[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 16 -1 +2 +1 18 Race Kobold Height 39 INT: 16 -1 +1 +1 17 Class Rogue Weight 65 Wis: 10 +0 -2 +4 12 11 Title Burglar Social Unknown DEX: 16 +2 +3 +0 18/30 HP 245/245 Maximize Y CON: 16 +2 +1 +0 18/10 SP 27/27 CHR: 10 -2 -1 +0 7 Level 23 Armor [16,+27] Saving Throw 52% Cur Exp 12216 Fight (+3,+2) Stealth Superb Max Exp 12216 Melee (+14,+8) Fighting Superb Adv Exp 14280 Shoot (+10,+8) Shooting Superb MaxDepth 900' (L18) Blows 1/turn Disarming 90% Turns 426832 Shots 1/turn Magic Device Superb Gold 10505 Infra 50 ft Perception 1 in 11 Burden 148.7 lbs Speed -2 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:......+...... Confu:............. Elec:......+...... Sound:............. Fire:......+...... Shard:............. Cold:......+...... Nexus:............. Pois:............+ Nethr:............. Fear:+............ Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:....+........ Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:.......+..... Telep:............. Sear.:............. Invis:+............ Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Flail (Holy Avenger) (2d6) (+11,+6) [+3] (+4) {@w0} +4 wisdom. Provides resistance to fear. Sustains intelligence. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 22 against evil creatures, 29 against demons, 29 against undead, and 15 against normal creatures. b) a Light Crossbow (x3) (+7,+8) c) a Lapis Lazuli Ring of Intelligence (+1) +1 intelligence. Sustains intelligence. d) a Platinum Ring of Strength (+1) +1 strength. Sustains strength. e) a Bronze Amulet of Slow Digestion Slows your metabolism. f) a Lantern (14264 turns) Cannot be harmed by fire. Radius 2 light. g) Hard Leather Armour of Resistance (-1) [8,+10] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of Stealth [3,+8] (+2 stealth) +2 stealth. i) a Wicker Shield [2,+1] j) a Hard Leather Cap [2,+0] k) (nothing) l) a Pair of Leather Sandals [1,+3] [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Incantations and Illusions] c) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. d) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. e) a Book of Magic Spells [Kelek's Grimoire of Power] Cannot be harmed by acid, electricity, fire, cold. f) 3 Flasks of oil g) 15 Violet Potions of Cure Serious Wounds h) a Copper Speckled Potion of Cure Critical Wounds i) 18 Scrolls titled "lo scurgum no" of Phase Door j) 2 Scrolls titled "tastior pum" of Word of Recall k) a Pewter Wand of Sleep Monster (17 charges) l) a Bamboo Staff of Teleportation (8 charges) m) a Bloodstone Ring of Protection [+12] n) a Moonstone Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. o) a Pair of Leather Boots [2] {magical} p) a Lance (Defender) (2d8) (+6,+4) [+5] (+1 stealth) {@w0} +1 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 15 against normal creatures. q) 44 Bolts (1d5) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 33 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Conjurings and Tricks] b) a Mithril Ring of Resist Fire Provides resistance to fire. Cannot be harmed by fire. c) a Calcite Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. d) a Moonstone Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. e) an Azurite Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. f) an Adamant Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. g) a Crystal Amulet of Resist Acid {cursed} Cursed. Provides resistance to acid. Cannot be harmed by acid. h) a Short Bow (x2) (+5,+8) i) a Long Bow (x3) (+0,+0) j) 9 Arrows (1d4) (+4,+4) k) 33 Arrows (1d4) (+6,+1) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)