[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 16 -1 +2 +3 18/20 Race Kobold Height 39 INT: 17 -1 +1 +1 18 Class Rogue Weight 65 WIS: 11 +0 -2 +0 9 Title Filcher Social Unknown DEX: 16 +2 +3 +1 18/40 HP 284/284 Maximize Y CON: 16 +2 +1 +3 18/40 SP 35/35 CHR: 13 -2 -1 +0 10 Level 27 Armor [16,+63] Saving Throw 56% Cur Exp 46299 Fight (+23,+11) Stealth Heroic Max Exp 46299 Melee (+32,+22) Fighting Superb Adv Exp 49000 Shoot (+29,+6) Shooting Superb MaxDepth 1200' (L24) Blows 1/turn Disarming 98% Turns 635961 Shots 1/turn Magic Device Superb Gold 16231 Infra 50 ft Perception 1 in 11 Burden 132.5 lbs Speed Normal Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:......+.+.... Confu:............. Elec:....+.+...... Sound:............. Fire:......+...... Shard:............. Cold:......+...... Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:......++..... Dark:............. S.Dig:...+......... Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:......++..... Telep:............. Sear.:............. Invis:+............ Infra:............+ FrAct:+.........+.. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) an Awl-Pike of Westernesse (1d8) (+9,+11) (+1) +1 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 35.5 against orcs, 35.5 against trolls, 35.5 against giants, and 26.5 against normal creatures. b) a Light Crossbow (x3) (+6,+6) c) a Carnelian Ring of Accuracy (+11) d) a Rhodonite Ring of Slow Digestion Slows your metabolism. e) an Adamant Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) a Robe of Elvenkind [2,+7] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Aman [1,+25] (+2 stealth) +2 stealth. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. i) a Leather Shield of Resist Acid [6,+5] Provides resistance to acid. Cannot be harmed by acid. j) a Metal Cap of Intelligence [3,+4] (+1) +1 intelligence. Sustains intelligence. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Iron Shod Boots [3,+5] [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 4 Light Green Potions of Cure Light Wounds d) 23 Violet Potions of Cure Serious Wounds e) 20 Copper Speckled Potions of Cure Critical Wounds f) a Dark Green Potion of Restore Strength g) 5 Scrolls titled "tastior pum" of Word of Recall h) 4 Scrolls titled "exes plum" of Holy Chant i) 8 Scrolls titled "cui discolon" of Protection from Evil j) 3 Brass Rods of Door/Stair Location k) 4 Mithril-Plated Rods of Trap Location l) a Zinc-Plated Rod of Frost Bolts m) a Copper-Plated Rod of Lightning Bolts n) a Silver Rod of Cold Balls o) a Lead-Plated Wand of Confuse Monster p) a Lead Wand of Teleport Other (4 charges) q) 3 Azurite Rings of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. r) The Dagger 'Narthanc' (2d4) (+5,+6) Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 31 against fire-vulnerable creatures, and 21 against normal creatures. s) 9 Bolts of Wounding (1d5) (+13,+10) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 57 against normal creatures. 25% chance of breaking upon contact. t) 16 Bolts (1d5) (+6,+5) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 42 against normal creatures. 25% chance of breaking upon contact. u) 21 Bolts (1d5) (+3,+3) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 36 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 3 Scrolls titled "scon cons am" of Detect Invisible When read, it detects all invisible creatures in the surrounding a rea. b) 8 Scrolls titled "delum inqui to" of Identify When read, it reveals to you the extent of an item's magical power s. c) 10 Scrolls titled "cui discolon" of Protection from Evil When read, it grants you protection from evil for 1d25 plus 3 time s your character level turns. d) a Tungsten Rod of Illumination When used, it lights up an area and inflicts 2d8 damage on light-s ensitive creatures. It takes 30 turns to recharge after use. e) a Hemlock Staff of Starlight When used, it fires a line of light in all directions, each one ca using light-sensitive creatures 6d8 damage. You do not know the full extent of this item's powers. f) a Mithril Ring of Resist Fire Provides resistance to fire. Cannot be harmed by fire. g) a Bloodstone Ring of Protection [+15] h) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. i) a Set of Gauntlets of Slaying (+1,+5) [3,+5] j) The Dagger 'Nimthanc' (2d4) (+4,+6) Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a frost bolt with damage 6d8. It takes 7 turns to recharge after use. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 31 against frost-vulnerable creatures, and 21 against normal creatures. k) a Dagger of Slay Evil (1d4) (+2,+4) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 19 against evil creatures, and 16.5 against normal creatures. l) a Rapier of *Slay Troll* (1d6) (+6,+6) (+2) +2 strength. Speeds regeneration. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 27.5 against trolls, and 20.5 against normal creatures. m) a Long Sword of Venom (2d5) (+8,+3) With this weapon, you would currently get 1 blow per round, averaging a damage of 31 against poison-vulnerable creatures, and 19 against normal creatures. n) a Spear of *Slay Undead* (1d6) (+5,+6) (+2) +2 wisdom. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 33.5 against undead, and 19.5 against normal creatures. o) The Halberd 'Osondir' (3d5) (+6,+9) (+3) +3 charisma. Provides resistance to fire, sound. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 46 against giants, 46 against undead, 46 against fire-vulnerable creatures, and 28 against normal creatures. p) a Battle Axe of *Slay Giant* (2d8) (+7,+6) (+2) +2 strength. Sustains strength. With this weapon, you would currently get 1 blow per round, averaging a damage of 44 against giants, and 26 against normal creatures. q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) +4 wisdom, infravision. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Speeds regeneration. When activated, it drains up to 90 hit points of life from a targe t creature. It takes 40 turns to recharge after use. Radius 1 light. With this weapon, you would currently get 1 blow per round, averaging a damage of 34 against orcs, 34 against frost-vulnerable creatures, and 22 against normal creatures. r) a Flail of Slay Dragon (2d6) (+4,+10) With this weapon, you would currently get 1 blow per round, averaging a damage of 41 against dragons, and 27 against normal creatures. s) a Shovel (1d2) (+5,+2) (+1) +1 tunneling. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 13.5 against normal creatures. t) a Long Bow of Accuracy (x3) (+16,+8) u) 23 Bolts of Acid (1d5) (+5,+7) Cannot be harmed by acid. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 144 against acid-vulnerable creatures, and 48 against normal creatures. 25% chance of breaking upon contact. v) 59 Arrows (1d4) (+0,+0) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)