[Angband 3.1.0 beta Character Dump] Sex Female Age 20 Str: 16 -1 +2 +0 17 16 Race Kobold Height 39 INT: 17 -1 +1 +0 17 Class Rogue Weight 65 WIS: 9 +0 -2 +0 7 Title Robber Social Outcast DEX: 16 +2 +3 +0 18/30 HP -1/214 Maximize Y CON: 16 +2 +1 +0 18/10 SP 21/23 CHR: 10 -2 -1 +0 7 Level 20 Armor [21,+18] Saving Throw 48% Cur Exp 6785 Fight (-6,+1) Stealth Superb Max Exp 6785 Melee (+1,+9) Fighting Superb Adv Exp 7560 Shoot (-1,+5) Shooting Superb MaxDepth 1100' (L22) Blows 1/turn Disarming 86% Turns 162572 Shots 1/turn Magic Device Superb Gold 1244 Infra 50 ft Perception 1 in 11 Burden 150.4 lbs Speed -1 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:....+........ Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:...+......... PLite:.....+....... Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:..+.......... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Air hound misses you. > The Air hound claws you. > *** LOW HITPOINT WARNING! *** > The Air hound claws you. > *** LOW HITPOINT WARNING! *** > The Air hound misses you. > The Air hound claws you. > *** LOW HITPOINT WARNING! *** > The Air hound claws you. > *** LOW HITPOINT WARNING! *** > The Air hound bites you. > *** LOW HITPOINT WARNING! *** > The Air hound misses you. > The Air hound claws you. > You die. Killed by an Air hound. [Character Equipment] a) a Lance of Slay Animal (2d8) (+7,+8) You are too weak to use this weapon effectively! With this weapon, you would currently get 1 blow per round, averaging a damage of 27 against animals, and 18 against normal creatures. b) a Light Crossbow (x3) (+5,+5) c) a Moonstone Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. d) a Tiger Eye Ring of Feather Falling Feather Falling. e) a Crystal Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern of Brightness (12297 turns) Cannot be harmed by fire. Radius 3 light. g) Leather Scale Mail (-1) [10,+6] h) a Cloak [1,+5] i) a Leather Shield [6,+0] j) a Metal Cap [3,+0] k) (nothing) l) a Pair of Leather Sandals [1,+5] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 3 Violet Potions of Cure Serious Wounds d) 5 Copper Speckled Potions of Cure Critical Wounds e) 2 Puce Potions of Healing f) a Clotted Red Potion of Restore Life Levels g) a Pungent Potion of True Seeing h) 7 Scrolls titled "lo scurgum no" of Phase Door i) 3 Scrolls titled "tastior pum" of Word of Recall j) a Mithril Rod of Treasure Location k) an Aluminium Wand of Scare Monster (5 charges) l) a Lead Wand of Teleport Other (10 charges) m) 2 Silver Wands of Wonder (21 charges) Cannot be harmed by acid, electricity, fire, cold. n) a Redwood Staff of Sleep Monsters (3 charges) o) a Golden Staff of Cure Light Wounds (7 charges) p) a Bamboo Staff of Teleportation (2 charges) q) a Mahogany Staff of Identify (4 charges) r) a Wooden Torch of Brightness (4198 turns) Radius 3 light, reduced when running out of fuel. s) a Cutlass of *Slay Demon* (1d8) (+9,+5) (+2) +2 intelligence. Provides resistance to fire. With this weapon, you would currently get 1 blow per round, averaging a damage of 28.5 against demons, and 10.5 against normal creatures. t) a Mace of Slay Demon (2d4) (+4,+6) With this weapon, you would currently get 1 blow per round, averaging a damage of 22 against demons, and 12 against normal creatures. u) 5 Bolts (1d5) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 24 against normal creatures. 25% chance of breaking upon contact. v) 26 Arrows of Frost (1d4) (+10,+2) Cannot be harmed by cold. [Home Inventory] a) 4 Violet Potions of Cure Serious Wounds When ingested, it heals you a fair amount (1/5 of your wounds, min imum 25HP), heals cut damage, and cures blindness and confusion. Provides nourishment for about 75 turns under normal conditions. b) a Puce Potion of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. c) a Brown Speckled Potion of Restore Intelligence When ingested, it restores your intelligence. d) a Clotted Red Potion of Restore Life Levels When ingested, it restores your experience. e) a Scroll titled "tastior pum" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)