[DaJAngband v1.0.97 (pre 1.1.0) Character Dump] Name Legolamb Self RB CB EB Best Sex Male Age 112 STR: 18/28 +1 +2 +2 18/78 Race High-Elf Height 87 INT: 15 +3 +0 +0 18 Class Archer Weight 150 WIS: 13 -1 -1 +0 11 Title Archer Status 41 DEX: 15 +3 +2 +0 18/20 HP -1/263 Maximize Y CON: 15 +1 +1 +2 18/10 SP 27/34 CHR: 13 +5 +0 +0 18 Level 26 Armor [19,+39] Saving Throw 67 Cur Exp 41732 Fight (+11,+13) Stealth 10 Max Exp 41732 Melee (+17,+23) Fighting 185 Adv Exp 52000 Shoot (+20,+12) Shooting 277 MaxDepth Lev 29 Blows 3/turn Disarming 63 Turns 682448 Shots 3/turn Magic Device 66 Gold 56745 Alertness 32 Perception 25 Burden 134.3 lbs Energy 100% Searching 18 You are one of several children of a Telerin Archer. You have light grey eyes, straight blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Confu:............. Elec:......+...... Sound:............. Fire:......+...... Shard:............. Cold:...+..+.....+ Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:....+........ abcdefghijkl@ abcdefghijkl@ PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:+............ Invis:............. Shots:.+........... FrAct:..+.......+.. Might:............. HLife:............. :............. Stea.:...........+. :............. Sear.:............. :............. [Last Messages] > The rohirrim defector fires an arrow! > *** LOW HITPOINT WARNING! *** > You feel much better. > You have 9 Viscous Pink Potions of Cure Critical Wounds {@q1} (f). > The rohirrim defector hits you. > *** LOW HITPOINT WARNING! *** > The rohirrim defector misses you. <3x> > You feel much better. > You have 8 Viscous Pink Potions of Cure Critical Wounds {@q1} (f). > It fires an arrow! > It grunts with pain. > The rohirrim defector hits you. > *** LOW HITPOINT WARNING! *** > The rohirrim defector hits you. > You die. [Character Equipment] a) a bastard sword of Extra Attacks (3d4) (+6,+10) (+2) {@w0} It increases your attack speed by 2. b) a long bow of Extra Shots (x3) (+9,+12) (+1) It increases your shooting speed by 1. c) a Turquoise Ring of Free Action It grants you immunity to paralysis. d) a Tourmaline Ring of Ice [+15] (charging) It brands your melee blows with frost. It provides resistance to cold. It activates for cold resistance (20+d20 turns) and cold ball (75) every 50+d50 turns. It cannot be harmed by cold. e) a Terracotta Amulet of Slow Digestion It slows your metabolism. f) a brass lantern (4966 turns) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) leather scale mail of Resistance (-1) [11,+6] It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. h) a cloak [1,-1] i) (nothing) j) a metal cap [3,+0] k) The set of leather gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a pair of hard leather boots of Stealth [3,+2] (+3) It increases your stealth by 3. [Character Inventory] a) 4 Books of Alchemy [Beginner's Mixing] {@p1} b) 2 Books of Alchemy [Chemical Detections & Tools] c) a Book of Alchemy [Missile Magic] {@p5} It cannot be harmed by the elements. d) a piece of elvish waybread e) a Steaming Potion of Speed {@q7} f) 8 Viscous Pink Potions of Cure Critical Wounds {@q1} g) a Shimmering Potion of Healing h) a Scroll titled "quus ve as" of Teleport Level {@r7 !*} i) 6 Scrolls titled "lecio iminctus" of Word of Recall {@r3=g} j) a Scroll titled "pyro qui quam" of Identify {@r2=g} k) 2 Silver-Plated Rods of Trap Location {@z3} l) a Hippogriff Hoof Wand of Teleport Other (8 charges) m) a Fairy Dust Wand of Light (11 charges) n) a Minotaur Horn Wand of Cold Balls (2 charges) It cannot be harmed by cold. o) a Willow Staff of Teleportation (1d5) (+0,+0) (6 charges) {@u9} p) a Hemlock Staff of Identify (1d5) (+0,+0) (4 charges) {@u1} q) a Blackthorn Staff of Treasure & Object Location (1d5) (+0,+0) (11 charges) r) 2 Poplar Staffs of Detect Invisible (1d5) (+0,+0) (32 charges) {@u4} s) a shovel (1d2) (+3,+6) (+1) {@w0} It increases your tunneling by 1. t) 19 arrows (1d4) (+2,+4) {@f2=g} u) 93 arrows (1d4) (+0,+0) {@f1=g} [Home Inventory] a) 5 Books of Alchemy [Beginner's Mixing] {@p1} b) 4 Books of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. c) a Book of Alchemy [Chemical Detections & Tools] {@p3} d) a Book of Alchemy [Quick Getaways: Thieves' edition] e) 13 Steaming Potions of Speed {@q7} f) a Shimmering Potion of Healing g) 2 Scrolls titled "moveo vileo" of Teleportation {@r9 !*} h) 21 Scrolls titled "quus ve as" of Teleport Level {@r7 !*} i) a Nickel-Plated Rod of Acid Balls {@z6} j) a Hippogriff Hoof Wand of Teleport Other (8 charges) k) 5 Blackthorn Staffs of Treasure & Object Location (1d5) (+0,+0) (86 charges) l) a Hickory Staff of Speed (1d5) (+0,+0) (6 charges) m) an Amethyst Ring of Slow Digestion It slows your metabolism. n) a Beryl Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. o) a Quartz Ring of Sustain Brawn It sustains your strength and constitution. p) a Topaz Ring of Damage (+10) q) an Obsidian Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. r) a Marble Amulet of Resist Lightning It provides resistance to electricity. It cannot be harmed by lightning. s) Red Dragon Scale Mail (-2) [30,+10] (charging) It provides resistance to fire. It activates for breathe fire (200) every 450+d450 turns. It cannot be harmed by the elements. t) a short sword of Acid (1d7) (+7,+4) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. u) a broad sword of Westernesse (2d5) (+9,+8) (+1 to alertness) {@w1} It increases your strength, dexterity, and constitution by 1. It increases your alertness by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis. v) a hatchet of Frost (1d5) (+6,+3) {@w0} It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. w) 16 bolts (1d5) (+5,+5) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)