[Angband 3.1.0 beta Character Dump] Sex Male Age 118 STR: 15 +1 -5 +2 13 Race High-Elf Height 83 INT: 14 +3 +3 +0 18/20 Class Mage Weight 195 WIS: 14 -1 +0 +9 18/40 Title Evoker Social Liked DEX: 11 +3 +1 +1 16 HP -14/164 Maximize Y CON: 14 +1 -2 +0 13 SP 4/48 CHR: 14 +5 +1 +3 18/50 Level 28 Armor [11,+38] Saving Throw 78% Cur Exp 82654 Fight (-4,-5) Stealth Excellent Max Exp 82654 Melee (+12,+2) Fighting Excellent Adv Exp 115000 Shoot (+8,+5) Shooting Excellent MaxDepth 1500' (L30) Blows 1/turn Disarming 53% Turns 2381670 Shots 2/turn Magic Device Heroic Gold 151305 Infra 40 ft Perception 1 in 16 Burden 104.5 lbs Speed -1 Searching 19% You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. Acid:......+.+.... Confu:.........+... Elec:......+.+.... Sound:............. Fire:......+.+.... Shard:............. Cold:......+.+.... Nexus:............. Pois:............. Nethr:............. Fear:+.....+...... Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:......+...... Telep:............. Sear.:............. Invis:+...........+ Infra:............+ FrAct:..+.......... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > *** LOW HITPOINT WARNING! *** > The Giant grey ant bites you. > *** LOW HITPOINT WARNING! *** > The Wyvern bites you. > *** LOW HITPOINT WARNING! *** > The Wyvern misses you. > The Wyvern stings you. > *** LOW HITPOINT WARNING! *** > You are poisoned! > The Vibration hound breathes sound. > The Wyvern is dazed. > The Vibration hound resists. > You have been stunned. > You die. > Illegal object choice (equip)! Killed by a Vibration hound. [Character Equipment] a) a Great Hammer (Holy Avenger) (8d1) (+16,+7) [+1] (+4) +4 wisdom. Provides resistance to fear. Sustains strength. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 18 against evil creatures, 26 against demons, 26 against undead, and 10 against normal creatures. b) a Long Bow of Extra Shots (x3) (+12,+5) (+1) +1 shooting speed. c) a Mithril Ring of Free Action Prevents paralysis. d) a Quartzite Ring of Strength (+2) +2 strength. Sustains strength. e) an Agate Amulet of Wisdom (+2) +2 wisdom. Sustains wisdom. f) a Lantern (10715 turns) Cannot be harmed by fire. Radius 2 light. g) a Robe of Elvenkind [2,+10] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak [1,+5] (squelch) i) a Wicker Shield of Resistance [2,+6] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) a Set of Leather Gloves of Agility [1,+0] (+1) +1 dexterity. l) a Pair of Leather Boots of Slow Descent [2,+3] Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 4 Flasks of oil f) 4 Coagulated Crimson Potions of Cure Serious Wounds g) 3 Blue Speckled Potions of Cure Critical Wounds h) a Scroll titled "copor pro" of Teleportation i) 3 Scrolls titled "protio deo" of Door/Stair Location j) a Scroll titled "canotio ino" of Satisfy Hunger k) 4 Scrolls titled "nex astia" of Word of Recall l) a Scroll titled "sum sum depror" of Recharging m) a Nickel Rod of Fire Bolts n) 2 Tin-Plated Rods of Lightning Bolts o) 2 Lead-Plated Rods of Light p) a Sycamore Staff of Teleportation (1 charge) q) a Robe of Resist Fire [2,+6] Provides resistance to fire. Cannot be harmed by fire. r) a Halberd of Slay Giant (3d5) (+9,+7) With this weapon, you would currently get 1 blow per round, averaging a damage of 29 against giants, and 11 against normal creatures. [Home Inventory] a) 7 Blue Speckled Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. b) an Orange Speckled Potion of Restore Strength When ingested, it restores your strength. c) an Orange Potion of Restore Intelligence When ingested, it restores your intelligence. d) a Clear Potion of Restore Wisdom When ingested, it restores your wisdom. e) 3 Metallic Purple Potions of Restore Constitution When ingested, it restores your constitution. f) 2 Metallic Blue Potions of Restore Charisma When ingested, it restores your charisma. g) 2 Aluminum-Plated Rods of Treasure Location When used, it detects all gold and objects on the level. It takes 50 turns to recharge after use. h) a Sling of Extra Might (x2) (+8,+7) (+1) +1 shooting power. i) a Short Bow of Extra Shots (x2) (+13,+9) (+1) +1 shooting speed. j) a Long Bow of Accuracy (x3) (+21,+11) k) 15 Bolts (1d5) (+5,+6) l) 8 Arrows of Flame (1d4) (+5,+2) Cannot be harmed by fire. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 85.5 against fire-vulnerable creatures, and 28.5 against normal creatures. 35% chance of breaking upon contact. m) 24 Arrows (1d4) (+1,+4) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 34.5 against normal creatures. 35% chance of breaking upon contact. n) 5 Iron Shots of Venom (1d4) (+9,+5) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)