[Angband 3.1.0 beta Character Dump] Sex Female Age 20 Str: 16 -1 +2 +3 18/20 18/10 Race Kobold Height 39 INT: 18/35 -1 +1 +0 18/35 Class Rogue Weight 65 Wis: 11 +0 -2 +0 9 7 Title Filcher Social Unknown Dex: 18 +2 +3 +2 18/70 18/10 HP -95/343 Maximize Y CON: 18/19 +2 +1 +3 18/79 SP 20/47 CHR: 11 -2 -1 +0 8 Level 30 Armor [18,+100] Saving Throw 58% Cur Exp 106121 Fight (+4,+2) Stealth Legendary Max Exp 106121 Melee (+12,+13) Fighting Heroic Adv Exp 140000 Shoot (+23,+13) Shooting Superb MaxDepth 3850' (L77) Blows 1/turn Disarming 100% Turns 215194 Shots 2/turn Magic Device Superb Gold 14312 Infra 70 ft Perception 1 in 11 Burden 134.7 lbs Speed 6 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:+.....+.+.... Confu:............. Elec:+.....+.+.... Sound:............. Fire:+.....+.+.... Shard:............. Cold:+..+..+.+.... Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:......+...... S.Dig:............. Blind:+............ Feath:+............ PLite:............. Aggrv:............. Regen:+............ Stea.:+.....++...+. Telep:.........+... Sear.:............. Invis:+............ Infra:....+.......+ FrAct:+............ Tunn.:............. HLife:............. Speed:..+.......... ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > You hit the Eog golem. > The Dark hound breathes darkness. > The Eog golem shrugs off the attack. > The Dark hound resists. > The Dark hound breathes darkness. > The Eog golem shrugs off the attack. > The Dark hound resists. > You hit the Eog golem. > The Eog golem disappears! > The Dark hound disappears! > The Great crystal drake casts a fearful illusion. > You refuse to be frightened. > The Great Wyrm of Perplexity breathes confusion. > You are confused! > You die. Killed by a Great Wyrm of Perplexity. [Character Equipment] a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) +3 strength, constitution, stealth. Provides resistance to acid, lightning, fire, cold, blindness. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 53.5 against orcs, 53.5 against trolls, 53.5 against demons, and 26.5 against normal creatures. b) a Heavy Crossbow of Extra Shots (x4) (+19,+13) (+1) +1 shooting speed. c) a Corundum Ring of Speed (+7) +7 speed. d) a Quartz Ring of Ice [+13] Provides resistance to cold. Cannot be harmed by cold. When activated, it grants cold resistance for d20+20 turns and cre ates a cold ball of damage 75. It takes d50+50 turns to recharge after use. e) an Azure Amulet of Infravision (+2) +2 infravision. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of Stealth [3,+15] (+3 stealth) +3 stealth. i) a Wicker Shield of Resistance [2,+13] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) a Metal Cap of Telepathy [3,+10] Grants telepathy. k) a Set of Gauntlets of Agility [3,+6] (+2) +2 dexterity. l) a Pair of Iron Shod Boots of Stealth [3,+16] (+3) +3 stealth. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. f) 6 Violet Potions of Cure Serious Wounds g) 2 Copper Speckled Potions of Cure Critical Wounds h) 14 Green Potions of Heroism i) 10 Scrolls titled "lo scurgum no" of Phase Door j) 2 Brass Rods of Door/Stair Location {@z1 !!} k) a Silver-Plated Rod of Teleport Other (charging) {@z3 !!} l) a Steel-Plated Rod of Recall Cannot be harmed by electricity. m) a Locust Staff of *Destruction* (3 charges) n) a Mulberry Staff of Curing (6 charges) o) a Balsa Staff of Healing (2 charges) p) a Bamboo Staff of Teleportation (6 charges) q) a Silver Staff of Speed (2 charges) r) a Platinum Ring of Strength (+4) +4 strength. Sustains strength. s) a Jet Ring of Acid [+12] Provides resistance to acid. Cannot be harmed by acid. When activated, it grants acid resistance for d20+20 turns and cre ates an acid ball of damage 70. It takes d50+50 turns to recharge after use. t) an Ethereal Cloak of Protection [0,+32] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. u) 14 Bolts of Slay Dragon (2d5) (+8,+8) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 324 against dragons, and 108 against normal creatures. 25% chance of breaking upon contact. v) 9 Bolts of Slay Evil (1d5) (+12,+9) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 200 against evil creatures, and 100 against normal creatures. 25% chance of breaking upon contact. w) 8 Bolts (1d5) (+6,+8) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 96 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 9 Copper Speckled Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. b) 3 Puce Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. c) an Oily Yellow Potion of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. d) a Gold Speckled Potion of Life When ingested, it restores 5000 hit points, restores experience an d stats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. e) a Clotted Red Potion of Restore Life Levels When ingested, it restores your experience. f) an Oak Staff of Mapping (8 charges) When used, it maps the area around you in a 30-radius circle. g) a Mahogany Staff of Identify (0 charges) When used, it reveals to you the extent of an item's magical power s. h) a Topaz Ring of Damage (+0,+7) i) a Hard Leather Cap of Intelligence [2,+3] (+2) +2 intelligence. Sustains intelligence. j) a Pair of Leather Boots of Stealth [2,+10] (+2) +2 stealth. k) a Main Gauche of Westernesse (2d5) (+9,+9) (+1) {@w1} +1 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 29 against orcs, 29 against trolls, 29 against giants, and 17 against normal creatures. l) The Scimitar 'Haradekket' (4d2) (+9,+11) (+2) +2 dexterity, attack speed. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 24 against animals, 24 against evil creatures, 30 against undead, and 18 against normal creatures. m) a Sling (x2) (+0,+0) n) a Short Bow of Extra Shots (x2) (+12,+15) (+1) +1 shooting speed. o) 5 Arrows of Slay Dragon (1d4) (+9,+6) p) 14 Arrows of Slay Evil (1d4) (+7,+8) {@f7=g} q) 10 Arrows of Slay Animal (1d4) (+6,+9) r) 18 Seeker Arrows of Slay Evil (4d4) (+6,+10) s) 16 Mithril Arrows of Venom (3d4) (+6,+9) Cannot be harmed by acid, fire. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)