[Angband 3.1.0 beta Character Dump] Sex Male Age 129 STR: 18 +1 +5 +0 18/60 Race High-Elf Height 99 INT: 10 +3 -2 +0 11 Class Warrior Weight 186 WIS: 10 -1 -2 +0 7 Title Swordsman Social Lordly DEX: 16 +3 +2 +0 18/30 HP 119/201 Maximize Y CON: 16 +1 +2 +0 18/10 SP 0/0 CHR: 10 +5 -1 +0 14 Level 14 Armor [17,+2] Saving Throw 52% Cur Exp 2341 Fight (+2,+3) Stealth Good Max Exp 2341 Melee (+2,+4) Fighting Superb Adv Exp 2800 Shoot (+2,+0) Shooting Superb MaxDepth 1000' (L20) Blows 4/turn Disarming 43% Turns 47604 Shots 1/turn Magic Device Excellent Gold 1180 Infra 40 ft Perception 1 in 34 Burden 117.0 lbs Speed Normal Searching 17% You are one of several children of a Noldorin Archer. You have light grey eyes, straight silver hair, and a fair complexion. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............+ Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Main Gauche (1d5) (+0,+1) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 7 against normal creatures. b) a Short Bow (x2) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (4733 turns) Radius 2 light, reduced when running out of fuel. g) Chain Mail (-2) [14,+0] h) (nothing) i) (nothing) j) (nothing) k) a Set of Gauntlets [3,+0] l) (nothing) [Character Inventory] a) 5 Rations of Food b) 3 Dark Green Potions of Cure Light Wounds c) a Light Blue Potion of Berserk Strength d) a Violet Potion e) a White Potion f) a Grey Potion g) a Grey Speckled Potion h) an Indigo Potion i) 3 Scrolls titled "que dicum nio" of Phase Door j) 4 Scrolls titled "adeffigo ducto" of Treasure Detection k) 2 Gold Wands of Light l) 3 Pewter Wands of Wonder m) a Bamboo Staff of Light n) a Silver Staff {tried} o) a Gnarled Staff p) 6 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. q) a Lantern (7500 turns) Cannot be harmed by fire. Radius 2 light. r) a Short Sword (1d7) {magical} With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 7 against normal creatures. s) a Cutlass (1d8) {magical} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 7.5 against normal creatures. t) 97 Arrows (1d4) (+0,+0) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 5 against normal creatures. 35% chance of breaking upon contact. u) 18 Arrows (1d4) {excellent} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 5 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)