[Angband 3.1.0 beta Character Dump] Sex Female Age 20 Str: 18/55 -1 +2 +8 18/145 18/120 Race Kobold Height 39 INT: 18/29 -1 +1 +2 18/49 Class Rogue Weight 65 WIS: 15 +0 -2 +0 13 Title Sharper Social Known DEX: 18/81 +2 +3 +2 18/151 HP -29/376 Maximize Y CON: 17 +2 +1 +5 18/70 SP 46/47 CHR: 13 -2 -1 +5 15 Level 33 Armor [36,+86] Saving Throw 62% Cur Exp 287778 Fight (+25,+16) Stealth Superb Max Exp 319520 Melee (+34,+38) Fighting Heroic Adv Exp 385000 Shoot (+33,+14) Shooting Heroic MaxDepth 3100' (L62) Blows 5/turn Disarming 100% Turns 283541 Shots 1/turn Magic Device Superb Gold 163919 Infra 50 ft Perception 1 in 11 Burden 259.1 lbs Speed 8 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:......+.+.... Confu:......+...... Elec:......+.+.... Sound:......+...... Fire:......+.+.... Shard:............. Cold:......+.+.... Nexus:+............ Pois:............+ Nethr:............. Fear:......+...... Chaos:............. Lite:.........+... Disen:............. Dark:.........+... S.Dig:.......+..... Blind:.........+... Feath:............. PLite:.........+... Aggrv:............. Regen:............. Stea.:.......+..... Telep:............. Sear.:............. Invis:+........+... Infra:............+ FrAct:..........+.. Tunn.:............. HLife:............. Speed:..+........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Last Messages] > You hit Ren the Unclean. > You miss Ren the Unclean. > You hit Ren the Unclean. > It was a great hit! > You hit Ren the Unclean. > Ren the Unclean hits you. > *** LOW HITPOINT WARNING! *** > Ren the Unclean misses you. > You miss Ren the Unclean. > You hit Ren the Unclean. > It was a good hit! > You hit Ren the Unclean. > Ren the Unclean casts a nether bolt. > You feel your life draining away! > You die. Killed by Ren the Unclean. [Character Equipment] a) The Morning Star 'Bloodspike' (2d6) (+9,+22) (+4) +4 strength. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 52 against animals, 59 against orcs, 59 against trolls, 59 against poison-vulnerable creatures, and 45 against normal creatures. b) a Heavy Crossbow of Extra Might (x4) (+8,+14) (+1) +1 shooting power. c) a Ring of Speed (+4) +4 speed. d) a Ring of Constitution (+3) +3 constitution. Sustains constitution. e) an Amulet of Charisma (+5) +5 charisma. Sustains charisma. f) a Lantern (14924 turns) Cannot be harmed by fire. Radius 2 light. g) The Metal Brigandine Armour of the Rohirrim [20,+14] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of the Magi [3,+21] (+2) +2 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Slows your metabolism. i) a Leather Shield of Resistance [6,+8] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Crown of Night and Day [0,+8] Provides resistance to light, dark, blindness. Cannot be harmed by acid. Grants the ability to see invisible things. Radius 1 light. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Steel Shod Boots of Speed [6,+10] (+7) +7 speed. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1} b) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3} c) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4} d) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5} Cannot be harmed by acid, electricity, fire, cold. e) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6} Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7} Cannot be harmed by acid, electricity, fire, cold. g) 6 Potions of Restore Life Levels h) 2 Scrolls of Teleport Level i) 10 Scrolls of Word of Recall j) 3 Rods of Treasure Location k) a Wand of Teleport Other (5 charges) l) 4 Staffs of Teleportation (24 charges) m) 5 Staffs of Speed (13 charges) n) 4 Staffs of Identify (6 charges) o) Studded Leather Armour of Resist Cold (-1) [6,+11] Provides resistance to cold. Cannot be harmed by cold. p) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. q) a Cloak of Protection [1,+14] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. r) The Short Sword 'Sting' (1d6) (+7,+8) (+2) +2 strength, dexterity, constitution, speed, attack speed. Provides resistance to fear, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 7 blows per round. Each blow will do an average damage of 29 against animals, 29 against evil creatures, 32.5 against orcs, 32.5 against undead, and 25.5 against normal creatures. s) a Great Hammer of Venom (8d1) (+9,+8) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 45 against poison-vulnerable creatures, and 29 against normal creatures. t) 16 Bolts (1d5) (+4,+5) Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 110 against normal creatures. 25% chance of breaking upon contact. u) 29 Bolts (1d5) (+2,+0) Fired from your current missile launcher, this arrow will hit targets up to 160 feet away, inflicting an average damage of 85 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) 2 Books of Magic Spells [Conjurings and Tricks] b) a Potion of Life When ingested, it restores 5000 hit points, restores experience an d stats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. c) a Scroll of Teleportation When read, it teleports you randomly up to 100 squares away. d) a Scroll of Mass Banishment When read, it removes all non-unique monsters within 20 squares, d ealing you damage in the process. e) 2 Scrolls of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. f) 2 Scrolls of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. g) a Ring of Strength (+3) +3 strength. Sustains strength. h) a Ring of Dexterity (+4) +4 dexterity. Sustains dexterity. i) a Ring of Damage (+0,+10) j) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. k) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. l) The Dagger 'Narthanc' (2d4) (+5,+7) Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 35 against fire-vulnerable creatures, and 25 against normal creatures. m) a Lead-Filled Mace of Extra Attacks (4d3) (+6,+8) (+2) +2 attack speed. With this weapon, you would currently get 7 blows per round. Each blow will do an average damage of 29 against normal creatures. n) a Long Bow of Power (x3) (+11,+14) o) 24 Arrows of Venom (1d4) (+10,+7) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)