[Angband 3.1.1 dev (r1266) Character Dump] Name pajama Self RB CB EB Best Sex Male Age 106 STR: 18/20 +1 +2 +7 18/120 Race High-Elf Height 94 INT: 15 +3 +1 +4 18/50 Class Rogue Weight 170 WIS: 18/30 -1 -2 +0 18 Title Filcher Social Role model DEX: 11 +3 +3 +2 18/10 HP -28/354 Maximize Y CON: 11 +1 +1 +11 18/60 SP 19/37 CHR: 14 +5 -1 +0 18 Level 29 Armor [29,+88] Saving Throw 80% Cur Exp 166081 Fight (+8,+15) Stealth Heroic Max Exp 166081 Melee (+19,+25) Fighting Heroic Adv Exp 168750 Shoot (+22,+17) Shooting Heroic MaxDepth 3450' (L69) Blows 4/turn Disarming 96% Turns 1087415 Shots 2/turn Magic Device Heroic Gold 8634 Infra 40 ft Perception 1 in 12 Burden 211.4 lbs Speed -2 Searching 35% You are the only child of a Telerin Mage. You have light grey eyes, straight black hair, and a fair complexion. Acid:........+.... Confu:............. Elec:......+.+.... Sound:....+.+...... Fire:........+.... Shard:............. Cold:......+.+.+.. Nexus:...........+. Pois:......+.+.... Nethr:............. Fear:.....+....... Chaos:......+...... Lite:............+ Disen:............. Dark:......+...... S.Dig:....+........ Blind:..........+.. Feath:......+....+. PLite:............. Aggrv:............. Regen:....+........ Stea.:....+..++.... Telep:.........+... Sear.:............. Invis:+...........+ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > The Bolt (1d5) (+0,+0) {@f0} hits the Giant grey rat. > The Giant grey rat dies. > You have 74 Bolts (1d5) (+0,+0) {@f0} (v). > There is a wall in the way! > You hear a door burst open! > You hit the Giant grey ant. > The Giant grey ant flees in terror! > The Giant grey ant recovers its courage. > The Giant grey ant misses you. > You hit the Giant grey ant. > You have slain the Giant grey ant. > You have found 182 gold pieces worth of opals. > You failed to concentrate hard enough! > The Beholder hive-mother invokes a darkness storm. > You die. Killed by a Beholder hive-mother. [Character Equipment] a) a Main Gauche of Westernesse (1d5) (+11,+10) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 34.8 against orcs, 34.8 against trolls, 34.8 against giants, and 28.5 against normal creatures. With this item, you can expect to clear rubble in 3.1 turns, magma veins in 7.5 turns, quartz veins in 19 turns, and granite in 70 turns. b) a Light Crossbow of Extra Shots (x3) (+14,+17) (+1) +1 shooting speed. c) a Tortoise Shell Ring of Damage (+0,+7) d) a Quartzite Ring of Constitution (+3) +3 constitution. Sustains constitution. e) The Jewel of Naerel (+4) +4 intelligence, stealth. Provides resistance to sound. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. When activated, it restores your experience to full. It takes 120 turns to recharge after use at your current speed. f) The Phial of Cirdoron Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 8 to 16 turns to recharge after use at your current speed. Radius 3 light. g) The Augmented Chain Mail of Hinor (-2) [16,+27] (+1) +1 constitution. Provides resistance to lightning, cold, poison, dark, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. h) an Elven Cloak [6,+7] (+2 stealth) +2 stealth. i) a Small Metal Shield of Elvenkind [4,+13] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. j) a Hard Leather Cap of Telepathy [2,+3] Grants telepathy. k) The Set of Alchemist's Gloves of Aeredh [0,+28] (+5) +5 strength, constitution. Provides resistance to cold, blindness. Cannot be harmed by acid, electricity, fire, cold. l) a Pair of Leather Sandals of Stability [1,+8] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. e) 3 Books of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. f) a Holy Book of Prayers [Purifications and Healing] Cannot be harmed by acid, electricity, fire, cold. g) 5 Brown Potions of Cure Critical Wounds h) an Indigo Potion of Life It can be thrown at creatures with damaging effect. i) a Light Blue Potion of Speed j) 12 Scrolls titled "siccuia as" of Phase Door k) 4 Scrolls titled "prog bel" of Word of Recall l) a Pewter Rod of Teleport Other {@z0} m) 3 Steel-Plated Wands of Teleport Other (12 charges) {@a0} n) a Walnut Staff of Teleportation (4 charges) o) 4 Bamboo Staves of Speed (19 charges) p) Pseudo-Dragon Scale Mail (-2) [30,+16] Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. When activated, it allows you to breathe light or darkness for 200 damage. It takes 240 to 480 turns to recharge after use at your current speed. q) a Main Gauche (Blessed) (1d5) (+9,+8) (+3) +3 wisdom. Blessed by the gods. Speeds regeneration. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 24.3 against normal creatures. With this item, you can expect to clear rubble in 3.7 turns, magma veins in 9.3 turns, quartz veins in 24 turns, and granite in 123 turns. r) a Tulwar of Slay Undead (2d4) (+11,+6) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 35.1 against undead, and 24.6 against normal creatures. With this item, you can expect to clear rubble in 3.3 turns, magma veins in 8.0 turns, quartz veins in 20 turns, and granite in 80 turns. s) a Bastard Sword of *Slay Undead* (3d4) (+9,+13) (+1) +1 wisdom. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 66.6 against undead, and 34.8 against normal creatures. With this item, you can expect to clear rubble in 3.1 turns, magma veins in 7.4 turns, quartz veins in 18 turns, and granite in 67 turns. t) a Spear of Slay Giant (1d6) (+16,+12) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 36.4 against giants, and 29.2 against normal creatures. With this item, you can expect to clear rubble in 3.6 turns, magma veins in 8.8 turns, quartz veins in 23 turns, and granite in 107 turns. u) 8 Bolts of Flame (1d5) (+1,+3) Cannot be harmed by fire. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 209 against fire-vulnerable creatures, and 69.6 against normal creatures. 25% chance of breaking upon contact. v) 74 Bolts (1d5) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 60.6 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) a Scroll titled "leth elear co" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. b) an Alexandrite Ring of Strength (+2) +2 strength. Sustains strength. c) an Engagement Ring of Intelligence (+2) +2 intelligence. Sustains intelligence. d) a Silver Ring of Dexterity (+5) +5 dexterity. Sustains dexterity. e) an Azurite Ring of Flames [+8] It is branded with flames. Provides resistance to fire. Cannot be harmed by fire. When activated, it grants fire resistance for d20+20 turns and cre ates a fire ball of damage 80. It takes 40 to 80 turns to recharge after use at your current speed. f) a Bloodstone Ring of Slaying (+8,+3) g) a Set of Caestus of Free Action (+0,+3) [2,+0] Prevents paralysis. h) a Pair of Leather Boots of Free Action [2,+6] Prevents paralysis. i) a Pair of Leather Boots of Stealth [2,+6] (+1) +1 stealth. j) The Awl-Pike of Erost (1d8) (+14,+10) (+2) +2 tunneling. It is especially deadly to demons. Provides resistance to cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. When activated, it tries to recharge a wand or staff, destroying t he wand or staff on failure. It takes 56 turns to recharge after use at your current speed. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 38.3 against demons, and 28.6 against normal creatures. With this item, you can expect to clear rubble in 1.8 turns, magma veins in 4.1 turns, quartz veins in 9.3 turns, and granite in 24 turns. k) The Broad Axe of Anaron (2d6) (+7,+8) It is especially deadly to demons. It is branded with acid, lightning, flames. Provides resistance to poison. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it hastens you for d20+20 turns. It takes 80 to 160 turns to recharge after use at your current speed. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 44.1 against demons, 44.1 against acid-vulnerable creatures, 44.1 against electricity-vulnerable creatures, 44.1 against fire-vulnerable creatures, and 29.1 against normal creatures. With this item, you can expect to clear rubble in 3.0 turns, magma veins in 7.1 turns, quartz veins in 17 turns, and granite in 62 turns. l) The Lochaber Axe 'Tildandin' (4d8) (+8,+24) (+4) +4 intelligence. It is especially deadly to animals, evil creatures. It is a great bane of undead. Provides resistance to fear, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. It takes 400 turns to recharge after use at your current speed. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 79.2 against animals, 79.2 against evil creatures, 138.6 against undead, and 59.4 against normal creatures. With this item, you can expect to clear rubble in 2.6 turns, magma veins in 6.1 turns, quartz veins in 15 turns, and granite in 46 turns. m) 56 Arrows (1d4) (+0,+0) {@f0} [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)