[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 16 -1 +2 +0 17 Race Kobold Height 39 INT: 16 -1 +1 +2 18 Class Rogue Weight 65 WIS: 10 +0 -2 +0 8 Title Robber Social Unknown DEX: 16 +2 +3 +0 18/30 HP -41/214 Maximize Y CON: 16 +2 +1 +0 18/10 SP 18/25 CHR: 10 -2 -1 +0 7 Level 20 Armor [17,+18] Saving Throw 49% Cur Exp 6243 Fight (+2,+2) Stealth Superb Max Exp 6243 Melee (+10,+5) Fighting Superb Adv Exp 7560 Shoot (+2,+0) Shooting Superb MaxDepth 1100' (L22) Blows 1/turn Disarming 87% Turns 171987 Shots 1/turn Magic Device Superb Gold 1508 Infra 50 ft Perception 1 in 11 Burden 126.0 lbs Speed -1 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:+............ Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:...+......... Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Dark elven lord hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven lord hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven lord hits you. > *** LOW HITPOINT WARNING! *** > The Dark elven lord misses you. > You have 5 Scrolls titled "lo scurgum no" of Phase Door {@r3} (e). > The Dark elven lord creates a mesmerising illusion. > You disbelieve the feeble spell. > The Dark elven lord grunts with pain. > The Dark elven lord casts a fire bolt. > You die. Killed by a Dark elven lord. [Character Equipment] a) a Battle Axe of Acid (2d8) (+8,+3) Provides resistance to acid. Cannot be harmed by acid. With this weapon, you would currently get 1 blow per round, averaging a damage of 32 against acid-vulnerable creatures, and 14 against normal creatures. b) a Light Crossbow (x3) (+0,+0) c) (nothing) d) a Calcite Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. e) (nothing) f) a Wooden Torch (4037 turns) Radius 2 light, reduced when running out of fuel. g) Studded Leather Armour (-1) [6,+5] h) a Cloak [1,+0] i) a Leather Shield [6,+3] j) a Hard Leather Cap of Intelligence [2,+8] (+2) +2 intelligence. Sustains intelligence. k) (nothing) l) a Pair of Leather Boots [2,+0] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) 2 Rations of Food {@E1} d) a Metallic Green Potion of Contemplation e) 5 Scrolls titled "lo scurgum no" of Phase Door {@r3} f) 2 Scrolls titled "mulum nus co" of Teleport Level g) a Scroll titled "exes plum" of Holy Chant h) a Scroll titled "cauro frum" of Holy Prayer i) a Magnesium Wand of Magic Missile (6 charges) j) 2 Molybdenum Wands of Lightning Bolts (13 charges) k) a Bronze Wand of Trap/Door Destruction (11 charges) l) an Aspen Staff of Slow Monsters (10 charges) m) an Azurite Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. n) 2 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. o) a Wicker Shield [2,+0] p) a Dagger (1d4) (+6,+5) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 9.5 against normal creatures. q) a Trident (1d10) (+0,+0) With this weapon, you would currently get 1 blow per round, averaging a damage of 7.5 against normal creatures. r) a Trident (1d10) (+3,+3) With this weapon, you would currently get 1 blow per round, averaging a damage of 10.5 against normal creatures. s) a Trident (1d10) (+5,+2) With this weapon, you would currently get 1 blow per round, averaging a damage of 9.5 against normal creatures. t) a Lead-Filled Mace (4d3) (-4,-5) With this weapon, you would currently get 1 blow per round, averaging a damage of 5 against normal creatures. u) 16 Bolts (1d5) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 9 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) a Molybdenum Wand of Lightning Bolts (0 charges) When aimed, it creates a lightning bolt with damage 6d6. b) a Rapier (1d6) (+5,+6) With this weapon, you would currently get 1 blow per round, averaging a damage of 11.5 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)