[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 15 -1 +2 +0 16 Race Kobold Height 39 INT: 16 -1 +1 +0 16 Class Rogue Weight 65 WIS: 11 +0 -2 +0 9 Title Burglar Social Outcast DEX: 16 +2 +3 +0 18/30 HP -2/226 Maximize Y CON: 16 +2 +1 +0 18/10 SP 23/23 CHR: 10 -2 -1 +0 7 Level 21 Armor [20,-3] Saving Throw 50% Cur Exp 8728 Fight (+29,+4) Stealth Superb Max Exp 8728 Melee (+34,+10) Fighting Superb Adv Exp 9520 Shoot (+37,+10) Shooting Superb MaxDepth 1350' (L27) Blows 2/turn Disarming 87% Turns 175751 Shots 2/turn Magic Device Superb Gold 8572 Infra 50 ft Perception 1 in 11 Burden 112.4 lbs Speed -2 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:............. Confu:............. Elec:........+.... Sound:............. Fire:......+...... Shard:............. Cold:............. Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:....+........ Tunn.:............. HLife:............. Speed:..+.+........ ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > The Energy hound snarls with pain. > The Earth hound resists. > You have been given a graze. > The Energy hound claws you. > The Energy hound misses you. > You have 8 Scrolls titled "lo scurgum no" of Phase Door (g). > The Energy hound claws you. > The Energy hound misses you. > The Energy hound bites you. > You are struck by electricity! > The Earth hound bites you. > The Earth hound claws you. > The Earth hound misses you. > The Earth hound bites you. > You die. Killed by an Earth hound. [Character Equipment] a) a Whip (1d3) (+5,+6) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 12 against normal creatures. b) a Sling of Extra Shots (x2) (+8,+10) (+1) +1 shooting speed. c) a Moonstone Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. d) an Emerald Ring of Reckless Attacks (+3,+3) [-12] e) a Mithril Amulet of Inertia (-3 speed) -3 speed. Prevents paralysis. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Studded Leather Armour of Resist Fire (-1) [6,+2] Provides resistance to fire. Cannot be harmed by fire. h) (nothing) i) a Leather Shield of Resist Lightning [6,+5] Provides resistance to lightning. Cannot be harmed by electricity. j) an Iron Helm [5,+4] k) (nothing) l) a Pair of Iron Shod Boots [3,+6] [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 5 Rations of Food e) 4 Violet Potions of Cure Serious Wounds f) 4 Copper Speckled Potions of Cure Critical Wounds g) 8 Scrolls titled "lo scurgum no" of Phase Door h) 4 Scrolls titled "tastior pum" of Word of Recall i) a Scroll titled "suamo tus" of Monster Confusion j) a Mithril Rod of Treasure Location k) 3 Mahogany Staffs of Identify (38 charges) l) a Pair of Leather Boots [2,+0] m) a Rapier (1d6) (+4,+7) With this weapon, you would currently get 1 blow per round, averaging a damage of 14.5 against normal creatures. n) 10 Rounded Pebbles of Flame (1d2) (+4,+3) Cannot be harmed by fire. Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 87 against fire-vulnerable creatures, and 29 against normal creatures. 25% chance of breaking upon contact. o) 10 Rounded Pebbles (1d2) (+3,+4) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 31 against normal creatures. 25% chance of breaking upon contact. p) 27 Iron Shots (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 25 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) a Puce Potion of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. b) a Mahogany Staff of Identify (12 charges) When used, it reveals to you the extent of an item's magical power s. c) an Emerald Ring of Reckless Attacks (+3,+3) [-12] d) an Adamant Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. e) a Crystal Amulet of Resist Acid {cursed} Cursed. Provides resistance to acid. Cannot be harmed by acid. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)