[Angband 3.0.9b Character Dump] Name Lucky Luke Self RB CB EB Best Sex Male Age 47 STR: 18/30 +2 +5 +0 18/100 Race Dwarf Height 48 INT: 14 -3 -2 +0 9 Class Warrior Weight 159 WIS: 18 +2 -2 +0 18 Title Commando Status 43 DEX: 18/20 -2 +2 +0 18/20 HP -130/434 Maximize Y Con: 18/66 +2 +2 +0 18/106 18/96 SP 0/0 Chr: 18/19 -3 -1 +0 16 15 Level 31 Armor [55,+24] Saving Throw Superb Cur Exp 162225 Fight (+5,+6) Stealth Bad Max Exp 162225 Melee (+11,+13) Fighting Legendary Adv Exp 180000 Shoot (+15,+9) Shooting Heroic MaxDepth 2250 ft Blows 5/turn Disarming Excellent Turns 571048 Shots 2/turn Magic Device Excellent Gold 14047 Infra 80 ft Perception Poor Burden 171.1 lbs Speed Normal Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:......+.....+ Elec:......+...... Confu:......+...... Fire:......+...... Sound:......+...... Cold:......+...... Shard:......+...... Pois:......+...... Nexus:......+...... Fear:............+ Nethr:......+...... Lite:......+...... Chaos:......+...... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:....+........ Regen:+............ Tunn.:............. Telep:.........+... Speed:............. Invis:...+......... Blows:+............ FrAct:..+.......... Shots:.+........... HLife:............. Might:.+........... [Last Messages] > You hear a door burst open! > The Tiger misses you. <3x> > You miss the Tiger. > You hit the Tiger. <3x> > You miss the Tiger. > The Tiger flees in terror! > Target Selected. > You have 75 Bolts (1d5) (+0,+0) {@f0=g} (u). > The Bolt (1d5) (+0,+0) {@f0=g} hits the Tiger. > The Tiger dies. > Your Rod of Detection has recharged. > The Ancient multi-hued dragon wakes up. > The Ancient multi-hued dragon breathes fire. > The Ancient multi-hued dragon breathes gas. > You die. [Character Equipment] a) The Short Sword 'Dagmor' (1d7) (+6,+7) (+2) {!k!d!v Khim 1850} It increases your attack speed by 2. It slays animals. It is branded with poison. It slows your metabolism and speeds your regeneration. It cannot be harmed by the elements. b) a Light Crossbow of the Haradrim (x3) (+10,+9) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid or fire. c) a Ring of Free Action It grants you immunity to paralysis. d) a Ring of See Invisible It grants you the ability to see invisible things. e) an Amulet of Infravision (+3) It increases your infravision by 3. f) a Wooden Torch (3878 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. g) Power Dragon Scale Mail (-3) [40,+15] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak [1,-1] i) a Large Metal Shield of Resist Acid [5,+11] It provides resistance to acid. It cannot be harmed by acid. j) an Iron Helm of Telepathy [5,-3] It grants you the power of telepathy. k) a Set of Gauntlets [2,-2] l) a Pair of Soft Leather Boots [2,+2] [Character Inventory] a) 11 Rations of Food {@E1} b) 5 Potions of Resist Heat c) 5 Potions of Resist Cold d) a Potion of Cure Critical Wounds e) a Potion of *Healing* {=g} f) 3 Potions of Restore Life Levels g) a Potion of Enlightenment h) 3 Scrolls of Phase Door i) 4 Scrolls of Teleportation j) 6 Scrolls of Word of Recall {@r0} k) 34 Scrolls of Identify {@r5} l) a Scroll of *Identify* m) 2 Scrolls of Holy Prayer n) 4 Rods of Trap Location (1 charging) {@z1!k!d!v!!} o) 4 Rods of Door/Stair Location (1 charging) {@z2!!} p) a Rod of Illumination {@z4!k!d!v!!} q) a Rod of Detection {@z7!!} It cannot be harmed by electricity. r) 3 Rods of Light {@z3} s) 2 Staffs of Teleportation (11 charges) {@u1!k!d!v} t) 3 Wooden Torches (3000 turns) {@F2} It usually provides light of radius 2, though this is reduced when running of out fuel. u) 75 Bolts (1d5) (+0,+0) {@f0=g} [Home Inventory] a) 4 Flasks of oil {@F1} b) 5 Potions of Speed {=g} c) 3 Potions of Restore Life Levels d) a Potion of Restore Dexterity e) 19 Scrolls of Teleportation f) 90 Scrolls of Identify {@r5} g) a Rod of Fire Balls h) 2 Staffs of Teleportation (13 charges) {@u1!k!d!v} i) a Ring of Slow Digestion It slows your metabolism. j) a Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. k) a Ring of Protection [+10] l) a Ring of Strength (+2) It increases your strength by 2. It sustains your strength. m) a Ring of Intelligence (+2) It increases your intelligence by 2. It sustains your intelligence. n) an Amulet of Slow Digestion It slows your metabolism. o) an Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. p) an Amulet of Resist Lightning It provides resistance to lightning. It cannot be harmed by electricity. q) an Amulet of Charisma (-3) {cursed} It decreases your charisma by 3. It sustains your charisma. It is cursed. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. s) a Dagger of Slay Evil (1d4) (+6,+12) It slays all evil creatures. t) a Long Sword of Westernesse (2d5) (+9,+7) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)