[Angband 3.1.1 dev Character Dump] Sex Female Age 22 STR: 17 +4 +2 +0 18/50 Race Half-Troll Height 82 INT: 14 -4 +1 +0 11 Class Rogue Weight 212 Wis: 10 -2 -2 +0 6 3 Title Filcher Social Lordly Dex: 16 -4 +3 +2 17 16 HP 324/324 Maximize Y CON: 17 +3 +1 +0 18/30 SP 18/18 CHR: 14 -6 -1 +0 7 Level 26 Armor [20,+57] Saving Throw 46% Cur Exp 30739 Fight (+14,+17) Stealth Very Good Max Exp 30739 Melee (+18,+25) Fighting Heroic Adv Exp 36250 Shoot (+20,+11) Shooting Superb MaxDepth 1900' (L38) Blows 3/turn Disarming 77% Turns 140521 Shots 1/turn Magic Device Excellent Gold 3199 Infra 30 ft Perception 1 in 11 Burden 87.8 lbs Speed Normal Searching 41% Your father was a Stone-Troll Warrior. You have puke-yellow eyes, dirty bright red hair, and green scabby skin. Acid:....+...+.... Confu:............. Elec:........+.... Sound:............. Fire:........+.... Shard:............. Cold:........+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:..........+.. PLite:............. Aggrv:............. Regen:............+ Stea.:.......+..... Telep:............. Sear.:..........+.. Invis:.....+....... Infra:............+ FrAct:..........++. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Main Gauche (1d5) (+4,+8) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 28 against normal creatures. b) a Long Bow of Extra Might (x3) (+6,+11) (+1) +1 shooting power. c) a Gold Ring of Damage (+0,+12) d) a Corundum Ring of Accuracy (+8) e) a Crystal Amulet of Resist Acid {uncursed} Provides resistance to acid. Cannot be harmed by acid. f) The Star of Elendil Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you in a 30-radius circle. It takes 50 turns to recharge after use. Radius 3 light. g) Hard Leather Armour (-1) [8,+2] h) a Cloak of Stealth [1,+5] (+2 stealth) +2 stealth. i) a Wicker Shield of Resistance [2,+22] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Helm [5,+7] k) a Set of Leather Gloves of Thievery (+5,+2) [1,+10] (+2) +2 dexterity. +10% to searching. Feather Falling. Prevents paralysis. l) a Pair of Iron Shod Boots of Free Action [3,+10] Prevents paralysis. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 5 Rations of Food c) a Piece of Elvish Waybread d) 2 Oily Yellow Potions of Cure Serious Wounds e) 3 Misty Potions of Cure Critical Wounds f) 2 Gold Speckled Potions of Resist Cold g) 6 Scrolls titled "biliket pro va" of Phase Door h) 7 Scrolls titled "contus nonter" of Teleportation {!*} i) 12 Scrolls titled "comus crabse" of Teleport Level {!*} j) 13 Scrolls titled "exper hentio" of Identify k) 5 Scrolls titled "ma terepe sat" of Word of Recall {!*} l) 2 Scrolls titled "odicio sequo" of Recharging m) a Mithril-Plated Wand of Teleport Other (1 charge) n) an Ivory Staff of Teleportation (5 charges) {!*} o) a Hawthorn Staff of Identify p) 40 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 54 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Long Bow (x3) (+0,+0) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)