[Angband 3.1.0 beta Character Dump] Sex Male Age 112 STR: 18 +1 +2 +11 18/140 Race High-Elf Height 78 INT: 11 +3 +1 +6 18/30 Class Rogue Weight 194 WIS: 12 -1 -2 +2 11 Title Filcher Social Lordly DEX: 18/53 +3 +3 +0 18/113 HP -12/376 Maximize Y CON: 16 +1 +1 +8 18/80 SP 27/28 Chr: 13 +5 -1 +0 17 13 Level 29 Armor [40,+117] Saving Throw 78% Cur Exp 161834 Fight (+19,+14) Stealth Superb Max Exp 161834 Melee (+32,+31) Fighting Heroic Adv Exp 168750 Shoot (+34,+12) Shooting Heroic MaxDepth 3300' (L66) Blows 4/turn Disarming 99% Turns 964549 Shots 2/turn Magic Device Heroic Gold 108174 Infra 40 ft Perception 1 in 12 Burden 176.0 lbs Speed Normal Searching 35% You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. Acid:..+...+.*.... Confu:......+...... Elec:......+...... Sound:......+.+.... Fire:+.....+...... Shard:............. Cold:......+...... Nexus:......+....+. Pois:+............ Nethr:............. Fear:........+.... Chaos:........+.... Lite:............+ Disen:............. Dark:............. S.Dig:+...+........ Blind:.........+... Feath:...........+. PLite:............. Aggrv:............. Regen:+......+..... Stea.:.......+..... Telep:.........+... Sear.:............. Invis:............+ Infra:............+ FrAct:+.......+.... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > The Ancient blue dragon misses you. > The Ancient blue dragon claws you. > The Ancient blue dragon misses you. > The Great Ice Wyrm casts a fearful illusion. > You refuse to be frightened. > The Ancient blue dragon misses you. > You were wielding The Main Gauche of Maedhros (2d5) (+12,+15) (+3) (s). > You are wielding The Zweihander 'Gurthang' (3d6) (+13,+17) (+2) (a). > The Ancient blue dragon misses you. > The Ancient blue dragon claws you. > The Ancient blue dragon misses you. > The Great Ice Wyrm breathes frost. > The Ancient blue dragon screams in agony. > The Displacer beast dies. > You die. Killed by a Great Ice Wyrm. [Character Equipment] a) The Zweihander 'Gurthang' (3d6) (+13,+17) (+2) +2 strength. Provides resistance to fire, poison. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. Prevents paralysis. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 62.5 against fire-vulnerable creatures, 62.5 against poison-vulnerable creatures, 83.5 against dragons, and 41.5 against normal creatures. b) a Light Crossbow of Extra Shots (x3) (+15,+12) (+1) +1 shooting speed. c) a Ring of Acid [+19] Provides resistance to acid. Cannot be harmed by acid. When activated, it grants acid resistance for d20+20 turns and cre ates an acid ball of damage 70. It takes d50+50 turns to recharge after use. d) a Ring of Constitution (+3) +3 constitution. Sustains constitution. e) an Amulet of Slow Digestion Slows your metabolism. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of the Magi [6,+14] (+4) +4 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Speeds regeneration. i) The Small Metal Shield of Thorin [3,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Leather Gloves of Power (+3,+4) [1,+8] (+5) +5 strength. l) a Pair of Leather Boots of Stability [2,+9] Provides resistance to nexus. Feather Falling. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3} c) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!s!v} Cannot be harmed by acid, electricity, fire, cold. d) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!s!v} Cannot be harmed by acid, electricity, fire, cold. e) 6 Potions of Cure Critical Wounds f) a Potion of Healing g) 20 Scrolls of Phase Door {@r5} h) 6 Scrolls of Teleport Level i) 4 Scrolls of Word of Recall {!*!*} j) a Rod of Teleport Other {@z0!!} k) 2 Rods of Light {@z1!!} l) a Wand of Stone to Mud (4 charges) m) a Wand of Teleport Other (6 charges) n) 2 Staffs of Mapping (6 charges) {@u3} o) 2 Staffs of Teleportation (7 charges) {!*} p) a Staff of Speed (5 charges) q) a Staff of Identify (5 charges) {@u1} r) a Ring of Intelligence (+4) +4 intelligence. Sustains intelligence. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) +3 intelligence, dexterity, speed. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 45 against trolls, 45 against giants, and 33 against normal creatures. t) a Shovel of Digging (1d2) (+11,+9) (+3) +3 tunneling. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 25.5 against acid-vulnerable creatures, and 22.5 against normal creatures. u) a Long Bow of Lothlorien (x3) (+12,+22) (+1) +1 dexterity, shooting power. Cannot be harmed by acid, fire. Speeds regeneration. Prevents paralysis. v) 56 Bolts (1d5) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 45 against normal creatures. 25% chance of breaking upon contact. w) 30 Seeker Arrows of Lightning (4d4) (+7,+10) Cannot be harmed by electricity. [Home Inventory] a) a Potion of Restore Mana When ingested, it restores your mana points to maximum. b) a Scroll of Teleportation {!*} When read, it teleports you randomly up to 100 squares away. c) 7 Scrolls of Teleport Level When read, it teleports you one level up or down. d) a Scroll of Banishment When read, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. e) a Scroll of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. f) a Staff of Dispel Evil (6 charges) When used, it deals 60 damage to all evil creatures that you can s ee. g) 2 Staffs of Teleportation (10 charges) {!*} When used, it teleports you randomly up to 100 squares away. h) a Ring of Intelligence (+4) +4 intelligence. Sustains intelligence. i) a Ring of Dexterity (+5) +5 dexterity. Sustains dexterity. j) a Ring of Constitution (+3) +3 constitution. Sustains constitution. k) a Ring of Accuracy (+12) l) a Ring of Free Action Prevents paralysis. m) Metal Scale Mail of Elvenkind (-2) [12,+11] (+2 stealth) {rDisenchant} +2 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. n) Metal Scale Mail (Dwarven) (-2) [12,+13] (+1) +1 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. o) Augmented Chain Mail of Elvenkind (-2) [16,+19] (+3 stealth) {rShards} +3 stealth. Provides resistance to acid, lightning, fire, cold, shards. Cannot be harmed by acid, electricity, fire, cold. p) a Robe of Elvenkind [2,+16] (+2 stealth) {rFear} +2 stealth. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. q) a Leather Shield of Resistance [6,+10] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. r) a Set of Leather Gloves of Free Action [1,+7] Prevents paralysis. s) a Pair of Iron Shod Boots of Free Action [3,+11] Prevents paralysis. t) a Katana of Venom (3d5) (+11,+7) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 46 against poison-vulnerable creatures, and 28 against normal creatures. u) a Spear of Extra Attacks (1d6) (+9,+9) (+2) +2 attack speed. With this weapon, you would currently get 7 blows per round. Each blow will do an average damage of 24.5 against normal creatures. v) a Sling of Buckland (x2) (+9,+13) (+1) +1 dexterity, shooting speed, shooting power. Cannot be harmed by acid, fire. w) 19 Bolts (1d5) (+4,+4) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 57 against normal creatures. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)