[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 16 -1 +2 +2 18/10 Race Kobold Height 39 INT: 17 -1 +1 +0 17 Class Rogue Weight 65 WIS: 10 +0 -2 +5 13 Title Burglar Social Unknown DEX: 16 +2 +3 +0 18/30 HP 225/255 Maximize Y CON: 16 +2 +1 +0 18/10 SP 26/26 CHR: 10 -2 -1 +3 10 Level 25 Armor [28,+37] Saving Throw 54% Cur Exp 21245 Fight (+2,+2) Stealth Superb Max Exp 21245 Melee (+7,+8) Fighting Superb Adv Exp 24500 Shoot (+13,+16) Shooting Superb MaxDepth 1850' (L37) Blows 2/turn Disarming 93% Turns 190856 Shots 1/turn Magic Device Superb Gold 10834 Infra 50 ft Perception 1 in 11 Burden 151.9 lbs Speed -1 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:......+...... Confu:.........+... Elec:........+.... Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:...........+. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:..+.......... Blows:+............ ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Bastard Sword of Extra Attacks (3d4) (+5,+6) (+1) +1 attack speed. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 15.5 against normal creatures. b) a Long Bow of Power (x3) (+11,+16) c) an Adamantite Ring of Open Wounds Impairs hitpoint recovery. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. It takes 5d8+10 turns to recharge after use. d) a Platinum Ring of Strength (+2) +2 strength. Sustains strength. e) a Driftwood Amulet of Wisdom (+2) +2 wisdom. Sustains wisdom. f) The Phial of Galadriel {!!} Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Chain Mail of Resist Acid (-2) [14,+6] Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1,+4] i) a Small Metal Shield of Resist Lightning [4,+7] Provides resistance to lightning. Cannot be harmed by electricity. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) (nothing) l) a Pair of Steel Shod Boots of Stealth [6,+6] (+3) +3 stealth. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 10 Violet Potions of Cure Serious Wounds e) 2 Copper Speckled Potions of Cure Critical Wounds f) 8 Scrolls titled "lo scurgum no" of Phase Door g) a Scroll titled "mulum nus co" of Teleport Level h) 12 Scrolls titled "delum inqui to" of Identify i) 2 Scrolls titled "tastior pum" of Word of Recall j) 2 Scrolls titled "cauro frum" of Holy Prayer k) a Mithril Rod of Treasure Location l) 2 Copper-Plated Rods of Lightning Bolts m) an Aluminum Rod of Slow Monster {!!} n) a Nickel-Plated Rod of Sleep Monster o) a Gold-Plated Rod of Curing {!!} Cannot be harmed by electricity. p) a Gold Wand of Acid Bolts (13 charges) q) 2 Bamboo Staffs of Teleportation (13 charges) r) a Heavy Crossbow (x4) (+3,+3) s) 29 Bolts (1d5) (+5,+3) t) 91 Arrows (1d4) (+0,+0) {@f5} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 55.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) an Oily Yellow Potion of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)