[Angband 3.1.0 beta Character Dump] Sex Male Age 58 STR: 17 +1 +5 +0 18/50 Race Dunadan Height 82 INT: 10 +2 -2 +0 10 Class Warrior Weight 162 WIS: 10 +2 -2 +0 10 Title Veteran Social Respected Dex: 18 +2 +2 +0 18/40 18/20 HP -5/302 Maximize Y CON: 14 +3 +2 +0 18/10 SP 0/0 CHR: 12 +2 -1 +0 13 Level 25 Armor [40,+54] Saving Throw 49% Cur Exp 30521 Fight (+7,+3) Stealth Excellent Max Exp 30521 Melee (+19,+17) Fighting Heroic Adv Exp 31500 Shoot (+17,+15) Shooting Heroic MaxDepth 1750' (L35) Blows 4/turn Disarming 54% Turns 235588 Shots 1/turn Magic Device Very Good Gold 54892 Infra 0 ft Perception 1 in 1 Burden 150.8 lbs Speed 3 Searching 62% You are one of several children of a Townsman. You are a credit to the family. You have hazel eyes, straight brown hair, and a very fair complexion. Acid:+.....+...... Confu:............. Elec:............. Sound:............. Fire:*............ Shard:............. Cold:............. Nexus:.......+..... Pois:............. Nethr:............. Fear:+............ Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:.........+... Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:.......+..... Telep:............. Sear.:....+....+... Invis:.........+... Infra:............. FrAct:............. Tunn.:............. HLife:............. Speed:.......+..... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Carrion crawler stings you. > You are more paralysed! > The Carrion crawler stings you. > You resist the effects! > The Carrion crawler stings you. > You resist the effects! > The Carrion crawler misses you. > The Carrion crawler stings you. > You resist the effects! > The Carrion crawler misses you. > The Carrion crawler stings you. > You are more paralysed! > The Carrion crawler misses you. > The Carrion crawler stings you. > You die. Killed by a Carrion crawler. [Character Equipment] a) The Main Gauche of Azaghal (2d5) (+12,+14) Provides immunity to fire. Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 47 against dragons, and 23 against normal creatures. b) a Short Bow of Power (x2) (+10,+15) c) a Diamond Ring of Accuracy (+6) d) a Bronze Ring of Protection [+14] e) a Dragon Tooth Amulet of Searching (+5) +5 searching. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Metal Brigandine Armour of Resist Acid (-3) [20,+5] Provides resistance to acid. Cannot be harmed by acid. h) The Cloak 'Colannon' [1,+15] (+3) +3 stealth, speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 100 squares away. It takes 45 turns to recharge after use. i) a Leather Shield [6,+1] j) a Hard Leather Cap of Seeing [2,+6] (+4 searching) +4 searching. Provides resistance to blindness. Grants the ability to see invisible things. k) a Set of Mithril Gauntlets [5,+6] Cannot be harmed by acid. l) a Pair of Steel Shod Boots of Slow Descent [6,+5] Feather Falling. [Character Inventory] a) 14 Rations of Food b) 2 Puce Potions of Cure Serious Wounds c) 17 Metallic Blue Potions of Cure Critical Wounds d) 3 Pink Potions of Speed e) 17 Scrolls titled "praego promnio" of Identify f) 5 Scrolls titled "lentas curo" of Word of Recall g) 3 Scrolls titled "ine co hic" of Blessing h) a Gold-Plated Rod of Lightning Bolts i) a Tungsten Rod of Sleep Monster j) a Zinc Rod of Illumination k) a Birch Staff of Detect Evil (7 charges) l) 4 Ironwood Staffs of Mapping (12 charges) m) Chain Mail (-2) [14,+6] n) a Main Gauche of Slay Dragon (1d5) (+2,+11) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 23 against dragons, and 17 against normal creatures. o) 23 Arrows (1d4) (+3,+7) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 49 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 3 Scrolls titled "hoculo patum" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. b) 9 Scrolls titled "tarculo pouf" of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. c) a Mithril Amulet of Charisma (+3) +3 charisma. Sustains charisma. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)