a Dark Red Potion of Restore Strength When ingested, it restores your strength. g) a Clear Potion of Restore Intelligence When ingested, it restores your intelligence. h) 2 Gold Potions of Restore Wisdom When ingested, it restores your wisdom. i) 8 Scrolls titled "grius mitatus" of Word of Recall {!d!v!k!r} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. j) 2 Scrolls titled "no co subinquo" of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. k) a Willow Staff of Teleportation (7 charges) {!k!v!d} When used, it teleports you randomly up to 100 squares away. l) a Carnelian Ring of Strength (+2) +2 strength. Sustains strength. m) a Tortoise Shell Ring of Intelligence (+3) +3 intelligence. Sustains intelligence. n) an Aquamarine Ring of Bodykeeping {cursed} Cursed. Sustains strength, dexterity, constitution. o) a Silver Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. p) a Turquoise Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. q) a Ruby Amulet of Slow Digestion Slows your metabolism. r) Studded Leather Armour of Elvenkind (-1) [6,+7] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid, electricity, fire, cold. s) a Set of Leather Gloves of Slaying (+5,+5) [1,+11] t) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2) +2 dexterity, attack speed. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 35 against animals, 35 against evil creatures, 41 against undead, and 29 against normal creatures. u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) +4 wisdom, infravision. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Speeds regeneration. When activated, it drains up to 90 hit points of life from a targe t creature. It takes 40 turns to recharge after use. Radius 1 light. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 36 against orcs, 36 against frost-vulnerable creatures, and 24 against normal creatures. v) The Mace 'Taratol' (3d4) (+12,+12) Provides immunity to lightning. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. It takes 100 turns to recharge after use. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 46.5 against electricity-vulnerable creatures, 61.5 against dragons, and 31.5 against normal creatures. w) a Shovel of Earthquakes (1d2) (+9,+15) (+5) +5 strength, tunneling. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 35.5 against acid-vulnerable creatures, and 32.5 against normal creatures. Sometimes creates earthquakes on impact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)