[Angband 3.1.0 beta Character Dump] Sex Female Age 54 STR: 18/91 +1 +5 +4 18/191 Race Dunadan Height 78 Int: 11 +2 -2 +0 11 5 Class Warrior Weight 155 WIS: 11 +2 -2 +0 11 Title Commando Social Well-liked DEX: 18/74 +2 +2 +4 18/154 HP -22/442 Maximize Y CON: 16 +3 +2 +0 18/30 SP 0/0 CHR: 12 +2 -1 +0 13 Level 32 Armor [41,+87] Saving Throw 56% Cur Exp 312457 Fight (+24,+15) Stealth Very Good Max Exp 312457 Melee (+37,+36) Fighting Legendary Adv Exp 360000 Shoot (+24,+0) Shooting Heroic MaxDepth 2300' (L46) Blows 5/turn Disarming 65% Turns 2751190 Shots 0/turn Magic Device Excellent Gold 195999 Infra 20 ft Perception 1 in 35 Burden 183.5 lbs Speed 5 Searching 17% You are one of several children of a Yeoman. You are a well liked child. You have hazel eyes, wavy auburn hair, and an average complexion. Acid:......+.+.... Confu:......+...... Elec:......+.+.... Sound:......+...... Fire:......+.+.+.. Shard:.......+..... Cold:......+.+.... Nexus:............. Pois:............. Nethr:............. Fear:+.....+.....+ Chaos:............. Lite:........++... Disen:............. Dark:........+.... S.Dig:............. Blind:............. Feath:............. PLite:.....+...+... Aggrv:............. Regen:..........+.. Stea.:.......+..... Telep:............. Sear.:............. Invis:+............ Infra:....+........ FrAct:...+......... Tunn.:............. HLife:............. Speed:+..........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You feel very good. > You have 2 Smoky Potions of Cure Critical Wounds (d). > You feel very good. > You have a Smoky Potion of Cure Critical Wounds (d). > The air about you becomes charged... > It casts a water bolt. > It casts a mana bolt. > You feel very good. > You have no more Smoky Potions of Cure Critical Wounds (d). > It casts a mana bolt. > It casts a water bolt. > You have a Scroll titled "sa religo" of Phase Door (d). > You have no potions to quaff. > It casts a mana bolt. > You die. Killed by Gorlim, Betrayer of Barahir. [Character Equipment] a) The Lance of Eorlingas (3d8) (+13,+21) (+2) {@0@2} +2 strength, dexterity, speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 63 against evil creatures, 76.5 against orcs, 76.5 against trolls, and 49.5 against normal creatures. b) (nothing) c) a Lapis Lazuli Ring of Bodykeeping Sustains strength, dexterity, constitution. d) a Mithril Ring of Free Action Prevents paralysis. e) a Golden Amulet of Infravision (+2) +2 infravision. f) a Lantern of Brightness (9756 turns) Cannot be harmed by fire. Radius 3 light. g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of Protection [6,+20] (+2 stealth) +2 stealth. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Helm of Light [5,+4] Provides resistance to light. Radius 1 light. k) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. l) a Pair of Iron Shod Boots of Speed [3,+4] (+4) +4 speed. [Character Inventory] a) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. b) 6 Rations of Food c) 3 Flasks of oil d) a Scroll titled "sa religo" of Phase Door e) a Scroll titled "odia se veo" of Dispel Undead f) 2 Scrolls titled "due fuga sequo" of Identify g) a Cast Iron Rod of Treasure Location (charging) h) a Lead Rod of Door/Stair Location (charging) i) a Tungsten Rod of Trap Location (charging) j) a Pewter Rod of Recall (charging) Cannot be harmed by electricity. k) a Magnesium Wand of Teleport Other (0 charges) l) a Silver Staff of Starlight (10 charges) m) a Cypress Staff of Teleportation (0 charges) n) Metal Scale Mail of Resist Fire (-2) [12,+8] Provides resistance to fire. Cannot be harmed by fire. o) a Wicker Shield of Resist Cold [2,+9] Provides resistance to cold. Cannot be harmed by cold. p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 56 against evil creatures, 68 against orcs, 68 against trolls, 68 against giants, 68 against dragons, 68 against undead, and 44 against normal creatures. q) a Shovel (1d2) (+0,+0) (+1) +1 tunneling. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 14.5 against normal creatures. r) 23 Iron Shots of Slay Evil (1d4) (+7,+7) [Home Inventory] a) a Brown Potion of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. b) a Green Potion of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. c) 2 Scrolls titled "ex dicum co" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. d) a Platinum Rod of Light When aimed, it lights up part of the dungeon in a straight line. It takes 9 turns to recharge after use. e) a Golden Staff of Identify (0 charges) When used, it reveals to you the extent of an item's magical power s. f) a Pearl Ring of Resist Fire {cursed} Cursed. Provides resistance to fire. Cannot be harmed by fire. g) a Carnelian Ring of Flames [+12] Provides resistance to fire. Cannot be harmed by fire. When activated, it grants fire resistance for d20+20 turns and cre ates a fire ball of damage 80. It takes d50+50 turns to recharge after use. h) a Fluorite Ring of Damage (+0,+12) i) a Fluorite Ring of Damage (+0,+8) j) The Chain Mail of Arvedui (-2) [14,+14] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. k) a Dagger (1d4) (+9,+9) {@0@1} With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 24.5 against normal creatures. l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {@0@1} +3 searching. Provides resistance to cold, dark. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Radius 1 light. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 40 against evil creatures, 46 against orcs, 46 against dragons, 46 against frost-vulnerable creatures, and 34 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)