[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 16 -1 +2 +0 17 Race Kobold Height 39 INT: 16 -1 +1 +0 16 Class Rogue Weight 65 WIS: 10 +0 -2 +0 8 Title Footpad Social Outcast DEX: 16 +2 +3 +0 18/30 HP -21/159 Maximize Y CON: 16 +2 +1 +0 18/10 SP 7/14 CHR: 10 -2 -1 +0 7 Level 14 Armor [15,-4] Saving Throw 43% Cur Exp 1609 Fight (+3,+2) Stealth Superb Max Exp 1609 Melee (+9,+3) Fighting Superb Adv Exp 1960 Shoot (+3,+3) Shooting Superb MaxDepth 550' (L11) Blows 2/turn Disarming 77% Turns 278935 Shots 1/turn Magic Device Excellent Gold 1490 Infra 50 ft Perception 1 in 11 Burden 106.6 lbs Speed Normal Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > There is a wall in the way! > You feel much better. > You have 2 Potions of Cure Serious Wounds (e). > The Baby multi-hued dragon claws you. > The Baby multi-hued dragon bites you. > The Baby multi-hued dragon claws you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Baby multi-hued dragon bites you. > *** LOW HITPOINT WARNING! *** > The Baby multi-hued dragon breathes fire. > The Brown yeek dies. > You die. Killed by a Baby multi-hued dragon. [Character Equipment] a) a Main Gauche (1d5) (+6,+1) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6 against normal creatures. b) a Light Crossbow (x3) (+0,+3) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (4001 turns) Radius 2 light, reduced when running out of fuel. g) Soft Leather Armour [4,-1] h) a Cloak [1,-5] i) a Leather Shield [6,-4] j) a Hard Leather Cap [2,-1] k) (nothing) l) a Pair of Leather Boots [2,+5] [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 4 Rations of Food c) a Mushroom of Clear Mind (squelch) d) 6 Potions of Cure Light Wounds e) 2 Potions of Cure Serious Wounds f) 6 Scrolls of Phase Door g) 3 Scrolls of Detect Invisible h) 2 Scrolls of Word of Recall i) a Wand of Magic Missile (9 charges) j) a Wand of Slow Monster (11 charges) k) 3 Wands of Light (18 charges) l) 3 Wands of Wonder (32 charges) Cannot be harmed by acid, electricity, fire, cold. m) a Staff of Detect Invisible (7 charges) n) a Staff of Sleep Monsters (10 charges) o) a Ring of Feather Falling {cursed} Cursed. Feather Falling. p) 3 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. q) a Wicker Shield of Resist Cold [2,+1] Provides resistance to cold. Cannot be harmed by cold. r) a Main Gauche (1d5) (+1,+2) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 7 against normal creatures. s) a Main Gauche (1d5) (+2,+6) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 11 against normal creatures. t) a Lucerne Hammer (2d5) (-5,-2) With this weapon, you would currently get 1 blow per round, averaging a damage of 6 against normal creatures. u) 10 Bolts (1d5) (+1,+1) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 21 against normal creatures. 25% chance of breaking upon contact. v) 7 Bolts (1d5) (+0,+0) {@f5} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 18 against normal creatures. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)