[Angband 3.1.0 dev (r1099) Character Dump] Sex Female Age 20 STR: 16 -1 +2 +0 17 Race Kobold Height 39 INT: 16 -1 +1 +0 16 Class Rogue Weight 65 WIS: 10 +0 -2 +0 8 Title Burglar Social Unknown DEX: 16 +2 +3 +0 18/30 HP -7/226 Maximize Y CON: 16 +2 +1 +0 18/10 SP 19/23 CHR: 11 -2 -1 +1 9 Level 21 Armor [23,-9] Saving Throw 50% Cur Exp 8482 Fight (+2,+2) Stealth Superb Max Exp 8482 Melee (+8,+11) Fighting Superb Adv Exp 9520 Shoot (+11,+11) Shooting Superb MaxDepth 1000' (L20) Blows 2/turn Disarming 87% Turns 209118 Shots 1/turn Magic Device Superb Gold 9573 Infra 50 ft Perception 1 in 11 Burden 106.4 lbs Speed Normal Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:..+.......... Blind:............. Feath:...+......... PLite:............. Aggrv:............. Regen:............. Stea.:.......+..... Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:+............ ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Water hound misses you. > The Water hound claws you. > You hit the Water hound. > The Water hound breathes acid. > The Water hound turns to fight! > You were wielding a Bastard Sword of Westernesse (3d4) (+13,+8) (+2) (r). > You are wielding The Rapier 'Careth Asdriag' (1d6) (+6,+9) (+1) (a). > The Water hound breathes acid. > The Water hound resists a lot. > The Water hound bites you. > You are covered in acid! > The Water hound bites you. > You are covered in acid! > The Water hound claws you. > You die. Killed by a Water hound. [Character Equipment] a) The Rapier 'Careth Asdriag' (1d6) (+6,+9) (+1) +1 attack speed. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 18 against animals, 21.5 against orcs, 21.5 against trolls, 21.5 against giants, 21.5 against dragons, and 14.5 against normal creatures. b) a Short Bow of Accuracy (x2) (+9,+11) c) a Rhodonite Ring of Slow Digestion Slows your metabolism. d) a Tiger Eye Ring of Feather Falling Feather Falling. e) an Amber Amulet of Charisma (+1) +1 charisma. Sustains charisma. f) a Lantern (1676 turns) Cannot be harmed by fire. Radius 2 light. g) Leather Scale Mail (-1) [10,+1] h) a Cloak of Stealth [1,-1] (+3 stealth) +3 stealth. i) a Leather Shield [6,-5] j) a Metal Cap [3,-3] k) a Set of Leather Gloves of Free Action [1,-1] Prevents paralysis. l) a Pair of Leather Boots [2,-2] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 6 Rations of Food e) 3 Flasks of oil f) 9 Copper Speckled Potions of Cure Critical Wounds g) a Chartreuse Potion of Berserk Strength h) 2 Scrolls titled "lo scurgum no" of Phase Door i) 4 Scrolls titled "mulum nus co" of Teleport Level j) 2 Scrolls titled "stis audeo" of Magic Mapping k) a Scroll titled "tastior pum" of Word of Recall l) a Mithril Rod of Treasure Location m) 2 Brass Rods of Door/Stair Location n) 2 Cast Iron Rods of Light o) a Copper Wand of Frost Bolts (11 charges) p) a Teak Staff of Detect Invisible (11 charges) q) a Lantern (7500 turns) Cannot be harmed by fire. Radius 2 light. r) a Bastard Sword of Westernesse (3d4) (+13,+8) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 32.5 against orcs, 32.5 against trolls, 32.5 against giants, and 17.5 against normal creatures. s) 32 Arrows (1d4) (+0,+1) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 29 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Dark Green Potion of Restore Strength When ingested, it restores your strength. b) an Orange Potion of Restore Dexterity When ingested, it restores your dexterity. c) a Scroll titled "posus labeo" of Remove Curse When read, it removes all ordinary curses from all equipped items. d) a Mahogany Staff of Identify (9 charges) When used, it reveals to you the extent of an item's magical power s. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)