[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 18/19 -1 +2 +5 18/79 Race Kobold Height 39 INT: 16 -1 +1 +4 18/20 Class Rogue Weight 65 WIS: 11 +0 -2 +9 18 Title Sharper Social Unknown DEX: 16 +2 +3 +5 18/80 HP 330/330 Maximize Y CON: 17 +2 +1 +2 18/40 SP 46/48 CHR: 16 -2 -1 +0 13 Level 32 Armor [14,+66] Saving Throw 63% Cur Exp 211315 Fight (+6,+4) Stealth Legendary Max Exp 211315 Melee (+21,+29) Fighting Heroic Adv Exp 280000 Shoot (+18,+15) Shooting Heroic MaxDepth 2250' (L45) Blows 4/turn Disarming 100% Turns 393303 Shots 1/turn Magic Device Superb Gold 109304 Infra 50 ft Perception 1 in 11 Burden 214.2 lbs Speed 3 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:......+...... Confu:............. Elec:.+....+...... Sound:............. Fire:.+....+...... Shard:............. Cold:++....+.+.... Nexus:............. Pois:............+ Nethr:............. Fear:+............ Chaos:............. Lite:............. Disen:............. Dark:......+...... S.Dig:+............ Blind:.........+... Feath:............. PLite:............. Aggrv:............. Regen:.+........... Stea.:......++...+. Telep:.........+... Sear.:............. Invis:.......+..... Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:...+......... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) +4 wisdom, dexterity. Provides resistance to cold, fear. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Prevents paralysis. When activated, it creates a frost ball with damage 100. It takes 35 turns to recharge after use. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 50 against evil creatures, 60.5 against orcs, 60.5 against trolls, 60.5 against frost-vulnerable creatures, 81.5 against undead, and 39.5 against normal creatures. b) The Short Bow of Amrod (x2) (+12,+15) (+2) +2 strength, constitution, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. c) a Platinum Ring of Strength (+3) +3 strength. Sustains strength. d) a Corundum Ring of Speed (+5) +5 speed. e) a Driftwood Amulet of Wisdom (+3) +3 wisdom. Sustains wisdom. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of the Magi [1,+9] (+2) +2 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Grants the ability to see invisible things. i) a Small Metal Shield of Resist Cold [4,+4] Provides resistance to cold. Cannot be harmed by cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Leather Gloves of Agility [1,+8] (+1) +1 dexterity. l) a Pair of Leather Boots of Stealth [2,+6] (+3) +3 stealth. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. e) 8 Violet Potions of Cure Serious Wounds f) 11 Copper Speckled Potions of Cure Critical Wounds g) 15 Scrolls titled "lo scurgum no" of Phase Door h) 3 Scrolls titled "tastior pum" of Word of Recall i) a Scroll titled "modo exciaego" of Recharging j) 2 Lead Wands of Teleport Other (18 charges) k) a Pine Staff of Earthquakes (7 charges) l) 3 Bamboo Staffs of Teleportation (15 charges) m) 2 Silver Staffs of Speed (13 charges) n) 2 Obsidian Rings of Dexterity (+3) +3 dexterity. Sustains dexterity. o) White Dragon Scale Mail (-2) [30,+15] (charging) Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a frost ball with damage 100. It takes d450+450 turns to recharge after use. p) Chain Mail of Resist Lightning (-2) [14,+7] Provides resistance to lightning. Cannot be harmed by electricity. q) Bar Chain Mail of Resist Fire (-2) [18,+3] Provides resistance to fire. Cannot be harmed by fire. r) Leather Scale Mail of Resist Lightning (-1) [10,+8] Provides resistance to lightning. Cannot be harmed by electricity. s) a Spear of Extra Attacks (1d6) (+11,+4) (+1) +1 attack speed. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 11.5 against normal creatures. t) a Whip of Slay Demon (1d3) (+8,+9) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 19 against demons, and 15 against normal creatures. u) a Quarterstaff of Frost (1d9) (+10,+10) Provides resistance to cold. Cannot be harmed by cold. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 29 against frost-vulnerable creatures, and 19 against normal creatures. v) a Sling of Accuracy (x2) (+14,+8) w) 21 Iron Shots of Wounding (1d4) (+14,+11) [Home Inventory] a) 2 Books of Magic Spells [Sorcery and Evocations] b) a Puce Potion of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. c) a Dark Green Potion of Restore Strength When ingested, it restores your strength. d) an Orange Potion of Restore Dexterity When ingested, it restores your dexterity. e) a Steel-Plated Wand of Polymorph (6 charges) When aimed, it polymorphs a monster into another kind of creature. f) a Rosewood Staff of Power (2 charges) When used, it deals 120 damage to all creatures that you can see. g) a Malachite Ring of Constitution (+3) +3 constitution. Sustains constitution. h) an Emerald Ring of Reckless Attacks (+5,+5) [-20] i) an Amber Amulet of Charisma (+3) +3 charisma. Sustains charisma. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. k) a Dagger (Holy Avenger) (1d4) (+10,+12) [+4] (+2) +2 wisdom. Provides resistance to fear. Sustains dexterity. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 21 against evil creatures, 23.5 against demons, 23.5 against undead, and 18.5 against normal creatures. l) The Dagger 'Narthanc' (2d4) (+4,+6) Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 25 against fire-vulnerable creatures, and 15 against normal creatures. m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} Heavily cursed. +5 constitution. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 49 against evil creatures, 61.5 against trolls, 61.5 against demons, 86.5 against dragons, and 36.5 against normal creatures. n) a Spear of *Slay Dragon* (1d6) (+11,+5) (+1) +1 constitution. Provides resistance to fear. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 26.5 against dragons, and 12.5 against normal creatures. o) The Halberd 'Osondir' (3d5) (+6,+9) (+3) +3 charisma. Provides resistance to fire, sound. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 40 against giants, 40 against undead, 40 against fire-vulnerable creatures, and 22 against normal creatures. p) a Pike (Defender) (2d5) (+11,+16) [+8] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 26 against normal creatures. q) a Glaive of *Slay Undead* (2d6) (+6,+3) (+2) +2 wisdom. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 42 against undead, and 14 against normal creatures. r) a Lucerne Hammer of Gondolin (2d5) (+14,+14) Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 36 against orcs, 36 against trolls, 36 against dragons, 36 against demons, and 24 against normal creatures. s) a Mace of *Slay Animal* (2d4) (+10,+9) (+2) +2 intelligence. Slows your metabolism. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 23 against animals, and 18 against normal creatures. t) a Light Crossbow of Power (x3) (+4,+18) u) a Heavy Crossbow of Extra Shots (x4) (+12,+8) (+1) +1 shooting speed. v) 7 Bolts of Flame (1d5) (+5,+5) Cannot be harmed by fire. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)