[Angband 3.1.0 beta Character Dump] Sex Female Age 20 Str: 16 -1 +2 +0 17 16 Race Kobold Height 39 INT: 16 -1 +1 +0 16 Class Rogue Weight 65 Wis: 10 +0 -2 +4 12 10 Title Robber Social Outcast DEX: 16 +2 +3 +0 18/30 HP -16/208 Maximize Y CON: 16 +2 +1 +0 18/10 SP 12/15 CHR: 12 -2 -1 +3 12 Level 19 Armor [20,+37] Saving Throw 48% Cur Exp 5784 Fight (+2,+1) Stealth Superb Max Exp 5784 Melee (+15,+9) Fighting Superb Adv Exp 6160 Shoot (+2,+0) Shooting Superb MaxDepth 800' (L16) Blows 1/turn Disarming 84% Turns 431253 Shots 1/turn Magic Device Superb Gold 8883 Infra 50 ft Perception 1 in 11 Burden 126.2 lbs Speed 1 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:....+........ Confu:.........+... Elec:............. Sound:............. Fire:..+.......... Shard:............. Cold:............. Nexus:.......+..... Pois:............+ Nethr:............. Fear:+............ Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:...+......... PLite:............. Aggrv:............. Regen:............. Stea.:.......+..... Telep:............. Sear.:............. Invis:+............ Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:.......+..... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You sense no traps. > You sense the presence of doors and stairs! > The Novice ranger casts a magic missile. > It concentrates on its wounds. > It sounds REALLY healthy! > The Novice ranger fires an arrow, but misses. > It casts a spell, burning your eyes! > You are blind. > It makes a strange noise. > You are hit by something sharp! > You feel a wall blocking your way. > There is a wall in the way! > You feel a wall blocking your way. > It mumbles. > You die. Killed by Nar, the Dwarf. [Character Equipment] a) a Quarterstaff (Holy Avenger) (1d9) (+13,+8) [+2] (+1) +1 wisdom. Provides resistance to fear. Sustains strength. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 19 against evil creatures, 24 against demons, 24 against undead, and 14 against normal creatures. b) a Short Bow (x2) (+0,+0) (squelch) c) a Mithril Ring of Resist Fire Provides resistance to fire. Cannot be harmed by fire. d) a Tiger Eye Ring of Feather Falling Feather Falling. e) a Crystal Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Studded Leather Armour (-1) [6,+0] (squelch) h) The Cloak 'Colannon' [1,+14] (+3) +3 stealth, speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 100 squares away. It takes 45 turns to recharge after use. i) a Leather Shield [6,+4] j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) a Set of Leather Gloves [1,+0] (squelch) l) a Pair of Iron Shod Boots [3,+3] [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 16 Rations of Food d) 8 Violet Potions of Cure Serious Wounds e) 3 Copper Speckled Potions of Cure Critical Wounds f) 2 Pungent Potions of True Seeing g) a Grey Speckled Potion of Speed h) a Puce Potion of Healing i) 4 Scrolls titled "lo scurgum no" of Phase Door j) a Scroll titled "senus aria" of Summon Monster k) 2 Scrolls titled "tastior pum" of Word of Recall l) 2 Mithril Rods of Treasure Location m) a Cast Iron Rod of Light n) 2 Magnesium Wands of Magic Missile (21 charges) o) an Aluminum-Plated Wand of Stinking Cloud (8 charges) p) 2 Tungsten Wands of Stone to Mud (13 charges) q) a Teak Staff of Detect Invisible (15 charges) r) a Moonstone Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. s) The Dagger 'Nimthanc' (2d4) (+4,+6) Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a frost bolt with damage 6d8. It takes 7 turns to recharge after use. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 22 against frost-vulnerable creatures, and 12 against normal creatures. t) a War Hammer of Frost (3d3) (+4,+7) Provides resistance to cold. Cannot be harmed by cold. With this weapon, you would currently get 1 blow per round, averaging a damage of 26 against frost-vulnerable creatures, and 14 against normal creatures. u) a Shovel of Digging (1d2) (+6,+4) (+3) +3 tunneling. With this weapon, you would currently get 1 blow per round, averaging a damage of 9.5 against acid-vulnerable creatures, and 6.5 against normal creatures. v) 39 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) an Icky Green Potion of Restore Charisma When ingested, it restores your charisma. b) a Violet Speckled Potion of Resist Poison When ingested, it grants temporary resistance to poison for 1d10+1 0 turns. c) 2 Scrolls titled "hununus curo" of Teleportation When read, it teleports you randomly up to 100 squares away. d) 2 Cast Iron Rods of Light When aimed, it lights up part of the dungeon in a straight line. It takes 9 turns to recharge after use. e) 2 Moonstone Rings of Teleportation (+2 speed) +2 speed. Induces random teleportation. f) a Whip (1d3) (+0,+0) (squelch) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 3 against normal creatures. g) 60 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 5 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)