[Angband 3.1.1 dev (r1231) Character Dump] Name fink Self RB CB EB Best Sex Male Age 42 STR: 18/10 +2 -1 +4 18/60 Race Dwarf Height 48 INT: 13 -3 -3 +7 14 Class Priest Weight 153 WIS: 18/20 +2 +3 +6 18/130 Title Canon Social Lordly DEX: 12 -2 -1 +0 9 HP -219/398 Maximize Y CON: 16 +2 +0 +11 18/110 SP 111/150 CHR: 13 -3 +2 +6 18 Level 31 Armor [36,+89] Saving Throw 88% Cur Exp 199287 Fight (-1,+3) Stealth Good Max Exp 199287 Melee (+12,+20) Fighting Superb Adv Exp 210000 Shoot (+12,+9) Shooting Excellent MaxDepth 3050' (L61) Blows 1/turn Disarming 44% Turns 1084753 Shots 1/turn Magic Device Superb Gold 105502 Infra 90 ft Perception 1 in 22 Burden 169.5 lbs Speed 3 Searching 33% You are the only child of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. Acid:......+.+.... Confu:............. Elec:+.....+.+.... Sound:......+...... Fire:.+....+.+.... Shard:......+....+. Cold:......+.+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:......+...... Lite:+............ Disen:............. Dark:............. S.Dig:.+.........+. Blind:.........+..+ Feath:...........+. PLite:............. Aggrv:............. Regen:.+........... Stea.:.......+..... Telep:............. Sear.:.....+...+... Invis:.........+... Infra:.+..+.......+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:.+.........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Last Messages] > The Ancient multi-hued dragon wakes up. > The Ancient multi-hued dragon casts a spell, burning your eyes! > You are unaffected! > The Ancient multi-hued dragon is hit hard. > You failed to concentrate hard enough! > The Ancient multi-hued dragon is hit hard. > The Ancient multi-hued dragon misses you. > The Ancient multi-hued dragon bites you. > The Ancient multi-hued dragon is hit hard. > The Ancient multi-hued dragon claws you. > The Ancient multi-hued dragon bites you. > You have 14 Scrolls titled "abrien ge" of Phase Door (h). > The Ancient multi-hued dragon is hit hard. > The Ancient multi-hued dragon breathes gas. > You die. Killed by an Ancient multi-hued dragon. [Character Equipment] a) The Maul of Aeldalin (4d4) (+13,+17) [+5] (+4) +4 strength, intelligence, wisdom, charisma. Provides resistance to lightning, light. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 1 blow per round, averaging a damage of 53.4 against orcs, 53.4 against electricity-vulnerable creatures, and 32 against normal creatures. With this item, you can expect to clear rubble in 4.1 turns, magma veins in 11 turns, quartz veins in 29 turns, and granite in 200 turns. b) The Long Bow of Arahtarme (x3) (+13,+9) (+1) +1 intelligence, infravision, speed, shooting power. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Slows your metabolism. Speeds regeneration. c) a Platinum Ring of Constitution (+4) +4 constitution. Sustains constitution. d) a Platinum Ring of Constitution (+5) +5 constitution. Sustains constitution. e) an Amber Amulet of Infravision (+3) +3 infravision. f) The Phial of Enwen (0 turns) (+1) Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 14 to 26 turns to recharge after use at your current speed. Radius 3 light. g) The Augmented Chain Mail 'Varad' (-2) [16,+14] {rsound chaos shard} Provides resistance to acid, lightning, fire, cold, sound, shards, chaos. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Stealth [1,+7] (+3 stealth) +3 stealth. i) a Large Metal Shield of Resistance [8,+16] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Helm of Seeing [5,+10] (+1 searching) Provides resistance to blindness. Grants the ability to see invisible things. k) a Set of Gauntlets of Free Action [3,+8] Prevents paralysis. l) The Pair of Iron Shod Boots 'Vatalimo' [3,+29] (+2) +2 intelligence, wisdom, constitution, charisma, speed. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Feather Falling. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) 4 Holy Books of Prayers [Words of Wisdom] c) a Holy Book of Prayers [Chants and Blessings] d) 2 Holy Books of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. f) a Holy Book of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. g) 15 Dark Green Potions of Cure Critical Wounds h) 14 Scrolls titled "abrien ge" of Phase Door i) a Scroll titled "im eldabus" of Word of Recall j) a Scroll titled "ada volienus" of Deep Descent k) a Copper Rod of Light l) a Runed Rod of Recall Cannot be harmed by electricity. m) 4 Lead Wands of Teleport Other (29 charges) {@a0} n) 3 Pine Staves of Teleportation (20 charges) o) a Hawthorn Staff of Speed (3 charges) {@u1} p) a Silver Ring of Delving (+5) +5 tunneling. When activated, it turns rock into mud. It takes 22 to 45 turns to recharge after use at your current speed. With this item, you can expect to clear rubble in 1.3 turns, magma veins in 2.8 turns, quartz veins in 6.2 turns, and granite in 15 turns. q) a Pair of Leather Boots of Stability [2,+6] Provides resistance to nexus. Feather Falling. r) 5 Arrows of Lightning (1d4) (+3,+10) Cannot be harmed by electricity. Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 260.5 against electricity-vulnerable creatures, and 86.8 against normal creatures. 35% chance of breaking upon contact. s) 60 Arrows (1d4) (+0,+0) {@f5} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 46.4 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Scroll titled "ber clad glin" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. b) a Scroll titled "degolin mirego" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. c) a Cast Iron Rod of Curing Cannot be harmed by electricity. When used, it heals cut damage, and cures all stunning, poison, bl indness and confusion. It takes 130 turns to recharge after use at your current speed. d) a Calcite Ring of Strength (+3) +3 strength. Sustains strength. e) a Calcite Ring of Strength (+2) +2 strength. Sustains strength. f) an Amethyst Ring of Light (+3 searching) Provides resistance to light. Radius 1 light. g) a Quartzite Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. h) a Garnet Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. i) The Metal Lamellar Armour 'Elior' (-3) [24,+18] (+2) {imm acid} Provides immunity to acid. Provides resistance to lightning, fire, cold, light, chaos. Cannot be harmed by acid, electricity, fire, cold. Stops experience drain. j) Mithril Plate Mail of Elvenkind (-3) [35,+17] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. k) The Iron Helm of Laraurin [5,+11] (+2) +2 wisdom, dexterity. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it creates a fire bolt with damage 72. It takes 26 turns to recharge after use at your current speed. l) a Set of Alchemist's Gloves of Power (+5,+3) [0,+13] (+5) +5 strength. Cannot be harmed by acid, electricity, fire, cold. m) a Pair of Leather Boots of Free Action [2,+5] Prevents paralysis. n) a Pair of Leather Boots of Stealth [2,+6] (+2) +2 stealth. o) a Scimitar of Westernesse (4d2) (+9,+13) (+2) +2 strength, dexterity, constitution. It is especially deadly to orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 33.9 against orcs, 33.9 against trolls, 33.9 against giants, and 21.2 against normal creatures. With this item, you can expect to clear rubble in 5.7 turns, magma veins in 16 turns, quartz veins in 53 turns, and not affect granite. p) The Flail of Gware (2d6) (+13,+15) (+3) +3 dexterity, constitution. It is especially deadly to animals, giants. It is a great bane of demons. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Blessed by the gods. Prevents paralysis. With this weapon, you would currently get 1 blow per round, averaging a damage of 33.8 against animals, 41.2 against giants, 56.1 against demons, and 26.4 against normal creatures. With this item, you can expect to clear rubble in 8.0 turns, magma veins in 27 turns, quartz veins in 160 turns, and not affect granite. q) 22 Bolts of Wounding (2d5) (+10,+5) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)