[Angband 3.1.0 beta Character Dump] Sex Female Age 101 STR: 16 +1 +2 +0 18/10 Race High-Elf Height 98 INT: 16 +3 +2 +0 18/30 Class Ranger Weight 177 WIS: 10 -1 +0 +0 9 Title Runner Social Known DEX: 18 +3 +1 +0 18/40 HP -5/15 Maximize Y CON: 10 +1 +1 +0 12 SP 0/0 CHR: 10 +5 +1 +0 16 Level 2 Armor [9,+2] Saving Throw 51% Cur Exp 25 Fight (+4,+2) Stealth Excellent Max Exp 25 Melee (+4,+2) Fighting Very Good Adv Exp 57 Shoot (+4,+0) Shooting Excellent MaxDepth 100' (L2) Blows 1/turn Disarming 39% Turns 10393 Shots 1/turn Magic Device Superb Gold 82 Infra 40 ft Perception 1 in 20 Burden 61.5 lbs Speed Normal Searching 27% You are the only child of a Vanyarin Archer. You have light grey eyes, straight black hair, and a fair complexion. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............+ Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You tunnel into the magma vein. > You have finished the tunnel. > You tunnel into the magma vein. > You have finished the tunnel. > You tunnel into the magma vein. > You have finished the tunnel. > You enter a maze of down staircases. > This place looks uninteresting. > The Novice warrior hits you. > You have 45 Arrows (1d4) (+0,+0) (g). > The Arrow (1d4) (+0,+0) hits the Novice warrior. > The Novice warrior cries out in pain. > The Novice warrior misses you. > The Novice warrior hits you. > You die. Killed by a Novice warrior. [Character Equipment] a) a Broad Sword (2d5) (+0,+0) With this weapon, you would currently get 1 blow per round, averaging a damage of 8 against normal creatures. b) a Long Bow (x3) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (4104 turns) Radius 2 light, reduced when running out of fuel. g) Soft Leather Armour [4,+0] h) (nothing) i) (nothing) j) a Metal Cap [3,+0] k) (nothing) l) a Pair of Leather Boots [2,+0] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 4 Rations of Food c) a Grey Speckled Potion of Neutralize Poison d) a Scroll titled "sercula" of Word of Recall e) 6 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. f) a Shovel (1d2) (+0,+0) (+1) +1 tunneling. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 3.5 against normal creatures. g) 45 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 7.5 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)