[Angband 3.1.0 beta Character Dump] Sex Male Age 112 Str: 18/31 +1 +2 +1 18/71 18/46 Race High-Elf Height 78 INT: 11 +3 +1 +1 16 Class Rogue Weight 194 WIS: 10 -1 -2 +0 7 Title Burglar Social Lordly DEX: 16 +3 +3 +0 18/40 HP -4/183 Maximize Y CON: 16 +1 +1 +0 18 SP 6/17 CHR: 10 +5 -1 +0 14 Level 21 Armor [13,+21] Saving Throw 69% Cur Exp 13998 Fight (+5,+14) Stealth Superb Max Exp 13998 Melee (+18,+21) Fighting Superb Adv Exp 15300 Shoot (+13,+6) Shooting Superb MaxDepth 2100' (L42) Blows 3/turn Disarming 82% Turns 192211 Shots 1/turn Magic Device Superb Gold 14827 Infra 40 ft Perception 1 in 12 Burden 145.7 lbs Speed Normal Searching 35% You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. Acid:......+...... Confu:............. Elec:....+........ Sound:............. Fire:..+.....+.... Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:...........+. Telep:............. Sear.:............. Invis:............+ Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:+............ ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Dread hits you. > You feel very weak. > The Dread hits you. > *** LOW HITPOINT WARNING! *** > The Dread hits you. > *** LOW HITPOINT WARNING! *** > The Dread hits you. > *** LOW HITPOINT WARNING! *** > You feel very weak. > The Dread hits you. > *** LOW HITPOINT WARNING! *** > The Dread hits you. > *** LOW HITPOINT WARNING! *** > The Dread hits you. > You die. Killed by a Dread. [Character Equipment] a) a Mace of Extra Attacks (2d4) (+13,+7) (+1) +1 attack speed. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 26 against normal creatures. b) a Long Bow (x3) (+8,+6) c) a Ring of Resist Fire Provides resistance to fire. Cannot be harmed by fire. d) a Ring of Damage (+0,+9) e) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) a Wooden Torch (3295 turns) Radius 2 light, reduced when running out of fuel. g) Studded Leather Armour of Resist Acid (-1) [6,+1] Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1,+3] i) a Wicker Shield of Resist Fire [2,+5] Provides resistance to fire. Cannot be harmed by fire. j) a Hard Leather Cap of Intelligence [2,+2] (+1) +1 intelligence. Sustains intelligence. k) a Set of Leather Gloves of Power (+2,+2) [1,+5] (+1) +1 strength. l) a Pair of Leather Sandals of Stealth [1,+3] (+3) +3 stealth. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 3 Rations of Food c) 10 Potions of Cure Critical Wounds d) 20 Scrolls of Phase Door {@r5} e) 4 Scrolls of Word of Recall {!*!*} f) a Wand of Stone to Mud (6 charges) g) a Wand of Teleport Other (9 charges) h) 2 Staffs of Teleportation (3 charges) {!*} i) a Staff of Identify (2 charges) {@u1} j) an Amulet of Searching (+5) +5 searching. k) 3 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. l) a Robe of Resist Cold [2,+4] Provides resistance to cold. Cannot be harmed by cold. m) a Small Metal Shield [4,+3] n) an Iron Helm of Light [5,+4] Provides resistance to light. Radius 1 light. o) a Set of Caestus (+0,+3) [2,+6] p) a Set of Alchemist's Gloves [0,+9] Cannot be harmed by acid, electricity, fire, cold. q) a Broad Axe (2d6) (+3,+4) With this weapon, you would currently get 1 blow per round, averaging a damage of 25 against normal creatures. r) a War Hammer (3d3) (+4,+6) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 26 against normal creatures. s) a Shovel (1d2) (+3,+9) (+1) +1 tunneling. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 24.5 against normal creatures. t) a Shovel of Digging (1d2) (+9,+3) (+5) +5 tunneling. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 21.5 against acid-vulnerable creatures, and 18.5 against normal creatures. u) 40 Arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 25.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Rod of Treasure Location {@z3!!} When used, it detects all gold and objects on the level. It takes 50 turns to recharge after use. b) a Wand of Acid Bolts (9 charges) When aimed, it creates an acid bolt with damage 10d8. c) a Set of Caestus (+0,+3) [2,+1] d) The Cutlass 'Gondricam' (1d8) (+10,+11) (+3) +3 dexterity, stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 29.5 against normal creatures. e) a Broad Axe of Westernesse (2d6) (+10,+6) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 41 against orcs, 41 against trolls, 41 against giants, and 27 against normal creatures. f) a Lucerne Hammer (Holy Avenger) (2d5) (+7,+11) [+1] (+2) +2 wisdom. Provides resistance to fear. Sustains wisdom. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 37 against evil creatures, 43 against demons, 43 against undead, and 31 against normal creatures. g) a Whip of Slay Giant (1d3) (+6,+6) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 26 against giants, and 22 against normal creatures. h) a Ball-and-Chain of *Slay Animal* (2d4) (+5,+13) (+2) +2 intelligence. Slows your metabolism. With this weapon, you would currently get 1 blow per round, averaging a damage of 37 against animals, and 32 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)