[Angband 3.1.0 beta Character Dump] Sex Male Age 15 STR: 18/20 +2 +5 +3 18/120 Race Half-Orc Height 66 INT: 14 -1 -2 +2 13 Class Warrior Weight 148 WIS: 10 +0 -2 +2 10 Title Commando Social Known DEX: 18/35 +0 +2 +1 18/65 HP -2/456 Maximize Y CON: 18/36 +1 +2 +1 18/76 SP 0/0 CHR: 13 -4 -1 +0 8 Level 34 Armor [28,+70] Saving Throw 50% Cur Exp 303531 Fight (+4,+15) Stealth Poor Max Exp 303531 Melee (+17,+32) Fighting Legendary Adv Exp 385000 Shoot (+24,+22) Shooting Heroic MaxDepth 1850' (L37) Blows 3/turn Disarming 57% Turns 1472282 Shots 2/turn Magic Device Very Good Gold 115730 Infra 40 ft Perception 1 in 31 Burden 141.1 lbs Speed 1 Searching 24% Your father was an Orc, but it is unacknowledged. You are the adopted child of a Yeoman. You are the black sheep of the family. You have dark brown eyes, straight black hair, and an average complexion. Acid:........+.... Confu:.........+... Elec:........+.... Sound:............. Fire:+.......+.+.. Shard:............. Cold:........+.... Nexus:...........+. Pois:+............ Nethr:............. Fear:............+ Chaos:............. Lite:........+.... Disen:.+........... Dark:........+...+ S.Dig:+...+........ Blind:.........+... Feath:...........+. PLite:............. Aggrv:............. Regen:+.........+.. Stea.:.+........... Telep:............. Sear.:.........+... Invis:.........+... Infra:......+.....+ FrAct:+.....+...... Tunn.:............. HLife:............. Speed:.+........... ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > You have slain the Gravity hound. > The Gravity hound breathes gravity. > The Gravity hound resists. > Gravity warps around you. > You have been stunned. > You poison the Gravity hound. > It was a good hit! > You poison the Gravity hound. > You have slain the Gravity hound. > The Gravity hound breathes gravity. > Gravity warps around you. > The Gravity hound breathes gravity. > Gravity warps around you. > The Gravity hound claws you. > You die. Killed by a Gravity hound. [Character Equipment] a) The Zweihander 'Gurthang' (3d6) (+13,+17) (+2) {@w0w1!k!d} +2 strength. Provides resistance to fire, poison. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. Prevents paralysis. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 63.5 against fire-vulnerable creatures, 63.5 against poison-vulnerable creatures, 84.5 against dragons, and 42.5 against normal creatures. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) +1 dexterity, stealth, speed, shooting speed. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. c) an Opal Ring of Damage (+0,+12) d) a Jade Ring of Bodykeeping Sustains strength, dexterity, constitution. e) an Adamant Amulet of Slow Digestion (squelch) Slows your metabolism. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Chain Mail (Dwarven) (-2) [14,+18] (+1) +1 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. h) a Cloak [1,+2] (squelch) i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) The Iron Helm 'Holhenneth' [5,+10] (+2) +2 intelligence, wisdom, searching. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it detects treasure, objects, traps, doors, stairs, k) The Set of Gauntlets 'Paurhach' [3,+14] {@A1!k!d} dSpeeds regeneration. When activated, it creates a fire bolt with damage 9d8. It takes 8 turns to recharge after use. l) a Pair of Leather Sandals of Stability [1,+3] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 8 Pieces of Elvish Waybread b) 17 Brown Potions of Cure Critical Wounds {!*} c) a Gold Potion of Healing {!*} d) 2 Smoky Potions of Speed {!*} e) 18 Scrolls titled "aderior vo ine" of Phase Door {!*} f) 11 Scrolls titled "ome terommo" of Teleportation {!*} g) 9 Scrolls titled "vus fulnus" of Word of Recall {!*} h) a Scroll titled "cor or" of Protection from Evil i) 4 Chromium Rods of Trap Location {@z1} j) a Copper-Plated Rod of Probing k) 2 Lead-Plated Rods of Lightning Bolts l) a Zinc Rod of Disarming m) a Nickel-Plated Wand of Trap/Door Destruction (8 charges) n) 2 Ashen Staffs of Teleportation (15 charges) o) 2 Sycamore Staffs of Identify (25 charges) p) an Engagement Ring of Light (+2 searching) +2 searching. Provides resistance to light. Radius 1 light. q) a Shovel of Digging (1d2) (+5,+7) (+4) {@w0w2!k!d^.^;} +4 tunneling. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 24.5 against acid-vulnerable creatures, and 21.5 against normal creatures. r) 29 Seeker Arrows of Slay Demon (4d4) (+7,+7) {@f1!k!d} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 351 against demons, and 117 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) an Azure Potion of Restore Strength When ingested, it restores your strength. b) 2 Light Green Potions of Restore Intelligence When ingested, it restores your intelligence. c) a Clear Potion of Restore Wisdom When ingested, it restores your wisdom. d) 3 Pink Speckled Potions of Restore Dexterity When ingested, it restores your dexterity. e) 2 Light Brown Potions of Restore Constitution When ingested, it restores your constitution. f) a Gloopy Green Potion of Restore Charisma When ingested, it restores your charisma. g) a Black Potion of Restore Life Levels When ingested, it restores your experience. h) 8 Scrolls titled "ome terommo" of Teleportation {!*} When read, it teleports you randomly up to 100 squares away. i) a Beryl Ring of Strength (+4) (squelch) +4 strength. Sustains strength. j) a Calcite Ring of Soulkeeping Sustains strength, intelligence, wisdom. k) an Aquamarine Ring of Resist Poison Provides resistance to poison. l) 2 Platinum Rings of Free Action (squelch) Prevents paralysis. m) a Jet Ring of See Invisible Grants the ability to see invisible things. n) Metal Scale Mail of Elvenkind (-2) [12,+16] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. p) a Set of Leather Gloves of Free Action [1,+3] Prevents paralysis. q) The Set of Gauntlets 'Paurnen' [3,+14] {@A1!k!d} Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When activated, it creates an acid bolt with damage 5d8. It takes 5 turns to recharge after use. r) a Set of Gauntlets of Power (+2,+5) [3,-3] (+2) +2 strength. s) a Katana (Defender) (3d5) (+14,+7) [+7] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 29 against normal creatures. t) a Spear of Slay Dragon (1d6) (+8,+14) {@w0w1!k!d} With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 37.5 against dragons, and 30.5 against normal creatures. u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {@w0w1!k!d} +2 strength, constitution. Provides resistance to acid, fire, dark. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts you in a berserker rage for d50+50 turns. It takes 80 turns to recharge after use. Radius 1 light. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 61.5 against trolls, 61.5 against dragons, 61.5 against acid-vulnerable creatures, 82.5 against demons, and 40.5 against normal creatures. v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) +1 strength, dexterity. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals you a fair amount (1/5 of your wounds, mi nimum 25HP), heals cut damage, and cures blindness and confusion. It takes 3 turns to recharge after use. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 44 against orcs, 44 against trolls, and 26 against normal creatures. w) The Short Bow of Amras (x2) (+12,+15) (+1 speed) +1 intelligence, wisdom, dexterity, speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)