[Angband 3.0.1 Character Dump] Name Canderel Self RB CB EB Best Sex Female Age 52 STR! 18/100 +1 -5 +13718/1430 Race Dunadan Height 79 INT! 18/100 +2 +3 +14218/1570 Class Mage Weight 179 WIS! 18/100 +2 +0 +13418/1460 Title ***WINNER*** Status 34 DEX! 18/100 +2 +1 +14118/1540 HP 906/906 Maximize Y CON! 18/100 +3 -2 +13718/1480 SP 396/396 Preserve Y CHR! 18/100 +2 +1 +13018/1430 Level 50 Armor [32,+114] Saving Throw Heroic Cur Exp 24471821 Fight (+42,+37) Stealth Superb Max Exp 24471821 Melee (+55,+58) Fighting Legendary Adv Exp ******** Shoot (+65,+14) Shooting Legendary Blows 4/turn Disarming Superb Gold 9758643 Shots 1/turn Magic Device Legendary Perception Heroic Burden 292.8 lbs Infra 1380 ft Searching Superb You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight brown hair, and a very fair complexion. [Character Equipment] a) a Mace of Disruption (Holy Avenger) (5d8) (+13,+21) [+4] (+2) It sustains your dexterity. b) The Heavy Crossbow of Falamar (x4) (+23,+14) (+3) It affects your intelligence. It affects your shooting power. It sustains your intelligence. It sustains your dexterity. It provides resistance to acid. It provides resistance to light. It provides resistance to chaos. It provides immunity to paralysis. It aggravates nearby creatures. c) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed} It can be activated for bizarre things every 30+d30 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to acid. It provides immunity to electricity. It provides immunity to fire. It provides immunity to cold. It provides resistance to poison. It provides resistance to fear. It provides resistance to blindness. It provides resistance to nether. It provides resistance to disenchantment. It speeds your regenerative powers. It gives telepathic powers. It allows you to see invisible monsters. It aggravates nearby creatures. It drains experience. It is permanently cursed. d) a Ring of Speed (+14) {!d!k!v} e) an Amulet of Trickery (+4) f) The Palantir 'Nielf' (+2) It can be activated for clairvoyance every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your infravision. It sustains your intelligence. It sustains your wisdom. It provides resistance to acid. It provides resistance to confusion. g) The Rusty Chain Mail of Calir (-5) [14,+15] (+7) It affects your strength. It affects your intelligence. It affects your constitution. It affects your searching. It affects your infravision. It sustains your strength. It sustains your intelligence. It sustains your constitution. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to nether. It slows your metabolism. It induces feather falling. It aggravates nearby creatures. h) a Shadow Cloak of Protection [6,+23] i) a Large Leather Shield of Preservation [4,+28] It provides resistance to chaos. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to fear. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to nether. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. It is permanently cursed. k) The Set of Cesti of Aulkor (+2,+2) [5,+17] (+7) It affects your dexterity. It sustains your dexterity. It provides resistance to dark. It provides resistance to disenchantment. It induces feather falling. It provides immunity to paralysis. l) a Pair of Hard Leather Boots of Speed [3,+12] (+10) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {!d!k!v} b) a Book of Magic Spells [Conjurings and Tricks] {!d!k!v} c) a Book of Magic Spells [Incantations and Illusions] {!d!k!v} d) a Book of Magic Spells [Sorcery and Evocations] {!d!k!v} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {!d!k!v} f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!k!v} g) a Book of Magic Spells [Mordenkainen's Escapes] {!d!k!v} h) a Book of Magic Spells [Tenser's Transformations] {!d!k!v} i) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!k!v} j) 6 Potions of Healing k) 13 Potions of *Healing* l) 8 Potions of Life m) 22 Potions of Restore Mana n) 5 Scrolls of *Identify* {25% off} o) a Rod of Detection {@z0 A} p) a Rod of Detection {@z0 B} q) a Jewel Encrusted Crown of Serenity [0,+10] r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It is a great bane of demons. It is a great bane of the undead. It gives telepathic powers. It allows you to see invisible monsters. It induces earthquakes. It aggravates nearby creatures. s) 24 Seeker Bolts of Slay Demon (4d5) (+13,+14) t) 28 Silver Bolts of Slay Undead (3d5) (+9,+16) u) 26 Silver Bolts of Frost (3d5) (+10,+9) [Home Inventory] a) 32 Scrolls of *Identify* {25% off} b) a Staff of the Magi (11 charges) c) The Ring of Moreth (+2) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It affects your wisdom. It sustains your wisdom. It provides resistance to light. It provides resistance to blindness. It provides resistance to confusion. d) The Ring of Balas (+3) It can be activated for large fire ball (120) every 20+d20 turns if it is being worn. It affects your intelligence. It affects your dexterity. It affects your stealth. It sustains your intelligence. It sustains your dexterity. It sustains your constitution. It provides resistance to acid. It provides resistance to sound. e) The Ring 'Silthar' (+2) It can be activated for large frost ball (200) every 20+d20 turns if it is being worn. It affects your strength. It affects your charisma. It affects your infravision. It sustains your charisma. It provides resistance to electricity. It provides resistance to fire. It provides resistance to blindness. It provides resistance to nexus. It provides resistance to chaos. It speeds your regenerative powers. It provides immunity to paralysis. f) The Amulet of Lomarmin (+4) It can be activated for dispel evil (x5) every 50+d50 turns if it is being worn. It affects your strength. It affects your dexterity. It provides resistance to fire. It provides resistance to shards. It slows your metabolism. g) The Elfstone of Arthodras (+2) It can be activated for heal (500) every 200 turns if it is being worn. It affects your charisma. It sustains your intelligence. It sustains your charisma. It provides permanent light. It allows you to see invisible monsters. It provides resistance to life draining. h) The Jewel of Ennin (+3) It can be activated for restore life levels every 150 turns if it is being worn. It affects your intelligence. It sustains your intelligence. It provides resistance to blindness. It induces feather falling. It provides permanent light. i) an Amulet of Weaponmastery (+4,+5) (+3) j) Mithril Chain Mail of Resistance (-1) [28,+23] k) The Robe of Uneneri [2,+14] (+6) It can be activated for frost ball (100) every 40 turns if it is being worn. It affects your constitution. It affects your infravision. It affects your speed. It sustains your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to sound. It allows you to see invisible monsters. It aggravates nearby creatures. l) The Robe of Emelome [2,+22] (+5) It can be activated for a magical arrow (150) every 20+d20 turns if it is being worn. It affects your strength. It affects your charisma. It affects your stealth. It sustains your strength. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to shards. m) The Soft Leather Armour of Aglin [4,+14] (+5) It can be activated for frost ball (100) every 35 turns if it is being worn. It affects your wisdom. It affects your constitution. It affects your charisma. It sustains your wisdom. It sustains your constitution. It provides resistance to electricity. It provides resistance to fire. It provides resistance to light. It provides resistance to sound. n) The Cloak 'Angion' [1,+32] (+3) It affects your charisma. It affects your stealth. It sustains your charisma. It provides resistance to nether. It slows your metabolism. o) The Small Metal Shield 'Uinwen' [3,+18] (+2) It affects your intelligence. It affects your stealth. It provides resistance to acid. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to light. It induces feather falling. It provides permanent light. It allows you to see invisible monsters. p) an Iron Crown of Night and Day [0,+17] q) The Golden Crown of Queni [0,+18] (+3) It can be activated for berserk rage (50+d50 turns) every 80+d80 turns if it is being worn. It affects your wisdom. It affects your stealth. It affects your searching. It affects your speed. It provides resistance to fire. It provides resistance to blindness. It provides resistance to chaos. It gives telepathic powers. r) a Jewel Encrusted Crown of Might [0,+15] (+2) s) The Set of Cesti 'Ciryaron' (+2,+3) [5,+20] (+4) It affects your dexterity. It sustains your intelligence. It provides resistance to chaos. It speeds your regenerative powers. It provides immunity to paralysis. t) a Set of Cesti of Combat (+3,+2) [5,+16] (+2) u) The Pair of Soft Leather Boots of Indorn [2,+11] It might have hidden powers. v) The Spear of Adred (8d6) (+12,+10) (+4) It can be activated for heal (1000) every 444 turns if it is being worn. It affects your intelligence. It affects your ability to tunnel. It does extra damage from frost. It sustains your intelligence. It provides resistance to cold. It provides resistance to disenchantment. It slows your metabolism. w) a Mace of Disruption of Westernesse (5d8) (+20,+20) (+2) x) The Long Bow of Huinaraxe (x3) (+11,+12) (+3) It affects your shooting power. It sustains your dexterity. It provides resistance to cold. It provides resistance to blindness. It provides resistance to life draining. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)