[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 16 -1 +2 +0 17 Race Kobold Height 39 INT: 17 -1 +1 +0 17 Class Rogue Weight 65 Wis: 10 +0 -2 +0 8 5 Title Vagabond Social Unknown DEX: 16 +2 +3 +0 18/30 HP -47/16 Maximize Y CON: 17 +2 +1 +2 18/40 SP 0/0 CHR: 11 -2 -1 +0 8 Level 1 Armor [23,+44] Saving Throw 29% Cur Exp 0 Fight (+5,+2) Stealth Superb Max Exp 9512 Melee (+15,+13) Fighting Fair Adv Exp 14 Shoot (+12,+11) Shooting Very Good MaxDepth 2250' (L45) Blows 1/turn Disarming 57% Turns 121969 Shots 1/turn Magic Device Very Good Gold 7983 Infra 50 ft Perception 1 in 11 Burden 105.3 lbs Speed 4 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:....+........ Stea.:.......+..... Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:..+.......... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:..+.......... Might:.+........... [Last Messages] > You are confused! > You feel more drugged! > You feel your life draining away! > You have forgotten the spell of Identify. > You can learn 4 more spells. > You can learn 3 more spells. > You can learn 2 more spells. > You can learn 1 more spell. > You have forgotten the spell of Cure Light Wounds. > You have forgotten the spell of Detect Treasure. > You have forgotten the spell of Light Area. > You have forgotten the spell of Find Hidden Traps/Doors. > You have forgotten the spell of Phase Door. > You have forgotten the spell of Detect Monsters. > You die. Killed by a Balance drake. [Character Equipment] a) a Tulwar of Venom (2d4) (+10,+11) With this weapon, you would currently get 1 blow per round, averaging a damage of 28 against poison-vulnerable creatures, and 18 against normal creatures. b) a Heavy Crossbow of Extra Might (x4) (+7,+11) (+1) +1 shooting power. c) an Azurite Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. d) a Malachite Ring of Constitution (+2) +2 constitution. Sustains constitution. e) a Coral Amulet of Regeneration {Regen} Speeds regeneration. f) a Lantern (11739 turns) Cannot be harmed by fire. Radius 2 light. g) Soft Leather Armour [4,+0] h) an Elven Cloak [6,+6] (+2 stealth) +2 stealth. i) a Leather Shield [6,+5] j) a Hard Leather Cap [2,+6] k) a Set of Gauntlets of Free Action [3,+12] Prevents paralysis. l) a Pair of Leather Boots [2,+0] [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@b1 @m1 @G1 !d!k!v} b) a Book of Magic Spells [Conjurings and Tricks] {@b2 @m2 @G2 !d!k!v} c) a Book of Magic Spells [Incantations and Illusions] {@b3 @m3 @G3 !d!k!v} d) 5 Violet Potions of Cure Serious Wounds e) 2 Copper Speckled Potions of Cure Critical Wounds {@q1} f) 2 Grey Speckled Potions of Speed {@q2} g) a Green Potion of Heroism h) 10 Scrolls titled "lo scurgum no" of Phase Door {@r1} i) a Scroll titled "hununus curo" of Teleportation j) a Scroll titled "opor mum aurga" of *Remove Curse* k) 4 Scrolls titled "delum inqui to" of Identify {@r3} l) 4 Scrolls titled "tastior pum" of Word of Recall {@r2 !r} m) 3 Scrolls titled "ellins hum" of Blessing n) a Copper-Plated Rod of Lightning Bolts o) a Nickel-Plated Rod of Sleep Monster p) a Lead Wand of Teleport Other (2 charges) {@a1} q) a Bamboo Staff of Teleportation (3 charges) {@u2!u} r) a Mithril Ring of Resist Fire {rFire} Provides resistance to fire. Cannot be harmed by fire. s) 10 Bolts of Wounding (1d5) (+7,+5) {@f2} Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 95 against normal creatures. 25% chance of breaking upon contact. t) 18 Bolts (1d5) (+3,+6) {@f3} Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 100 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 3 Grey Speckled Potions of Speed {@q2} When ingested, it hastens you for 2d10+20 turns. b) a Mahogany Staff of Identify (0 charges) {@u1} When used, it reveals to you the extent of an item's magical power s. c) an Amber Amulet of Charisma (+2) +2 charisma. Sustains charisma. d) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. e) a Main Gauche (1d5) (+1,+3) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 8 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)