[Theme 1.2.0 Character Sheet] Name : Honokowai Age 28 STR! 29 Sex : Male Height 69 INT! 32 Race : Half-Elf LostSoul Weight 104 WIS: 28 Class : Sorceror Social Class 49 DEX! 33 Body : Player CON! 28 God : Manwe Sulimo CHR! 38 + To Melee Hit -59 Level 50 Hit Points 1238/ 1238 + To Melee Damage -90 Experience 8609822 Spell Points 2269/ 2269 + To Ranged Hit 33 Max Exp 8609822 Sanity 505/ 505 + To Ranged Damage 29 Exp to Adv. ***** Piety 4 AC 51+147 Gold 10215251 Speed Fast (+19) (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 4 Bows/Throw : Excellent Searching : Fair Shots/Round: 2 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 4d4-360 Stealth : Excellent Magic Device: Legendary[5] Infra-Vision: 60 feet Tactic: coward Explor: fast (Character Background) Your mother was of the Nandor. You are the illegitimate and unacknowledged child of a Guildsman. You are a credit to the family. You have green eyes, wavy black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barad-Dur: Level 34 (1700') Angband: Level 100 (5000') Barrow-Downs: Level 1 (50') Orodruin: Level 99 (4950') Halls of Waiting: Level 98 (4900') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') a Lost Temple: Level 29 (1450') Forodwaith: Level 75 (3750') Emyn Luin: Level 70 (3500') Isengard: Level 39 (1950') Your body was a Player. You have defeated 3932 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Caras Galadhon. You can feel the danger of evil magic. You can sense what is beyond walls. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. You can sense the presence of orcs. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ........321..... Add Dex : .........21..... Add Con : .........21..... Add Chr : ........3.1...4. Mul Mana : ++..+........... Mul SPower: +...+........... Add Stea. : .......1........ Add Sear. : ...........4.... Add Infra : ...........4.... Add Tun.. : ...........4.... Add Speed : ..*8.1.......... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : ........++...... Sust Con : .........+...... Sust Chr : ......+......... Invisible : ................ Mul life : +...+..........+ Sens Fire : ................ Reflect : ........+....... Free Act : ........++....+. Hold Life : .....+.......... Imm Acid : ..++..*...+..... Imm Elec : ..++..*...+..... Imm Fire : ..+*......+..... Imm Cold : ..*+......+..... Res Pois : .........++..... Res Fear : ................ Res Light : .......+........ Res Dark : ......++........ Res Blind : ...+.....+...... Res Conf : ......+.......+. Res Sound : .........+...... Res Shard : ..+....+........ Imm Neth : ......*......... Res Nexus : ......+......... Res Chaos : ................ Res Disen : ..+...+......... Lite : .....+.......... See Invis : .....+.........+ Regen : ........+....... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....+........+. Drain Exp : ....+........... Aggravate : ....+........... Blessed : ..............+. Cursed : ......+......... Hvy Curse : ......+......... Fly : ..........+..... Climb : ...........+.... Orc.ESP : ........+....... Skills (points left: 0) . Archery 00.500 [0.000] - Sneakiness 06.325 [0.900] . Stealth 15.000 [0.400] . Disarming 00.200 [0.000] - Magic 50.000 [1.000] . Magic-Device 34.300 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 37.150 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Sorcery (1d4) (-49,-58)(80%)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity and hit points by 80%. You found it lying on the ground on level 97 of Halls of Waiting. d) a Magical Light Crossbow of the Haradrim (x6) (+19,+29)(60%) It increases your mana capacity by 60%. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Waiting. e) an Elemental Ring of Speed (+11) {100% off} It increases your speed by 11. It provides immunity to cold. It provides resistance to acid, electricity, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) an Elemental Ring of Speed (+8) {100% off} It increases your speed by 8. It provides immunity to fire. It provides resistance to acid, electricity, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Amulet of Annatar(200%)(200%) (+10) It increases your spell power by 10. It increases your mana capacity and hit points by 200%. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 97 of Halls of Waiting. n) The Ribbed Plate Armour of Legil (-3 to accuracy) [28,+15] {cursed} It sustains your charisma. It provides immunity to acid, electricity and nether. It provides resistance to dark, confusion, nexus and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 97 of Halls of Waiting. o) a Shadow Cloak of Protection [6,+26] (+1 to stealth) It increases your stealth by 1. It provides resistance to light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Waiting. p) The Large Metal Shield of Erkenbrand [0,+30] (+3) It increases your strength and charisma by 3. It sustains your dexterity. It provides immunity to paralysis. It allows you to sense the presence of orcs. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. s) a Dragon Helm of Gondor [8,+25] (+2) It increases your strength, dexterity and constitution by 2. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to poison, blindness and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Waiting. u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 98 of Halls of Waiting. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. z) (nothing) {) (nothing) |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 97 of Halls of Waiting. [Character Inventory] a) 3 Fireproof Tomes of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Sorcerer on level 97 of Halls of Waiting. b) 2 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You found it in the remains of a Dark dwarven priest on level 97 of Halls of Waiting. c) 5 Fireproof Tomes of Translocation d) 2 Fireproof Tomes of Knowledge e) 7 Tomes of the Time f) 4 Fireproof Books of Beginner Cantrips It cannot be harmed by fire. You found it lying on the ground on level 98 of Halls of Waiting. g) 4 Potions of Cure Insanity h) 27 Potions of Healing i) a Potion of *Healing* j) 5 Potions of Restore Mana k) a Tilkal Rod of Home Summoning (200/200) l) a Staff of Teleportation[20|38] (0 charges) m) a Staff of Healing[4|32] of Plenty (0 charges) n) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Waiting. o) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Black pudding on level 67 of Paths of the Dead. p) The Amulet called 'Artifactus' (+4) It increases your intelligence, dexterity, charisma, stealth, infravision and speed by 4. It sustains your wisdom, dexterity and charisma. It provides resistance to fire, cold, poison, dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) The Leather Scale Mail 'Orgolia' (-44,-62) [11,+11](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to acid, electricity, fire and nether. It provides immunity to paralysis. It provides resistance to cold, light , dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 69 of Paths of the Dead. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. s) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (6 charges) {100% off} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Caras Galadhon ] a) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth) b) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin .