[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 18 -1 +2 +0 18/10 Race Kobold Height 39 INT: 18 -1 +1 +3 18/30 Class Rogue Weight 65 WIS: 12 +0 -2 +3 13 Title Sharper Social Unknown Dex: 18 +2 +3 +1 18/60 18/30 HP -36/293 Maximize Y CON: 16 +2 +1 +0 18/10 SP 30/30 CHR: 10 -2 -1 +4 11 Level 31 Armor [42,+93] Saving Throw 60% Cur Exp 208780 Fight (+1,+14) Stealth Heroic Max Exp 208780 Melee (+9,+23) Fighting Heroic Adv Exp 210000 Shoot (+13,+15) Shooting Heroic MaxDepth 3300' (L66) Blows 3/turn Disarming 100% Turns 240412 Shots 2/turn Magic Device Superb Gold 16472 Infra 50 ft Perception 1 in 11 Burden 168.1 lbs Speed 2 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:......+...... Confu:............. Elec:.+....+...... Sound:............. Fire:.+.+..+...... Shard:............. Cold:.+....+.+.... Nexus:............. Pois:............+ Nethr:......+...... Fear:............. Chaos:............. Lite:..........+.. Disen:............. Dark:............. S.Dig:.+........... Blind:.........+... Feath:............. PLite:..........+.. Aggrv:............. Regen:............. Stea.:......++..... Telep:.........+... Sear.:............. Invis:............. Infra:............+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:.+.........+. ImpHP:............. Blows:+............ ImpSP:............. Shots:.+........... Fear:............. Might:.+........... [Last Messages] > The Lesser titan hits you. > You are confused! > The Lesser titan hits you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You are more confused! > The Lesser titan hits you. > *** LOW HITPOINT WARNING! *** > You are more confused! > The Lesser titan misses you. > The Lesser titan hits you. > *** LOW HITPOINT WARNING! *** > You are more confused! > The Lesser titan hits you. > You die. Killed by a Lesser titan. [Character Equipment] a) a Scythe of Slicing of Extra Attacks (8d4) (+8,+9) (+2) +2 attack speed. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 43 against normal creatures. b) The Short Bow of Amras (x2) (+12,+15) (+1 speed) +1 intelligence, wisdom, dexterity, speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. c) a Topaz Ring of Damage (+0,+12) d) an Opal Ring of Flames [+14] Provides resistance to fire. Cannot be harmed by fire. When activated, it grants fire resistance for d20+20 turns and cre ates a fire ball of damage 80. It takes d50+50 turns to recharge after use. e) an Amber Amulet of Charisma (+4) +4 charisma. Sustains charisma. f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Full Plate Armour of Elvenkind (-3) [26,+13] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, nether. Cannot be harmed by acid, electricity, fire, cold. h) an Ethereal Cloak of Stealth [0,+21] (+2 stealth) +2 stealth. Cannot be harmed by acid, electricity, fire, cold. i) a Leather Shield of Resist Cold [6,+12] Provides resistance to cold. Cannot be harmed by cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. l) a Pair of Mithril Shod Boots of Speed [7,+11] (+3) +3 speed. Cannot be harmed by acid. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. g) 6 Copper Speckled Potions of Cure Critical Wounds h) 3 Clotted Red Potions of Restore Life Levels i) a Grey Speckled Potion of Speed j) 8 Scrolls titled "lo scurgum no" of Phase Door k) 3 Scrolls titled "tastior pum" of Word of Recall l) a Scroll titled "modo exciaego" of Recharging m) 2 Mithril Rods of Treasure Location (1 charging) {!!} n) a Lead Wand of Teleport Other (2 charges) o) a Dogwood Staff of Dispel Evil (6 charges) p) 2 Bamboo Staffs of Teleportation (5 charges) q) a Mahogany Staff of Identify (4 charges) r) a Jet Ring of Acid [+16] Provides resistance to acid. Cannot be harmed by acid. When activated, it grants acid resistance for d20+20 turns and cre ates an acid ball of damage 70. It takes d50+50 turns to recharge after use. s) a Pair of Leather Boots of Stability [2,+15] Provides resistance to nexus. Feather Falling. t) a Bastard Sword of Gondolin (3d4) (+12,+12) Provides resistance to dark. Cannot be harmed by acid, fire. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 1 blow per round, averaging a damage of 48.5 against orcs, 48.5 against trolls, 48.5 against dragons, 48.5 against demons, and 33.5 against normal creatures. u) 3 Arrows of Acid (1d4) (+5,+11) Cannot be harmed by acid. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 256.5 against acid-vulnerable creatures, and 85.5 against normal creatures. 35% chance of breaking upon contact. v) 12 Arrows of Slay Demon (1d4) (+8,+9) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 238.5 against demons, and 79.5 against normal creatures. 35% chance of breaking upon contact. w) 16 Mithril Arrows of Wounding (3d4) (+15,+17) Cannot be harmed by acid, fire. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 118.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Puce Potion of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. b) 4 Clotted Red Potions of Restore Life Levels When ingested, it restores your experience. c) a Scroll titled "uncto cons" of Dispel Undead When read, it deals 60 damge to all undead creatures that you can see. d) a Mithril Rod of Treasure Location {!!} When used, it detects all gold and objects on the level. It takes 50 turns to recharge after use. e) a Molybdenum Wand of Lightning Bolts (10 charges) When aimed, it creates a lightning bolt with damage 6d6. f) 2 Bamboo Staffs of Teleportation (13 charges) When used, it teleports you randomly up to 100 squares away. g) a Platinum Ring of Strength (+2) +2 strength. Sustains strength. h) a Malachite Ring of Constitution (+3) +3 constitution. Sustains constitution. i) Gold Dragon Scale Mail (-2) [30,+20] Provides resistance to sound. Cannot be harmed by acid, electricity, fire, cold. When activated, it allows you to breathe sound for 130 damage. It takes d450+450 turns to recharge after use. j) a Small Metal Shield of Resist Lightning [4,+6] Provides resistance to lightning. Cannot be harmed by electricity. k) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. l) The Set of Gauntlets 'Paurnen' [3,+14] Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When activated, it creates an acid bolt with damage 5d8. It takes 5 turns to recharge after use. m) a Pair of Leather Boots of Free Action [2,+6] Prevents paralysis. n) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {@w2} +3 charisma. Provides resistance to fire, sound. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 50 against giants, 50 against undead, 50 against fire-vulnerable creatures, and 32 against normal creatures. o) a Heavy Crossbow of Extra Shots (x4) (+8,+11) (+1) +1 shooting speed. p) 15 Bolts of Slay Animal (1d5) (+3,+6) q) 15 Seeker Bolts (4d5) (+7,+3) r) 3 Arrows of Lightning (1d4) (+9,+12) Cannot be harmed by electricity. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 265.5 against electricity-vulnerable creatures, and 88.5 against normal creatures. 35% chance of breaking upon contact. s) 11 Arrows of Wounding (1d4) (+11,+15) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 97.5 against normal creatures. 35% chance of breaking upon contact. t) 24 Iron Shots of Venom (1d4) (+12,+10) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)