[ToME 2.3.5 Character Sheet] Name : Dutlan Age 123 Str: 10 11 Sex : Male Height 86 INT: 24 Race : High-Elf Weight 165 WIS: 17 Class : Sorceror Social Class 81 DEX: 18 Body : Player CON: 14 God : Eru Iluvatar CHR: 18 + To Melee Hit -34 Level 27 Hit Points -33/ 116 + To Melee Damage -20 Experience 79586 Spell Points 239/ 387 + To Ranged Hit -14 Max Exp 79586 Sanity 167/ 167 + To Ranged Damage 0 Exp to Adv. 80500 Piety 16685 AC 17+93 Gold 85837 Speed Fast (+2) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 1d4-20 Stealth : Bad Magic Device: Bad Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are the only child of a Telerin Mage. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 21 (1050') A lost temple: Level 20 (1000') Your body was a Player. You have defeated 3364 enemies. You have completed five princess quests. You haven't completed a single lost sword quest. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 7th Quelle of the 2890th year of the third age. Your adventure lasted 21 days. Your Attributes: You are dead, killed by Nexus Ball Trap on level 21 of The Old Forest. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You can sense the presence of orcs. You are unlucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. Your intelligence is sustained. Your constitution is sustained. Your intelligence is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Int : .........2...... Add Wis : ...............+ Mul Mana : +..............+ Add Stea. : ......1......... Add Tun.. : ..............1. Sust Str : ................ Sust Int : .........+...... Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ......+......... Res Elec : ......+......... Res Fire : ......+......... Res Cold : ......+......... Res Pois : ................ Res Fear : ................ Res Light : ......+...+....+ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Lite : ..........+..... See Invis : ...............+ Activate : ..........+..... Orc.ESP : ......+......... Skills (points left: 14) . Archery 02.500 [0.000] - Sneakiness 01.300 [0.900] . Stealth 04.000 [0.400] . Disarming 00.400 [0.000] - Magic 32.760 [1.000] . Magic-Device 03.000 [1.000] . Spell-power 31.800 [0.600] . Sorcery 31.800 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 11.000 [0.550] . Prayer 07.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find The Small Sword 'Sting' on level 12. [Character Equipment] a) a Mage Staff of Mana [Noxious Cloud] (1d4) (-20,-4)(40%) {!k} It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 40%. It was given to you as a reward. d) (nothing) e) a Ring of Protection [+14] {!k} You bought it from the Magic shop. f) a Ring of Protection [+15] {!k} You bought it from the Magic shop. k) (nothing) m) a Dwarven Lantern {!k} It provides light (radius 2) forever. It cannot be harmed by fire. n) an Elven Leather Scale Mail (-1 to accuracy) [11,+22] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Cloak [1,+8] {!k} p) (nothing) s) a Hard Leather Cap of Intelligence [2,+2] (+2) {!k} It increases your intelligence by 2. It sustains your intelligence. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!k} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots [2,+5] z) (nothing) {) (nothing) |) a Shovel (+1) {!k} It increases your ability to tunnel by 1. [Character Inventory] a) a Fireproof Book of Beginner Cantrips {!k} It cannot be harmed by fire. You bought it from the Black Market. b) a Book of Summoning c) a Spellbook of Disperse Magic {!k} d) a Spellbook of Firewall {!k} e) a Spellbook of Identify {!k} f) a Spellbook of Disarm {!k} g) a Potion of Speed h) 13 Potions of Cure Critical Wounds {!k} i) 9 Scrolls of Teleportation {!k!r} j) 7 Scrolls of Word of Recall {!k!r} k) a Scroll of Enchant Armour l) a Rod Tip of Trap Location (8 Mana to cast) m) a Ring of Slow Digestion n) a Ring of Fire Resistance o) a Ring of Cold Resistance p) an Iron Helm of Seeing [5,+5] (+1 to searching) q) a Venomous Pike (2d5) (+6,+2) r) a Horn (+1) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of the Tree b) a Book of Teleportation c) a Book of Summoning d) a Spellbook of Greater Identify {25% off} e) a Spellbook of Stone Prison f) a Spellbook of Fiery Shield g) a Spellbook of Spellbinder h) a Spellbook of Essence of Speed i) a Spellbook of Recovery j) a Spellbook of Dig k) a Spellbook of Remove Curses l) a Spellbook of Confuse m) a Spellbook of Vapor n) Benetar's Mana Battery It can be activated for gain corruption every 10 turns. You found it in the remains of a Black orc on level 21 of Orc Cave. o) 7 Potions of Healing p) a Potion of Enlightenment q) 3 Fireproof Scrolls of Teleport Level It cannot be harmed by fire. You bought it from the Black Market. r) 3 Scrolls of Reset Recall s) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You bought it from the Black Market. t) a Scroll of Mass Genocide [Home Inventory - Lothlorien ] a) a Spellbook of Noxious Cloud b) 4 Scrolls of *Identify* [The Mathom-house Inventory - Bree ] a) Boccob's Unfinished Works It can be activated for experience loss. You found it lying on the ground on level 14 of A lost temple. b) The Ebon Cube of Darkness It can be activated for high experience loss. You found it in the remains of a Lost soul on level 11 of Orc Cave. c) The Tome of Elven Household Magic It can be activated for blindness. You found it lying on the ground on level 6 of A lost temple. d) The Clay Tablets of Antiquity It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 14 of A lost temple. e) Bigby's Big Book of Brutality It can be activated for high experience loss. You found it in the remains of a Druid on level 14 of A lost temple.