[Angband 3.1.0 beta Character Dump] Sex Male Age 60 STR: 18/47 +1 +3 +9 18/177 Race Dunadan Height 71 INT: 15 +2 -3 +2 16 Class Paladin Weight 203 WIS: 17 +2 +1 +5 18/70 Title Guardian Social Unknown DEX: 18/01 +2 +0 +10 18/121 HP -5/411 Maximize Y CON: 18/24 +3 +2 +4 18/114 SP 19/78 CHR: 18/89 +2 +2 +3 18/159 Level 31 Armor [22,+103] Saving Throw 69% Cur Exp 217712 Fight (+0,+6) Stealth Fair Max Exp 217712 Melee (+8,+16) Fighting Heroic Adv Exp 322500 Shoot (+9,+8) Shooting Superb MaxDepth 1750' (L35) Blows 5/turn Disarming 50% Turns 2056334 Shots 2/turn Magic Device Superb Gold 237568 Infra 20 ft Perception 1 in 35 Burden 176.4 lbs Speed Normal Searching 15% You are one of several children of a Serf. You are the black sheep of the family. You have brown eyes, wavy blond hair, and a dark complexion. Acid:.......++.... Confu:...........+. Elec:........+.... Sound:............. Fire:.......++.... Shard:............. Cold:.......++.... Nexus:............. Pois:............. Nethr:...........+. Fear:............. Chaos:...........+. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:.........+... Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:.........+... Sear.:............. Invis:+............ Infra:......+...... FrAct:+.....++...+. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > The Impact hound misses you. > The Impact hound bites you. > The Impact hound claws you. > The Impact hound misses you. > The Impact hound bites you. > The Impact hound misses you. > The Impact hound bites you. > The Impact hound misses you. > The Impact hound claws you. > The Impact hound bites you. > The Impact hound breathes force. > The Impact hound resists. > The Impact hound misses you. > The Impact hound claws you. > You die. Killed by an Impact hound. [Character Equipment] a) a War Hammer of Westernesse (3d3) (+8,+10) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 34 against orcs, 34 against trolls, 34 against giants, and 22 against normal creatures. b) a Heavy Crossbow of Extra Shots (x4) (+9,+8) (+1) +1 shooting speed. c) an Obsidian Ring of Damage (+0,+9) d) a Rhodonite Ring of Protection [+17] e) a Mother-of-Pearl Amulet of Wisdom (+3) +3 wisdom. Sustains wisdom. f) a Lantern (Everburning) {!t} Cannot be harmed by fire. Radius 2 light. No fuel required. g) Metal Scale Mail (Dwarven) (-2) [12,+14] (+2) +2 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. h) The Cloak of Thingol [1,+17] (+3) +3 dexterity, charisma. Provides resistance to acid, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it tries to recharge a wand or staff, destroying t he wand or staff on failure. It takes 70 turns to recharge after use. i) a Wicker Shield of Resistance [2,+10] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Gauntlets of Power (+2,+4) [3,+12] (+5) +5 strength. l) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5) +5 dexterity. Provides resistance to confusion, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it cures you of fear and poison. It takes 5 turns to recharge after use. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {!v!d!k@p1} b) 2 Holy Books of Prayers [Words of Wisdom] {!v!k!d@p2} c) 2 Holy Books of Prayers [Chants and Blessings] {!d!v!k@p3} d) 2 Pieces of Elvish Waybread e) 3 Black Mushrooms of Clear Mind f) 11 Coagulated Crimson Potions of Cure Critical Wounds g) 2 Purple Speckled Potions of Restore Life Levels h) 20 Scrolls titled "car vulpas uto" of Phase Door i) a Platinum Rod of Detection {!k!v!d} Cannot be harmed by electricity. j) a Mithril Rod of Fire Bolts k) a Silver-Plated Rod of Recall {!z!v!k!d} Cannot be harmed by electricity. l) a Lead Wand of Stone to Mud (4 charges) m) an Ironwood Staff of Teleportation (7 charges) n) a Birch Staff of Identify (1 charge) o) a Turquoise Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. p) a Mother-of-Pearl Amulet of Wisdom (+3) +3 wisdom. Sustains wisdom. q) Chain Mail (Dwarven) (-2) [14,+12] (+1) +1 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. r) a Robe [2,+2] s) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. t) a Long Sword of Slay Undead (2d5) (+9,+8) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 30 against undead, and 18 against normal creatures. u) 22 Bolts (1d5) (+7,+7) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 72 against normal creatures. 25% chance of breaking upon contact. v) 30 Bolts (1d5) (+5,+2) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 52 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 4 Holy Books of Prayers [Words of Wisdom] {!v!k!d@p2} b) 5 Holy Books of Prayers [Chants and Blessings] {!d!v!k@p3} c) 3 Holy Books of Prayers [Exorcism and Dispelling] d) a Holy Book of Prayers [Ethereal Openings] {!v!d!k@p5} Cannot be harmed by acid, electricity, fire, cold. e) a Tangerine Potion of Restore Strength When ingested, it restores your strength. f) a Yellow Speckled Potion of Restore Wisdom When ingested, it restores your wisdom. g) a Gold Potion of Restore Dexterity When ingested, it restores your dexterity. h) 2 Metallic Blue Potions of Restore Charisma When ingested, it restores your charisma. i) 14 Scrolls titled "adrisca" of Word of Recall {!r!k!v!d} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. j) a Brass Rod of Curing {!d!v!k} Cannot be harmed by electricity. When used, it heals cut damage, and cures all stunning, poison, bl indness and confusion. It takes 100 turns to recharge after use. k) a Turquoise Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. l) a Bone Amulet of ESP (+2) +2 searching. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. m) a Lantern of Brightness (4921 turns) Cannot be harmed by fire. Radius 3 light. Can refill another lantern, up to 15000 turns of fuel. n) Soft Leather Armour of Elvenkind [4,+13] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, chaos. Cannot be harmed by acid, electricity, fire, cold. o) Soft Leather Armour of Elvenkind [4,+14] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. p) a Pair of Steel Shod Boots of Stability [6,+6] Provides resistance to nexus. Feather Falling. q) a Short Sword (Defender) (1d7) (+8,+8) [+4] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 16 against normal creatures. r) a Scimitar (Defender) (4d2) (+8,+11) [+7] (+4 stealth) +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 21 against normal creatures. s) a Katana (Holy Avenger) (3d5) (+8,+17) [+3] (+3) +3 wisdom. Provides resistance to fear. Sustains wisdom. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 39 against evil creatures, 48 against demons, 48 against undead, and 30 against normal creatures. t) The Mace 'Taratol' (3d4) (+12,+12) Provides immunity to lightning. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. It takes 100 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 38.5 against electricity-vulnerable creatures, 53.5 against dragons, and 23.5 against normal creatures. u) 22 Bolts (1d5) (+4,+7) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 72 against normal creatures. 25% chance of breaking upon contact. v) 25 Bolts (1d5) (+4,+4) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 60 against normal creatures. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)