[Angband 3.1.0 beta Character Dump] Sex Male Age 108 STR: 14 +1 +2 +5 18/40 Race High-Elf Height 87 INT: 9 +3 +2 +0 14 Class Ranger Weight 188 WIS: 13 -1 +0 +0 12 Title Guide Social Respected DEX: 12 +3 +1 +3 18/10 HP 290/290 Maximize Y CON: 12 +1 +1 +2 16 SP 31/31 CHR: 17 +5 +1 +0 18/50 Level 30 Armor [20,+72] Saving Throw 79% Cur Exp 174435 Fight (+3,+10) Stealth Superb Max Exp 174435 Melee (+12,+19) Fighting Superb Adv Exp 230000 Shoot (+18,+23) Shooting Legendary MaxDepth 1500' (L30) Blows 3/turn Disarming 58% Turns 1269745 Shots 2/turn Magic Device Superb Gold 481290 Infra 60 ft Perception 1 in 1 Burden 97.5 lbs Speed Normal Searching 52% You are one of several children of a Telerin Warrior. You have light green eyes, wavy black hair, and a fair complexion. Acid:......*.+.... Confu:............. Elec:........+.... Sound:......+...... Fire:......+.+.... Shard:.......+..... Cold:......+...... Nexus:...........+. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:..........+.+ Disen:............. Dark:............. S.Dig:............. Blind:.........+... Feath:........+..+. PLite:............. Aggrv:............. Regen:............. Stea.:........+.... Telep:............. Sear.:.........+... Invis:+........+..+ Infra:....+.......+ FrAct:+.......+.... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Main Gauche of Westernesse (1d5) (+9,+9) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 28 against orcs, 28 against trolls, 28 against giants, and 22 against normal creatures. b) a Short Bow of Power (x2) (+15,+23) c) a Ring of Strength (+3) +3 strength. Sustains strength. d) a Ring of Damage (+0,+7) e) an Amulet of Infravision (+2) +2 infravision. f) The Phial of Alion Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Hard Leather Armour of Helta (-1) [8,+10] Provides immunity to acid. Provides resistance to fire, cold, sound. Cannot be harmed by acid, electricity, fire, cold. When activated, it confuses a target monster. It takes 15 turns to recharge after use. h) a Cloak of Protection [1,+16] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Leather Shield of Fearad [6,+15] (+3) +3 stealth. Provides resistance to acid, lightning, fire. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Prevents paralysis. j) a Metal Cap of Seeing [3,+8] (+5 searching) +5 searching. Provides resistance to blindness. Grants the ability to see invisible things. k) The Set of Leather Gloves of Frodorie [1,+12] (+1) +1 dexterity. Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a frost bolt with damage 6d8. It takes 7 turns to recharge after use. l) a Pair of Leather Sandals of Stability [1,+9] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 5 Potions of Cure Critical Wounds e) 3 Potions of Restore Life Levels f) 20 Scrolls of Identify g) 4 Scrolls of Word of Recall h) a Rod of Treasure Location i) a Rod of Light j) a Staff of Teleportation (6 charges) k) 4 Arrows of Venom (1d4) (+6,+11) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 219 against poison-vulnerable creatures, and 73 against normal creatures. 35% chance of breaking upon contact. l) 67 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 51 against normal creatures. 35% chance of breaking upon contact. m) 67 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 51 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 7 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. g) a Mushroom of Vigor When ingested, it restores all your stats. Provides nourishment for about 250 turns under normal conditions. h) 37 Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. i) 2 Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. j) a Potion of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. k) 5 Potions of Restore Strength When ingested, it restores your strength. l) 9 Potions of Restore Life Levels When ingested, it restores your experience. m) 7 Potions of Speed When ingested, it hastens you for 2d10+20 turns. n) 29 Scrolls of Teleportation When read, it teleports you randomly up to 100 squares away. o) 7 Scrolls of Enchant Weapon To-Dam When read, it attempts to magically enhance a weapon's to-dam bonu s. p) 88 Scrolls of Identify When read, it reveals to you the extent of an item's magical power s. q) 3 Staffs of Teleportation (23 charges) When used, it teleports you randomly up to 100 squares away. r) a Metal Cap of Telepathy [3,+9] Grants telepathy. s) a Rapier (Holy Avenger) (1d6) (+4,+7) [+3] (+4) +4 wisdom. Provides resistance to fear. Sustains wisdom. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 24 against evil creatures, 27.5 against demons, 27.5 against undead, and 20.5 against normal creatures. t) a Bastard Sword (Holy Avenger) (3d4) (+11,+9) [+3] (+4) +4 wisdom. Provides resistance to fear. Sustains strength. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 34 against evil creatures, 41.5 against demons, 41.5 against undead, and 26.5 against normal creatures. u) a Halberd of Westernesse (3d5) (+11,+16) (+1) +1 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 53 against orcs, 53 against trolls, 53 against giants, and 35 against normal creatures. v) 99 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 51 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : yes (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : yes (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)