[Angband 3.1.1 dev (r1225) Character Dump] Name Danger Self RB CB EB Best Sex Male Age 118 STR: 18/30 +1 +2 +8 18/140 Race High-Elf Height 95 INT: 10 +3 +2 +0 15 Class Ranger Weight 159 WIS: 11 -1 +0 +3 13 Title Explorer Social Role model DEX: 18 +3 +1 +3 18/70 HP -9/291 Maximize Y CON: 17 +1 +1 +2 18/30 SP 19/26 CHR: 12 +5 +1 +2 18/20 Level 31 Armor [29,+62] Saving Throw 80% Cur Exp 243745 Fight (+12,+11) Stealth Superb Max Exp 248853 Melee (+20,+19) Fighting Superb Adv Exp 345000 Shoot (+24,+15) Shooting Legendary MaxDepth 3050' (L61) Blows 4/turn Disarming 61% Turns 245913 Shots 2/turn Magic Device Heroic Gold 39375 Infra 40 ft Perception 1 in 5 Burden 219.8 lbs Speed 3 Searching 42% You are one of several children of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. Acid:......+.+.... Confu:............. Elec:.+....+.+.... Sound:............. Fire:.+....+.+.... Shard:......+...... Cold:.+....+.+.... Nexus:......+...... Pois:..+.......... Nethr:............. Fear:............. Chaos:............. Lite:........+...+ Disen:............. Dark:+............ S.Dig:............. Blind:.........+... Feath:............. PLite:+............ Aggrv:............. Regen:.+........... Stea.:.......++.... Telep:............. Sear.:.........+... Invis:+........+..+ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:...........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Last Messages] > The Lernaean Hydra bites you. > *** LOW HITPOINT WARNING! *** > The Lernaean Hydra bites you. > You are enveloped in flames! > *** LOW HITPOINT WARNING! *** > One of your Scrolls of Phase Door {@r5} (e) was destroyed! > The Lernaean Hydra misses you. > You are no longer resistant to fire. > You failed to use the staff properly. > Dwar, Dog Lord of Waw hits you. > *** LOW HITPOINT WARNING! *** > Dwar, Dog Lord of Waw hits you. > *** LOW HITPOINT WARNING! *** > Dwar, Dog Lord of Waw bites you. > You die. Killed by Dwar, Dog Lord of Waw. [Character Equipment] a) a War Hammer of Gondolin (3d3) (+8,+8) Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 38.6 against orcs, 38.6 against trolls, 38.6 against dragons, 38.6 against demons, and 25.9 against normal creatures. With this item, you can expect to clear rubble in 2.4 turns, magma veins in 5.5 turns, quartz veins in 13 turns, and granite in 38 turns. b) The Short Bow of Amrod (x2) (+12,+15) (+2) +2 strength, constitution, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. c) a Ring of Resist Poison Provides resistance to poison. d) a Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. e) an Amulet of Wisdom (+3) +3 wisdom. Sustains wisdom. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 14 to 26 turns to recharge after use at your current speed. Radius 3 light. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Stealth [1,+10] (+1 stealth) +1 stealth. i) a Small Metal Shield of Elvenkind [4,+14] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. j) a Metal Cap of Seeing [3,+9] (+3 searching) Provides resistance to blindness. Grants the ability to see invisible things. k) a Set of Leather Gloves of Power (+1,+1) [1,+8] (+4) +4 strength. l) a Pair of Steel Shod Boots of Speed [6,+3] (+5) +5 speed. [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} d) 13 Potions of Cure Critical Wounds e) 12 Scrolls of Phase Door {@r5} f) 7 Scrolls of Trap Detection g) 12 Scrolls of Identify {@r1} h) 4 Scrolls of Word of Recall {!*!*} i) 2 Rods of Treasure Location (1 charging) {@z3!!} j) 2 Rods of Light {@z1!!} k) 2 Wands of Teleport Other (9 charges) l) a Wand of Sleep Monster (13 charges) m) a Staff of Mapping (6 charges) {@u3} n) a Staff of Starlight (11 charges) o) 2 Staves of Teleportation (14 charges) {!*} p) 2 Staves of Speed (6 charges) q) a Ring of Flames [+12] Provides resistance to fire. Cannot be harmed by fire. When activated, it grants fire resistance for d20+20 turns and cre ates a fire ball of damage 80. It takes 66 to 130 turns to recharge after use at your current speed. r) a Ring of Ice [+12] (charging) Provides resistance to cold. Cannot be harmed by cold. When activated, it grants cold resistance for d20+20 turns and cre ates a cold ball of damage 75. It takes 66 to 130 turns to recharge after use at your current speed. s) Ribbed Plate Armour (-3) [28,+9] t) a Pike (Holy Avenger) (2d5) (+15,+13) [+4] (+2) +2 wisdom. Provides resistance to fear. Sustains wisdom. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 38.4 against evil creatures, 44.9 against demons, 44.9 against undead, and 31.8 against normal creatures. With this item, you can expect to clear rubble in 2.3 turns, magma veins in 5.2 turns, quartz veins in 12 turns, and granite in 35 turns. u) 17 Seeker Bolts (4d5) (+4,+5) v) 62 Arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 71.4 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. b) 4 Potions of Restore Mana When ingested, it restores your mana points to maximum. c) 2 Potions of Restore Dexterity When ingested, it restores your dexterity. d) 2 Potions of Restore Constitution When ingested, it restores your constitution. e) 4 Potions of Speed When ingested, it hastens you for 2d10+20 turns. f) 30 Scrolls of Phase Door {@r5} When read, it teleports you randomly up to 10 squares away. g) a Scroll of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. h) 5 Staves of Teleportation (34 charges) {!*} When used, it teleports you randomly up to 100 squares away. i) 2 Staves of Identify (16 charges) {@u1} When used, it reveals to you the extent of an item's magical power s. j) a Ring of Strength (+4) +4 strength. Sustains strength. k) a Ring of Intelligence (+3) +3 intelligence. Sustains intelligence. l) a Ring of Intelligence (+2) +2 intelligence. Sustains intelligence. m) a Ring of Dexterity (+1) +1 dexterity. Sustains dexterity. n) a Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. o) a Ring of Damage (+0,+10) p) a Ring of Free Action Prevents paralysis. q) an Amulet of Resist Acid (squelch) Provides resistance to acid. Cannot be harmed by acid. r) Studded Leather Armour of Elvenkind (-1) [6,+17] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, chaos. Cannot be harmed by acid, electricity, fire, cold. s) a Set of Leather Gloves of Free Action [1,+7] Prevents paralysis. t) The Set of Gauntlets 'Paurnimmen' [3,+14] Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it creates a frost bolt with damage 6d8. It takes 10 to 18 turns to recharge after use at your current speed. u) a Pair of Iron Shod Boots of Stability [3,+5] Provides resistance to nexus. Feather Falling. v) a Pair of Steel Shod Boots of Free Action [6,+10] Prevents paralysis. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)