[Angband 3.1.0 beta Character Dump] Sex Male Age 29 STR: 15 +4 +5 +0 18/60 Race Half-Troll Height 111 INT: 12 -4 -2 +0 6 Class Warrior Weight 197 WIS: 12 -2 -2 +0 8 Title Soldier Social Pariah DEX: 17 -4 +2 +0 15 HP -2/173 Maximize Y CON: 14 +3 +2 +0 18/10 SP 0/0 CHR: 13 -6 -1 +0 6 Level 10 Armor [17,-2] Saving Throw 21% Cur Exp 519 Fight (+11,+3) Stealth Bad Max Exp 519 Melee (+14,+5) Fighting Superb Adv Exp 600 Shoot (+11,+0) Shooting Excellent MaxDepth 400' (L8) Blows 2/turn Disarming 26% Turns 113020 Shots 0/turn Magic Device Poor Gold 349 Infra 80 ft Perception 1 in 43 Burden 152.9 lbs Speed Normal Searching 13% Your father was a Cave-Troll Warrior. You have slime-green eyes, mangy sea-weed green hair, and green ulcerous skin. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............+ Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The air about you becomes charged... > You have a Scroll of Word of Recall (g). > Your eyes begin to tingle! > You have no more Potions of Infravision (d). > You feel better. > You feel more like a hero! > You have no more Potions of Heroism (c). > You faint from the lack of food. > You are paralysed! > In your pack: a Short Bow (x2) (+0,+0) (r). > You can move again. > You faint from the lack of food. > You are paralysed! > You can move again. > You die. Killed by starvation. [Character Equipment] a) a Tulwar (2d4) (+3,+2) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 10 against normal creatures. b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (2582 turns) Radius 2 light, reduced when running out of fuel. g) Chain Mail (-2) [14,-1] h) (nothing) i) a Wicker Shield [2,-2] j) (nothing) k) (nothing) l) a Pair of Leather Sandals [1,+0] [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 5 Flasks of oil c) 2 Scrolls of Trap Detection d) 2 Scrolls of Light e) a Scroll of Word of Recall f) a Scroll of Darkness (squelch) g) a Wand of Confuse Monster (11 charges) h) a Wand of Light (8 charges) i) a Wand of Wonder (21 charges) Cannot be harmed by acid, electricity, fire, cold. j) a Ring of Slow Digestion Slows your metabolism. k) 3 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. l) Soft Leather Armour [4,+0] m) a Wicker Shield [2,-2] n) a Cutlass (1d8) (+2,+1) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 8.5 against normal creatures. o) a Tulwar (2d4) (+0,+0) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 8 against normal creatures. p) a Broad Sword (2d5) (+0,+0) With this weapon, you would currently get 1 blow per round, averaging a damage of 9 against normal creatures. q) a Maul (4d4) (+0,+0) With this weapon, you would currently get 1 blow per round, averaging a damage of 13 against normal creatures. r) a Short Bow (x2) (+0,+0) s) 25 Arrows (1d4) (+0,+0) t) 56 Rounded Pebbles (1d2) (+0,+0) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)