[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 16 -1 +2 +2 18/10 Race Kobold Height 39 INT: 16 -1 +1 +0 16 Class Rogue Weight 65 WIS: 10 +0 -2 +0 8 Title Burglar Social Unknown DEX: 16 +2 +3 +2 18/50 HP 131/268 Maximize Y CON: 16 +2 +1 +2 18/30 SP 19/21 CHR: 11 -2 -1 +0 8 Level 25 Armor [18,+48] Saving Throw 54% Cur Exp 22943 Fight (+4,+2) Stealth Superb Max Exp 22943 Melee (+11,+10) Fighting Superb Adv Exp 24500 Shoot (+10,+7) Shooting Superb MaxDepth 2000' (L40) Blows 3/turn Disarming 94% Turns 104951 Shots 1/turn Magic Device Superb Gold 20371 Infra 50 ft Perception 1 in 11 Burden 143.0 lbs Speed 4 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:...+......... Confu:............. Elec:....+........ Sound:............. Fire:..+.......... Shard:............. Cold:......+...+.. Nexus:.......+..... Pois:............+ Nethr:............. Fear:+............ Chaos:............. Lite:+............ Disen:............. Dark:............. S.Dig:..........+.. Blind:............. Feath:............. PLite:+............ Aggrv:............. Regen:............. Stea.:.......+..... Telep:............. Sear.:............. Invis:+............ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:+......+..... ImpHP:............. Blows:+............ ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Short Sword 'Sting' (1d6) (+7,+8) (+2) +2 strength, dexterity, constitution, speed, attack speed. Provides resistance to fear, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 17 against animals, 17 against evil creatures, 20.5 against orcs, 20.5 against undead, and 13.5 against normal creatures. b) a Long Bow (x3) (+6,+7) c) a Mithril Ring of Resist Fire Provides resistance to fire. Cannot be harmed by fire. d) a Jet Ring of Acid [+9] Provides resistance to acid. Cannot be harmed by acid. When activated, it grants acid resistance for d20+20 turns and cre ates an acid ball of damage 70. It takes d50+50 turns to recharge after use. e) an Adamant Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Studded Leather Armour of Resist Cold (-1) [6,+7] Provides resistance to cold. Cannot be harmed by cold. h) The Cloak 'Colannon' [1,+15] (+3) +3 stealth, speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 100 squares away. It takes 45 turns to recharge after use. i) a Wicker Shield [2,+0] j) a Metal Cap [3,+0] k) The Set of Gauntlets 'Paurnimmen' [3,+14] {@A1 !!} Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it creates a frost bolt with damage 6d8. It takes 7 turns to recharge after use. l) a Pair of Iron Shod Boots [3,+0] [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Copper Speckled Potion of Cure Critical Wounds e) a Puce Potion of Healing f) a Grey Speckled Potion of Speed g) 15 Scrolls titled "lo scurgum no" of Phase Door h) 2 Scrolls titled "stis audeo" of Magic Mapping i) 2 Mithril Rods of Treasure Location (1 charging) {@z2 !!} j) 2 Brass Rods of Door/Stair Location (1 charging) {@z1 !!} k) an Iron Rod of Probing l) an Aluminum Rod of Slow Monster m) a Steel-Plated Rod of Recall {@z5 !*} Cannot be harmed by electricity. n) a Gold-Plated Wand of Slow Monster (12 charges) o) a Mulberry Staff of Curing (7 charges) p) a Bamboo Staff of Teleportation (7 charges) q) a Mahogany Staff of Identify (0 charges) r) a Rapier of Slay Orc (1d6) (+6,+7) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 19.5 against orcs, and 12.5 against normal creatures. s) a Long Sword of Extra Attacks (2d5) (+9,+3) (+2) +2 attack speed. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 11 against normal creatures. t) a Pike of Slay Giant (2d5) (+7,+5) With this weapon, you would currently get 1 blow per round, averaging a damage of 25 against giants, and 13 against normal creatures. u) a Shovel of Digging (1d2) (+8,+7) (+4) +4 tunneling. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 13.5 against acid-vulnerable creatures, and 10.5 against normal creatures. v) 29 Bolts of Venom (1d5) (+4,+7) w) 57 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 28.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Dark Blue Potion of Restore Mana When ingested, it restores your mana points to maximum. b) 5 Clotted Red Potions of Restore Life Levels When ingested, it restores your experience. c) 6 Grey Speckled Potions of Speed When ingested, it hastens you for 2d10+20 turns. d) 32 Bolts (1d5) (+1,+5) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)