[Angband 3.1.1 dev (r1267) Character Dump] Name Danger2 Self RB CB EB Best Sex Male Age 106 STR: 18 +1 +2 +3 18/60 Race High-Elf Height 101 INT: 10 +3 +2 +0 15 Class Ranger Weight 176 WIS: 11 -1 +0 +2 12 Title Guide Social Well-liked DEX: 18 +3 +1 +0 18/40 HP -8/293 Maximize Y CON: 17 +1 +1 +0 18/10 SP 22/22 CHR: 10 +5 +1 +0 16 Level 27 Armor [36,+48] Saving Throw 76% Cur Exp 63873 Fight (+1,+3) Stealth Excellent Max Exp 64405 Melee (+10,+11) Fighting Superb Adv Exp 80500 Shoot (+11,+9) Shooting Legendary MaxDepth 2700' (L54) Blows 3/turn Disarming 57% Turns 526502 Shots 2/turn Magic Device Superb Gold 18379 Infra 40 ft Perception 1 in 20 Burden 216.1 lbs Speed -2 Searching 27% You are one of several children of a Telerin Archer. You have light blue eyes, straight brown hair, and a fair complexion. Acid:....+..+..... Confu:............. Elec:......+...... Sound:............. Fire:........+.... Shard:............. Cold:...+......... Nexus:...........+. Pois:............. Nethr:............. Fear:+......+..... Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:+....+.+....+ Infra:............+ FrAct:.......+..+.. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > In your pack: a Ring of Light (+2 searching) (q). > You have 7 Scrolls of Identify {@r1} (i). > The Ancient green dragon casts a fearful illusion. > You refuse to be frightened. > The Ancient green dragon claws you. > The Ancient green dragon misses you. > The Ancient green dragon breathes gas. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You are poisoned! > *** LOW HITPOINT WARNING! *** > The Ancient green dragon claws you. > *** LOW HITPOINT WARNING! *** > The Ancient green dragon claws you. > You die. Killed by an Ancient green dragon. [Character Equipment] a) a Spear (Holy Avenger) (1d6) (+9,+8) [+4] (+1) {@w0} +1 wisdom. Provides resistance to fear. Sustains charisma. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 18.5 against evil creatures, 22.1 against demons, 22.1 against undead, and 14.9 against normal creatures. With this item, you can expect to clear rubble in 5.7 turns, magma veins in 16 turns, quartz veins in 53 turns, and not affect granite. b) a Long Bow (x3) (+10,+9) c) a Ring of Strength (+3) +3 strength. Sustains strength. d) a Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. e) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) The Star of Elendil Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you. It takes 40 to 80 turns to recharge after use at your current speed. Radius 3 light. g) Metal Lamellar Armour of Resist Lightning (-3) [24,+8] Provides resistance to lightning. Cannot be harmed by electricity. h) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. i) a Leather Shield of Resist Fire [6,+5] Provides resistance to fire. Cannot be harmed by fire. j) a Metal Cap of Wisdom [3,+4] (+1) +1 wisdom. Sustains wisdom. k) a Set of Leather Gloves of Free Action [1,+8] Prevents paralysis. l) a Pair of Leather Sandals of Stability [1,+7] Provides resistance to nexus. Feather Falling. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) a Holy Book of Prayers [Purifications and Healing] Cannot be harmed by acid, electricity, fire, cold. e) 11 Potions of Cure Critical Wounds f) 13 Scrolls of Phase Door {@r5} g) a Scroll of Teleportation {!*} h) 16 Scrolls of Treasure Detection {@r3} i) 7 Scrolls of Identify {@r1} j) 3 Scrolls of Word of Recall {!*!*} k) 2 Scrolls of Recharging l) a Rod of Lightning Bolts m) 2 Wands of Acid Balls (9 charges) Cannot be harmed by acid. n) 2 Wands of Teleport Other (1 charge) o) a Staff of Mapping (0 charges) {@u3} p) 2 Staves of Teleportation (5 charges) {!*} q) a Ring of Light (+2 searching) +10% to searching. Provides resistance to light. Radius 1 light. r) a Large Metal Shield of Resist Cold [8,+10] Provides resistance to cold. Cannot be harmed by cold. s) a Short Sword of Slay Animal (1d7) (+8,+15) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 27 against animals, and 22.8 against normal creatures. With this item, you can expect to clear rubble in 5.2 turns, magma veins in 14 turns, quartz veins in 44 turns, and not affect granite. t) a Scimitar of *Slay Evil* (4d2) (+5,+5) (+2) {@w0} +2 wisdom. Blessed by the gods. Grants telepathy. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 21.1 against evil creatures, and 14.7 against normal creatures. With this item, you can expect to clear rubble in 4.4 turns, magma veins in 11 turns, quartz veins in 32 turns, and granite in 320 turns. u) a Broad Axe of *Slay Demon* (2d6) (+14,+12) (+1) +1 intelligence. Provides resistance to fire. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 53.4 against demons, and 23.4 against normal creatures. With this item, you can expect to clear rubble in 4.3 turns, magma veins in 11 turns, quartz veins in 31 turns, and granite in 267 turns. v) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 1 blow per round, averaging a damage of 51.6 against animals, 51.6 against evil creatures, 66.4 against demons, and 36.7 against normal creatures. With this item, you can expect to clear rubble in 3.6 turns, magma veins in 8.8 turns, quartz veins in 23 turns, and granite in 107 turns. w) 84 Arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 34.8 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} b) a Potion of Life When ingested, it restores 5000 hit points, restores experience an d stats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. c) a Scroll of Teleportation {!*} When read, it teleports you randomly up to 100 squares away. d) 11 Scrolls of Treasure Detection {@r3} When read, it detects gold and objects nearby. e) a Scroll of *Remove Curse* When read, it removes all curses from all equipped items. f) a Scroll of Banishment When read, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. g) 2 Scrolls of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. h) a Rod of Disarming When aimed, it destroys traps, unlocks doors and reveals all secre t doors in a given direction. It takes 24 turns to recharge after use at your current speed. i) a Rod of Recall (charging) {!!} Cannot be harmed by electricity. When used, it returns you from the dungeon or takes you to the dun geon after a short delay. It takes 48 turns to recharge after use at your current speed. j) a Staff of Mapping (3 charges) {@u3} When used, it maps the area around you. k) a Staff of Teleportation (3 charges) {!*} When used, it teleports you randomly up to 100 squares away. l) a Ring of the Mouse (+0,-3) (+1) +1 dexterity. m) an Amulet of Wisdom (+2) +2 wisdom. Sustains wisdom. n) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. o) a Cloak of Protection [1,+20] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. p) a Small Metal Shield of Resist Cold [4,+4] Provides resistance to cold. Cannot be harmed by cold. q) a Small Metal Shield of Resist Lightning [4,+4] Provides resistance to lightning. Cannot be harmed by electricity. r) a Set of Gauntlets of Power (+2,+4) [3,+9] (+3) +3 strength. s) a Pair of Ethereal Slippers of Free Action [0,+7] Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. t) a Rapier (1d6) (+2,+5) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 11.7 against normal creatures. With this item, you can expect to clear rubble in 5.8 turns, magma veins in 17 turns, quartz veins in 57 turns, and not affect granite. u) 19 Arrows of Wounding (1d4) (+10,+8) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 59.6 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)