[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 18/78 -1 +2 +14 18/*** Race Kobold Height 39 INT: 18/91 -1 +1 +7 18/161 Class Rogue Weight 65 Wis: 18/16 +0 -2 +5 18/46 18/30 Title ***WINNER*** Social Well-liked DEX: 18/91 +2 +3 +6 18/201 HP 650/985 Maximize Y CON: 18/89 +2 +1 +10 18/219 SP 280/300 Chr: 18 -2 -1 +3 18 14 Level 47 Armor [38,+184] Saving Throw 78% Cur Exp 4704983 Fight (+96,+55) Stealth Heroic Max Exp 4704983 Melee (+110,+73) Fighting Legendary Adv Exp 4900000 Shoot (+105,+12) Shooting Legendary MaxDepth 5000' (L100) Blows 5/turn Disarming 100% Turns 277804 Shots 1/turn Magic Device Heroic Gold 10131998 Infra 70 ft Perception 1 in 1 Burden 202.3 lbs Speed 27 Searching 57% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:......+.*+... Confu:......+...... Elec:......+...... Sound:......+.+.... Fire:.+.*+.+...... Shard:............. Cold:......+..+... Nexus:.........+.+. Pois:....+.......+ Nethr:............. Fear:...++.+.+.... Chaos:.....+..+.... Lite:............. Disen:............. Dark:.........+... S.Dig:...+......... Blind:.....+....... Feath:............. PLite:............. Aggrv:.....+...+... Regen:...+......... Stea.:.......+..... Telep:...+.+....... Sear.:.....+....... Invis:...+.+....... Infra:.....+......+ FrAct:...+...++.+.. Tunn.:............. HLife:............. Speed:.+.++......+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > It was a great hit! > You smite Morgoth, Lord of Darkness. > You miss Morgoth, Lord of Darkness. > You smite Morgoth, Lord of Darkness. > You have slain Morgoth, Lord of Darkness. > You feel something roll beneath your feet. > A magical staircase appears... > *** CONGRATULATIONS *** > You have won the game! > You may retire (commit suicide) when you are ready. > The Great Bile Wyrm claws you. > The Great Bile Wyrm misses you. > The Great Bile Wyrm bites you. > You are covered in acid! > The Ancient gold dragon misses you. Killed by Ripe Old Age. [Character Equipment] a) a Scythe of Slicing of Slay Evil (8d4) (+14,+18) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 113 against evil creatures, and 93 against normal creatures. b) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10) +10 speed. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. c) a Topaz Ring of Damage (+0,+15) d) The Ring of Power 'Narya' (+6,+6) (+1) +1 strength, intelligence, wisdom, dexterity, constitution, charisma, speed. Provides immunity to fire. Provides resistance to fire, fear. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. It takes 200 turns to recharge after use. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!!} +2 strength, wisdom, charisma, speed. Provides resistance to fire, poison, fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals 500 hit points. It takes 200 turns to recharge after use. f) The Palantir of Westernesse (+2) +2 intelligence, wisdom, searching, infravision. Provides resistance to blindness, chaos. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Aggravates creatures nearby. Drains experience. When activated, it maps the entire level and detects objects, trap s, doors, and stairs. It takes 50 turns to recharge after use. Radius 3 light. g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of the Magi [6,+20] (+4) +4 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Prevents paralysis. i) The Small Metal Shield of Thorin [3,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. j) The Steel Helm of Hammerhand [6,+20] (+3) +3 strength, dexterity, constitution. Provides resistance to acid, cold, dark, nexus. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Aggravates creatures nearby. k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) The Pair of Leather Boots of Feanor [2,+20] (+15) +15 speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. It takes 200 turns to recharge after use. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. g) a Book of Magic Spells [Tenser's Transformations] Cannot be harmed by acid, electricity, fire, cold. h) 84 Copper Speckled Potions of Cure Critical Wounds i) a Puce Potion of Healing j) a Gold Speckled Potion of Life It can be thrown at creatures with damaging effect. k) 8 Dark Blue Potions of Restore Mana l) 17 Scrolls titled "lo scurgum no" of Phase Door {!*} m) 2 Scrolls titled "hununus curo" of Teleportation {!*} n) a Scroll titled "cas plactor" of *Destruction* {!*} o) 3 Silver-Plated Rods of Teleport Other {!!} p) 3 Balsa Staffs of Healing (0 charges) {!*} q) a Willow Staff of Banishment (0 charges) {!*} r) an Eucalyptus Staff of Holiness (0 charges) {!*} s) 2 Ashen Staffs of the Magi (0 charges) {!*} [Home Inventory] a) 2 Grey Speckled Potions of Speed When ingested, it hastens you for 2d10+20 turns. b) a Scroll titled "opor mum aurga" of *Remove Curse* When read, it removes all curses from all equipped items. c) 2 Molybdenum Rods of Magic Mapping {!!} When used, it maps the area around you in a 30-radius circle. It takes 100 turns to recharge after use. d) 2 Aluminum-Plated Rods of Identify {a@1 !!} Cannot be harmed by electricity. When used, it reveals to you the extent of an item's magical power s. It takes 10 turns to recharge after use. e) a Corundum Ring of Speed (+10) +10 speed. f) a Jet Ring of Acid [+11] Provides resistance to acid. Cannot be harmed by acid. When activated, it grants acid resistance for d20+20 turns and cre ates an acid ball of damage 70. It takes d50+50 turns to recharge after use. g) The Ring of Tulkas (+4) +4 strength, dexterity, constitution. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d75+75 turns. It takes 150 turns to recharge after use. h) The Amulet of Ingwe (+3) +3 intelligence, wisdom, charisma, infravision. Provides resistance to acid, lightning, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. When activated, it deals five times your level's damage to all evi l creatures that you can see. It takes 50 turns to recharge after use. i) The Star of Elendil {!!} Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you in a 30-radius circle. It takes 50 turns to recharge after use. Radius 3 light. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!!} +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. It takes 10 turns to recharge after use. k) The Cloak 'Colannon' [1,+15] (+3) {!!} +3 stealth, speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 100 squares away. It takes 45 turns to recharge after use. l) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. m) The Large Metal Shield of Anarion [5,+20] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. n) a Jewel Encrusted Crown of the Magi [0,+13] (+3) +3 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Radius 1 light. o) a Jewel Encrusted Crown of Serenity [0,+12] Provides resistance to fear, confusion, sound. Cannot be harmed by acid. p) The Metal Cap of Celebrimbor [3,+18] (+3 searching) +3 intelligence, dexterity, charisma, searching. Provides resistance to acid, fire, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} Heavily cursed. +5 constitution. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 100 against evil creatures, 112.5 against trolls, 112.5 against demons, 137.5 against dragons, and 87.5 against normal creatures. r) The Spear of Orome (4d6) (+15,+15) (+4) {!!} +4 intelligence, infravision, speed. Provides resistance to fire, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. When activated, it turns rock into mud. It takes 5 turns to recharge after use. Radius 1 light. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 98 against animals, 112 against giants, 112 against fire-vulnerable creatures, and 84 against normal creatures. s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) +3 strength, constitution, stealth. Provides resistance to acid, lightning, fire, cold, blindness. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 106.5 against orcs, 106.5 against trolls, 106.5 against demons, and 79.5 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)